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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Tougher AI

Author Topic: Tougher AI (9 messages, Page 1 of 1)
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CorruptedHalo
Joined: May 18, 2009


Posted: Aug 22, 2009 11:42 PM    Msg. 1 of 9       
How do I make a specific AI or biped have more Health in guerilla?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 22, 2009 11:50 PM    Msg. 2 of 9       
Making AI have more health doesn't necessarily make them harder enemies. Try combining firing positions with strategically placed AI.


CorruptedHalo
Joined: May 18, 2009


Posted: Aug 22, 2009 11:52 PM    Msg. 3 of 9       
not stronger enemies, stronger allies. My allies stay in one small base throughout, and therefore don't really need to be strategically placed.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 23, 2009 12:13 AM    Msg. 4 of 9       
Ever thought of making them smarter, by dodging more, diving into cover, and throwing grenades, instead of making them bullet sponges?


CorruptedHalo
Joined: May 18, 2009


Posted: Aug 23, 2009 12:19 AM    Msg. 5 of 9       
Its a SMALL base. the player doesn't stay there that long anyway.


cybykillers
Joined: Feb 12, 2009

Tanky likes to eat babies for lunch >:)


Posted: Aug 23, 2009 03:23 AM    Msg. 6 of 9       
Quote: --- Original message by: Gamma927
Ever thought of making them smarter, by dodging more, diving into cover, and throwing grenades, instead of making them bullet sponges?


lol i want to do that can anyone tell me where to change tat lol cause my marines are bullet sponges. or in this case, plasma sponges


CorruptedHalo
Joined: May 18, 2009


Posted: Aug 23, 2009 03:58 AM    Msg. 7 of 9       
there's a bunch of editable options in guerilla in the .actor tag.
and, gamma, what's wrong with sponges?
Edited by CorruptedHalo on Aug 23, 2009 at 09:39 AM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 23, 2009 09:57 AM    Msg. 8 of 9       
Your allies are supposed to help you fight back, not sit there indefinitely, taking thousands of plasma bolts, and not dying.


Me KS
Joined: Feb 2, 2008

Desire is Reality. Xfire: jetmaster23


Posted: Aug 23, 2009 01:16 PM    Msg. 9 of 9       
At the bottom of the 'actor_varient' tag for the AI, there's a section called 'unit' with two fields: 'body vitality' and 'shield vitality'. That's how you change the health and shields. Those override the collision model settings for max. shield and health vitality.

 

 
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