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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Shield bars

Author Topic: Shield bars (11 messages, Page 1 of 1)
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Ethereial
Joined: May 19, 2009

O_O


Posted: Aug 20, 2009 10:05 PM    Msg. 1 of 11       
Three questions:

1. How do you make a red shield bar?
2. How do you make it so that it increases(or better yet fades in) instead of decreases?
3. Can you make a 1024x1024 shield bar to fill your whole screen(in which it's supposed to fade in)?


Advancebo
Joined: Jan 14, 2008


Posted: Aug 21, 2009 06:30 AM    Msg. 2 of 11       
1: You can either color it red in the RGB or color it red in the tags.
2: I dont believe thats possible, maybe through overlaying different shieldbars on top of each other
3: No, because the maximum size a sprite can be is 512x512. But you can increase the scale in the tags.


Ethereial
Joined: May 19, 2009

O_O


Posted: Aug 21, 2009 10:55 AM    Msg. 3 of 11       
Quote: --- Original message by: Advancebo
1: You can either color it red in the RGB or color it red in the tags.
2: I dont believe thats possible, maybe through overlaying different shieldbars on top of each other
3: No, because the maximum size a sprite can be is 512x512. But you can increase the scale in the tags.


can i has many sheeld bars pl0x? You mentioned overlaying shield bars, so I thought there was a way to have multiple ones rather than make one which covers the whole screen... And I thought white was blue, you can color it red instead of white?


yukonmuffin
Joined: May 10, 2007

Breakn' Stuff to look tough.


Posted: Aug 21, 2009 02:21 PM    Msg. 4 of 11       
Are You going for a call of duty 5 or gears of war type of thing? that would be cool.


Ethereial
Joined: May 19, 2009

O_O


Posted: Aug 21, 2009 09:33 PM    Msg. 5 of 11       
Yes.

I'm trying to get Photoshop to work, else I'm going to have to use crap.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 21, 2009 10:13 PM    Msg. 6 of 11       
Crap is not recommended for making HUDs.


Ethereial
Joined: May 19, 2009

O_O


Posted: Aug 21, 2009 10:40 PM    Msg. 7 of 11       
Quote: --- Original message by: Gamma927
Crap is not recommended for making HUDs.


Which is why I'm not using. I dunno if GIMP can make alpha channels, but an image converter definitely isn't going to help. And I guess Nobody Beta Release will help me with the overlaying shield bars. Going to search around in guerilla.


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Aug 22, 2009 06:14 PM    Msg. 8 of 11       


Ethereial
Joined: May 19, 2009

O_O


Posted: Aug 22, 2009 09:49 PM    Msg. 9 of 11       
Still nobody helping with the shield bars...


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Aug 23, 2009 03:53 AM    Msg. 10 of 11       
Quote: --- Original message by: Ethereial
Still nobody helping with the shield bars...

*sigh* so simple... make it have no gradient in the alpha channel, just 1 colour.
make the bitmap cover your whole screen

Then you set the shield colour to red for minimum, dark red for medium, and black for full.

That's it --> red screen when your shield runs out <--

congrats.
Edited by BeachParty clan on Aug 23, 2009 at 03:54 AM


Ethereial
Joined: May 19, 2009

O_O


Posted: Aug 23, 2009 05:36 AM    Msg. 11 of 11       
Quote: --- Original message by: BeachParty clan

Quote: --- Original message by: Ethereial
Still nobody helping with the shield bars...

*sigh* so simple... make it have no gradient in the alpha channel, just 1 colour.
make the bitmap cover your whole screen

Then you set the shield colour to red for minimum, dark red for medium, and black for full.

That's it --> red screen when your shield runs out <--

congrats.
Edited by BeachParty clan on Aug 23, 2009 at 03:54 AM


Thanks, but what settings should I set in the bitmap tag since it covers your whole screen? And where do I make it red, dark red, and black?
Edited by Ethereial on Aug 23, 2009 at 05:49 AM
Edited by Ethereial on Aug 23, 2009 at 06:06 AM

 

 
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