
117MC
Joined: Jul 20, 2009
117Ê¿¹Ù³¤
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Posted: Aug 24, 2009 08:56 AM
Msg. 1 of 5
I want to make a campaign , but i don't know how to use "dormant". i want to make something happen when chief go to a specific area , but i don't know how to do this
could you help me? Edited by 117MC on Aug 24, 2009 at 08:56 AM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 24, 2009 10:09 AM
Msg. 2 of 5
(script startup wait (sleep_until (volume_test_objects [TRIGGER VOLUME] (players)) 15) ([PUT COMMANDS HERE]) )
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117MC
Joined: Jul 20, 2009
117Ê¿¹Ù³¤
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Posted: Aug 24, 2009 10:24 AM
Msg. 3 of 5
Quote: --- Original message by: Gamma927 (script startup wait (sleep_until (volume_test_objects [TRIGGER VOLUME] (players)) 15) ([PUT COMMANDS HERE]) ) like this? (script startup wait (sleep_until (volume_test_objects chief (players)) 15) (pelican_crash)) thank you and what does "15"mean?
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Aug 24, 2009 02:15 PM
Msg. 4 of 5
Quote: --- Original message by: L0d3x pelican_crash has got to be a static script you defined yourself. 15 is just the time between which the game checks if a player has entered "chief". what... are you sure? i have seen that players command before, and i thought it meant it was checking for players between 0 and 15, aka all 16 players of a multiplayer game
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Me KS
Joined: Feb 2, 2008
Desire is Reality. Xfire: jetmaster23
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Posted: Aug 24, 2009 06:46 PM
Msg. 5 of 5
Quote: --- Original message by: L0d3x Sorry my mistake, you are correct. I've been...distracted lately. No, you're right. From HS_doc: (sleep_until [boolean] {[short]}) pauses execution of this script until the specified condition is true, checking once per second unless a different number of ticks is specified.That optional [short] specifies the 'different number of ticks'.
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