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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 22, 2009 01:21 PM
Msg. 36 of 50
Quote: --- Original message by: EthereialQuote: --- Original message by: Gamma927 OFP, ArmA, ArmA 2. Good? As for why there are 2 weapons with similar features, why do you wear different clothes every day? Yes, good, but ArmA graphics are just little over MOH : AA graphics. As for the other, many reasons: to get a different style, to wash the old, not to get [over-exaggeration], and to [why would you want to know?]. I get the many points you can get from that sentence, but I don't see which you are trying to imply. Precisely. And @ BP, how ironic. Aren't you the one who keeps insisting that you don't care about tagspace?  Oww, my eyes, what uber bad graphics there are.
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F34RL3SS
Joined: Aug 21, 2009
FPCT Leader
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Posted: Aug 22, 2009 02:16 PM
Msg. 37 of 50
I want Arma II. However, my PC has a pretty bad GFX card. :(
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 22, 2009 02:17 PM
Msg. 38 of 50
I have it, so I can get you the files.
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F34RL3SS
Joined: Aug 21, 2009
FPCT Leader
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Posted: Aug 22, 2009 02:24 PM
Msg. 39 of 50
Quote: --- Original message by: Gamma927 I have it, so I can get you the files. Great. :)
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Aug 22, 2009 02:37 PM
Msg. 40 of 50
Lmao, you expect ME to compile it? I'm the one not having problems with it, everyone else does however. And this was an Operation Flashpoint, the point was that OF looks bad, if you want everything from ArmA 2 then this thread failed to achieve what they intended to achieve, we never complained about ArmA 2 looking bad. It's competing with crysis, not OF. Sure, take parts of it, but not everything, that's like remaking Halo with Half Life 2. Pssst, ArmA uses bumpmaps, and DirectX 10, you're gonna be dissapointed with the models without bump maps on directx 8. Just not to get you all over-excited. Quote: --- Original message by: F34RL3SS I want Arma II. However, my PC has a pretty bad GFX card. :( You don't have to be able to play the game to rip from it....... Edited by BeachParty clan on Aug 22, 2009 at 02:40 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 22, 2009 02:47 PM
Msg. 41 of 50
Quote: --- Original message by: Gamma927 OFP, ArmA, ArmA 2. Good? Seriously, l2read.
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Aug 22, 2009 03:01 PM
Msg. 42 of 50
Quote: --- Original message by: Gamma927Quote: --- Original message by: Gamma927 OFP, ArmA, ArmA 2. Good? Seriously, l2read. Ok ok fine I'll live with that. What parts from OFP will still be left? How will the gap in quality difference kept as small as possible? Will there be more than just the Weapons ported, BSP's for instance? I'll explain what my problem is: OFP is a horrible quality game, I don't know why the game is chosen or why it even should be touched. However, if the quality is that bad, other games are making the scene with ArmA (2) which is a huge difference in quality. We can't expect to let both elements blend in, as I said, that's like making Halo with HL2. I'll stop talking now and see what you guys come up with, ok? Edited by BeachParty clan on Aug 22, 2009 at 03:05 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 22, 2009 03:10 PM
Msg. 43 of 50
http://www.xfire.com/video/115147/Might continue to tweak these. F34RL3SS will get a model to use for this, and we'll see how it turns out. Until then, less chatter. Kay?
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Aug 22, 2009 03:43 PM
Msg. 44 of 50
the model n textures dont look bad at all in the halo engine. they look quite, hmm how should i say this... "alot better" =P
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Aug 22, 2009 03:48 PM
Msg. 45 of 50
Quote: --- Original message by: Shade117 pro the model n textures dont look bad at all in the halo engine. they look quite, hmm how should i say this... "alot better" =P OPF or ArmA? You can easily pimp up OPF models by modelling some extra details though, just takes some more effort
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Aug 22, 2009 04:01 PM
Msg. 46 of 50
ArmA? i dont know what that is, but OPF guns are good in-game, they are very good lewkin =P
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Ethereial
Joined: May 19, 2009
O_O
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Posted: Aug 23, 2009 05:38 AM
Msg. 47 of 50
Quote: --- Original message by: Shade117 pro the model n textures dont look bad at all in the halo engine. they look quite, hmm how should i say this... "alot better" =P They were made in the same year, as far as I recall, at least, but Halo's graphics are far off from OFP.
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F34RL3SS
Joined: Aug 21, 2009
FPCT Leader
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Posted: Aug 24, 2009 10:29 PM
Msg. 48 of 50
Yeah they were.
IMO OFPs may be poorer, but honestly, the engine is a lot less limited.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Aug 24, 2009 10:40 PM
Msg. 49 of 50
Eh, flashpoint models looks D: I like Gamma's ArmA pic.
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Aug 25, 2009 01:02 AM
Msg. 50 of 50
like srsly though, they really look good in halo CE
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