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Author Topic: Review my game Pls (42 messages, Page 1 of 2)
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Redemption
Joined: Dec 27, 2008

Here to reclaim Halo's former glory


Posted: Aug 29, 2009 12:05 PM    Msg. 1 of 42       
MercenaryGulch

In terms of the New Additions section, it's getting a good amount of downloads, but someone's giving it bad ratings. It recently jumped up but before it was around 6. So if anyone here downloaded it and tried it out could you tell me what you thought of it? being that it was my first map.

Also, keep in mind that it's ment for multiplayer, I describe all of this in a readme file in the download; I wanted the description to be on the page that you download the map from, like every other game, but I must have done something wrong when submitting my file.
Edited by Redemption on Aug 29, 2009 at 12:06 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 29, 2009 12:24 PM    Msg. 2 of 42       
So you took BloodGulch, threw in some random tags you found, and added AI that don't do anything. The AI don't even have firing positions, nor do they even attempt to attack you unless you shoot them first. Also, the wraith you added in was a real turnoff, due to how ugly the shaders were.

I'd rate it around 4/10.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Aug 29, 2009 12:32 PM    Msg. 3 of 42       
A Bloodgulch mod, how original.


Seriously, BG mods are WAY overdone. Everybody does BG. I would recommend against releasing a testmap of any kind, but if you absolutely have to, I would advise against BG. Do something more original, like a less used BSP, or a custom one.


pakar45
Joined: Sep 21, 2008

Hi


Posted: Aug 29, 2009 12:34 PM    Msg. 4 of 42       
Well, if it was your first map and no one ever did any bloodgulch, then it would get a higher rating, but since most people do mods on BG, then it gets low ratings so.. do like danger canyon,or derelict.


Karrde
Joined: Jul 30, 2007

Power beyond containing


Posted: Aug 29, 2009 12:35 PM    Msg. 5 of 42       
Put some hunters on Chiron.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Aug 29, 2009 12:36 PM    Msg. 6 of 42       
Boarding action was fun for my first few AI mods.


Redemption
Joined: Dec 27, 2008

Here to reclaim Halo's former glory


Posted: Aug 29, 2009 12:50 PM    Msg. 7 of 42       
Gamma927, I didn't want them to attack the enemy base because they're supposed to be defending your base. If you go up to the enemy base, shoot at some of them and run, they'll follow you all the way to your base. Eventually a major battle erupts in the middle, and I try provoke that battle by adding the Hunters. Personally I think it's better than maps where AI just spawn in the middle or move to the middle and constantly attack eachother, casue now there's some intelligence; they see you and try to seek you out.

Maybe I did mess up the Wraith, Needler Glass shaders totally aren't in style, don't know what I was thinking... But That's Not The Point, it's a Repeating Wraith, fires 5 rounds rapidly.


But I get what you mean when you say BloodGulch is overdone, that's probably why ODST Mission is doing a lot better when it's pretty much the same thing.
Edited by Redemption on Aug 29, 2009 at 12:53 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 29, 2009 12:57 PM    Msg. 8 of 42       
Quote: --- Original message by: Redemption
Personally I think it's better than maps where AI just spawn in the middle or move to the middle and constantly attack eachother, casue now there's some intelligence


That's because the people who make those maps only use command lists. No one bothers with firing positions and scripts. Here's an old video I have:

http://www.xfire.com/video/bd511/

Notice that once they get across the bridge, they hide behind the hill, to avoid fire.


gruntfromhalo
Joined: Nov 21, 2007

actual loli


Posted: Aug 29, 2009 01:22 PM    Msg. 9 of 42       
0/10. I didn't really bother reading your post though. I could tell by the way you didn't fully write out "please."
Actually, you deserve a 3. You capitalized in the proper spot most of the time in your topic title. The spelling was correct except for "Pls." So, about 3th grade level. If you find this post offensive then you have found it's true meaning.
Edited by gruntfromhalo on Aug 29, 2009 at 01:25 PM


Redemption
Joined: Dec 27, 2008

Here to reclaim Halo's former glory


Posted: Aug 29, 2009 01:36 PM    Msg. 10 of 42       
So what your saying is that I should have made it so the Jackals took cover behind some rocks and logs when they see an enemy? That's kinda what their shield is for, but ok. One thing I can think of to spice up the map is if I periodically had small attack groups attack the enemy base, rather than just defend the whole time.

And just to let you know, I didn't do anything random while making this: Jackals counter Sentinels - Flame Sentinels counter Hunters/Bomber Sentinels - Bomber Sentinels/Hunters counter Jackals - Elite Commanders counter everything and you counter Elite Commanders + everything else.

And nice map\video Gamma, the AI seemed to know what they were doing, except for the Warthog driver :D


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 29, 2009 01:38 PM    Msg. 11 of 42       
The warthog was the only thing on a command list, which demonstrates how crappy and unintelligent command lists make AI. It robs them of all intelligence that they might have had.


Karrde
Joined: Jul 30, 2007

Power beyond containing


Posted: Aug 29, 2009 01:52 PM    Msg. 12 of 42       
Quote: --- Original message by: gruntfromhalo

0/10. I didn't really bother reading your post though. I could tell by the way you didn't fully write out "please."
Actually, you deserve a 3. You capitalized in the proper spot most of the time in your topic title. The spelling was correct except for "Pls." So, about 3th grade level. If you find this post offensive then you have found it's true meaning.
Edited by gruntfromhalo on Aug 29, 2009 at 01:25 PM
lolfail.


Redemption
Joined: Dec 27, 2008

Here to reclaim Halo's former glory


Posted: Aug 29, 2009 01:57 PM    Msg. 13 of 42       
lol, I'll try to keep that in mind.

I'm done with AI varients for right now though, I do have an idea for one map with AI, but I'll do that later. Right now I'm gonna figure out how to make some maps with gmax, my first maps gonna just be a big noobish map, pretty much just a really huge Blood Gulch, I'll call it Blood Rift. Hopefully it will fall into the same must have catagory Hugeass and Coldsnap is.

Edit- I'm ignoring gruntfromhalo, btw.
Edited by Redemption on Aug 29, 2009 at 01:58 PM
Edited by Redemption on Aug 29, 2009 at 01:59 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 29, 2009 02:00 PM    Msg. 14 of 42       
I don't consider Hugeass and Coldsnap inside my "must have" category. It's more of a "must avoid due to unbalance" category.

And you're not ignoring him if you even take note of him.
Edited by Gamma927 on Aug 29, 2009 at 02:01 PM


Karrde
Joined: Jul 30, 2007

Power beyond containing


Posted: Aug 29, 2009 02:04 PM    Msg. 15 of 42       
Hugeass and Coldsnap are two of the biggest examples of failure in a map that I've seen thus far.


Redemption
Joined: Dec 27, 2008

Here to reclaim Halo's former glory


Posted: Aug 29, 2009 02:24 PM    Msg. 16 of 42       
It dosn't make any sense, everyone says those maps suck, but then everyone plays them; it's like how everyone says they hate Halo these days, but it's still the most played game (on Xbox live). I'm not saying you guys have a double standard, but in terms of the general public, those maps (and extinction) are the most popular. For me they're must have because those are the only maps where you can get some serious 8 vs. 8 battles... except Snow Grove, but that isn't dosn't fall into the freakishly huge catagory.

So when in Rome, make a giant version of Blood Gulch with Scarabs and Longswords (cause everyone loves Blood Gulch) I know it'll be at least better than Hugeass.

And thanks for the reviews everyone.


Sgt Blaze
Joined: Mar 14, 2009

still actin' like Two-Bit from the Outsides....


Posted: Aug 29, 2009 02:26 PM    Msg. 17 of 42       
Quote: --- Original message by: Gamma927

I don't consider Hugeass and Coldsnap inside my "must have" category. It's more of a "must avoid due to unbalance" category.

And you're not ignoring him if you even take note of him.
Edited by Gamma927 on Aug 29, 2009 at 02:01 PM
I agree. Those maps also Lag like hell with 8 people on them! and IDK why. I almost aways have a ping of 39-120


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 29, 2009 02:35 PM    Msg. 18 of 42       
Quote: --- Original message by: Redemption
It dosn't make any sense, everyone says those maps suck, but then everyone plays them; it's like how everyone says they hate Halo these days, but it's still the most played game (on Xbox live). I'm not saying you guys have a double standard, but in terms of the general public, those maps (and extinction) are the most popular. For me they're must have because those are the only maps where you can get some serious 8 vs. 8 battles... except Snow Grove, but that isn't dosn't fall into the freakishly huge catagory.

So when in Rome, make a giant version of Blood Gulch with Scarabs and Longswords (cause everyone loves Blood Gulch) I know it'll be at least better than Hugeass.

And thanks for the reviews everyone.


It depends on who you want to appeal to. I dream of Blood Gulch maps with scarabs and longswords only in my nightmares. Some people may go OMG IT R SO K00L BG WITH SCARABZ N LONGSW0RDZ I WOULD N3VR HAZ THOUGHT OF IT. I'm not one of those people.

Also, the people who say Hugeass and Coldsnap suck don't play those maps. People play them, but the people who say they suck aren't part of them.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Aug 29, 2009 02:41 PM    Msg. 19 of 42       
Quote: --- Original message by: Redemption
So when in Rome, make a giant version of Blood Gulch with Scarabs and Longswords (cause everyone loves Blood Gulch) I know it'll be at least better than Hugeass.

No, see, because the only reason Hugeass/Coldsnap is so popular is because to new people, driving pelicans, scarabs and longswords is a novel idea. People like it because the map fits the vehicles, as unbalanced as it is, the map is tailored to the kind of fights it has in there. Bloodgulch is not. BG is probably the width of 5 longswords, plus it has a very low cieling, so nukes wouldn't work, they would kill everyone in the map, you couldn't shoot in the longswords because you're so low to the ground. Scarabs can't fit because the longswords would be flying too low and so your map would become a clusterfark of nukes and scarab beams and no real gameplay at all.


Redemption
Joined: Dec 27, 2008

Here to reclaim Halo's former glory


Posted: Aug 29, 2009 04:26 PM    Msg. 20 of 42       
Quote: --- Original message by: UnevenElefant5
Quote: --- Original message by: Redemption
So when in Rome, make a giant version of Blood Gulch with Scarabs and Longswords (cause everyone loves Blood Gulch) I know it'll be at least better than Hugeass.

No, see, because the only reason Hugeass/Coldsnap is so popular is because to new people, driving pelicans, scarabs and longswords is a novel idea. People like it because the map fits the vehicles, as unbalanced as it is, the map is tailored to the kind of fights it has in there. Bloodgulch is not. BG is probably the width of 5 longswords, plus it has a very low cieling, so nukes wouldn't work, they would kill everyone in the map, you couldn't shoot in the longswords because you're so low to the ground. Scarabs can't fit because the longswords would be flying too low and so your map would become a clusterfark of nukes and scarab beams and no real gameplay at all.


um, yah that would happen, but I said a giant version called Blood Rift made from scratch that would support the big vehicles. Believe me, I already tried putting a Scarab on Blood Gulch, didn't work too well.

And I relize your right about the new commers, thank god for YouTube, I always assume that Halo CE's population is shrinking, but obviously not true. So, I'm gonna concintrate on making Blood Rift balanced.


gruntfromhalo
Joined: Nov 21, 2007

actual loli


Posted: Aug 29, 2009 04:31 PM    Msg. 21 of 42       
Quote: --- Original message by: Karrde
Quote: --- Original message by: gruntfromhalo

0/10. I didn't really bother reading your post though. I could tell by the way you didn't fully write out "please."
Actually, you deserve a 3. You capitalized in the proper spot most of the time in your topic title. The spelling was correct except for "Pls." So, about 3th grade level. If you find this post offensive then you have found it's true meaning.
Edited by gruntfromhalo on Aug 29, 2009 at 01:25 PM
lolfail.
I know, right?
You did a great job at ignoring my post by pointing out the fact you where ignoring it.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Aug 29, 2009 04:34 PM    Msg. 22 of 42       
Quote: --- Original message by: Redemption
And I relize your right about the new commers, thank god for YouTube, I always assume that Halo CE's population is shrinking, but obviously not true. So, I'm gonna concintrate on making Blood Rift balanced.

Putting longswords and scarabs in is the opposite of making it balanced.


Sgt Blaze
Joined: Mar 14, 2009

still actin' like Two-Bit from the Outsides....


Posted: Aug 29, 2009 04:35 PM    Msg. 23 of 42       
Quote: --- Original message by: UnevenElefant5
Quote: --- Original message by: Redemption
And I relize your right about the new commers, thank god for YouTube, I always assume that Halo CE's population is shrinking, but obviously not true. So, I'm gonna concintrate on making Blood Rift balanced.

Putting longswords and scarabs in is the opposite of making it balanced.
I agree. Longswords + scarabs in the same map= Bad Idea


Redemption
Joined: Dec 27, 2008

Here to reclaim Halo's former glory


Posted: Aug 29, 2009 04:46 PM    Msg. 24 of 42       
Quote: --- Original message by: Sgt Blaze
Quote: --- Original message by: UnevenElefant5
Quote: --- Original message by: Redemption
And I relize your right about the new commers, thank god for YouTube, I always assume that Halo CE's population is shrinking, but obviously not true. So, I'm gonna concintrate on making Blood Rift balanced.

Putting longswords and scarabs in is the opposite of making it balanced.
I agree. Longswords + scarabs in the same map= Bad Idea


I know what you mean, I just said Scarab and Longsword cause they're kind of 2 biggest vehicles. It kind of works with them both on Extiction cause it's a wide map, but not in a narrow canyon. I can already see constant spawn kills due to nuking and camping Scarab at the enemies base. I think in the first version I'll leave out the Scarabs and give both teams a Longsword (among plenty of other vehicles of course) and I'll make the reload time very long for the nuke, cause it would be much more effective in this map.

Then I'll make a varient of Blood Rift and call it Scarab Rift. It'll be the first map ever with 2 Scarabs, one for both teams, and I'll replace the Longsword with the Stingray that I found on this site.
Edited by Redemption on Aug 29, 2009 at 04:46 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 29, 2009 04:49 PM    Msg. 25 of 42       
The point is, if you even HAVE Scarabs and Longswords, the map's already unbalanced.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Aug 29, 2009 04:51 PM    Msg. 26 of 42       
Quote: --- Original message by: Redemption
I know what you mean, I just said Scarab and Longsword cause they're kind of 2 biggest vehicles. It kind of works with them both on Extiction cause it's a wide map, but not in a narrow canyon. I can already see constant spawn kills due to nuking and camping Scarab at the enemies base. I think in the first version I'll leave out the Scarabs and give both teams a Longsword (among plenty of other vehicles of course) and I'll make the reload time very long for the nuke, cause it would be much more effective in this map.

Then I'll make a varient of Blood Rift and call it Scarab Rift. It'll be the first map ever with 2 Scarabs, one for both teams, and I'll replace the Longsword with the Stingray that I found on this site.
Edited by Redemption on Aug 29, 2009 at 04:46 PM

No, longswords and scarabs do not work in ANY map.
You might have the best looking, most sexy, most awesome level in the entire world, but as soon as you put a longsword, scarab, mythos, pelican, etc, it immediately becomes unbalanced and ruins the gameplay.


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Aug 29, 2009 04:56 PM    Msg. 27 of 42       
Actually, a scarab would be balanced, just not an extinction scarab.


Redemption
Joined: Dec 27, 2008

Here to reclaim Halo's former glory


Posted: Aug 29, 2009 05:16 PM    Msg. 28 of 42       
Yah, maybe if the Scarab's beam wasn't just a rapid fire nuke cannon then it would work. I'm sure I can get it to work... look if there's a Longsword, counter it with a Fighter Jet; so to balance the Longsword, I'll add quick agile Jets (which I already planed on) and I'll make the reload time for the nuke very long so you can nuke spam; there problem solved.

Call me a noob if you want, but the main reason I would want to play Halo CE is so I could use the Pelecans/Scarabs/Longswords exc. otherwise I would just play Halo 3. Although, Snow Grove is fun too.


FlyAwayNow
Joined: May 10, 2009

Triage at Dawn


Posted: Aug 29, 2009 05:18 PM    Msg. 29 of 42       
Or perhaps dont put scarabs in at all as one whore could ruin it for the rest and then you would put in a LS as you think it would balance it out.


We have learned an excellent underseen lesson today have we not?


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Aug 29, 2009 05:19 PM    Msg. 30 of 42       
the collision geometry is also horrible


JHOW2
Joined: Jun 24, 2009

Don't got one.


Posted: Aug 29, 2009 07:34 PM    Msg. 31 of 42       
BG mods can be cool if done right. If you want an example check out mine. I still see servers up.
http://hce.halomaps.org/index.cfm?fid=3055


Redemption
Joined: Dec 27, 2008

Here to reclaim Halo's former glory


Posted: Aug 29, 2009 09:28 PM    Msg. 32 of 42       
I downloaded it. It's pretty cool, espeshally with the Warthog drivers, but what's the purpose of the fancy shield doors and the Feul Rod Gun that dosn't shoot anything?

Edit- oh, and as a question to everyone else: about how long is Coldsnap in terms of the units they use on Gmax, I need a refrence.
Edited by Redemption on Aug 29, 2009 at 09:30 PM


vmt
Joined: Jan 29, 2008


Posted: Aug 29, 2009 11:34 PM    Msg. 33 of 42       
Quote: --- Original message by: Redemption



But I get what you mean when you say BloodGulch is overdone, that's probably why ODST Mission is doing a lot better when it's pretty much the same thing.
Edited by Redemption on Aug 29, 2009 at 12:53 PM


^ I agree


JHOW2
Joined: Jun 24, 2009

Don't got one.


Posted: Aug 29, 2009 11:48 PM    Msg. 34 of 42       
The fuelrod gun is a spartan laser but you can't see the laser at certain angles. And plus it was my first map so it sucked.


Karrde
Joined: Jul 30, 2007

Power beyond containing


Posted: Aug 30, 2009 12:42 AM    Msg. 35 of 42       
Page 2 ftw.

 
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