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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Invisible FP Gun**

Author Topic: Invisible FP Gun** (9 messages, Page 1 of 1)
Moderators: Dennis

Nazgol
Joined: May 11, 2009

RAWRRR =P


Posted: Aug 20, 2009 04:37 AM    Msg. 1 of 9       
hey, im making a sniper rifle (zeller - H : BF2142) but for sum reason after i ran it through tool (model and Bitmap) for sum reason it will not appear in First Person... altho if i go **debug_camera** i can see it, please help me...!


Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Aug 20, 2009 05:07 AM    Msg. 2 of 9       
Because your fp animations and your fp model don't match up. Either make new animations for it, or change the node list checksum in your model to the same as the one in the animation tag.


Nazgol
Joined: May 11, 2009

RAWRRR =P


Posted: Aug 20, 2009 05:08 AM    Msg. 3 of 9       
o..k... um to me... only te 1st bit made sense.... um... how do i do the second bit?


Mythril
-
Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Aug 20, 2009 05:12 AM    Msg. 4 of 9       
You will need Kornman00 to do this.
Open your model_animation tag. It's the one referenced in your .weapon tag. Scroll down to the bottom and find the node list checksum. It's a series of numbers/letters. Copy it.

Open your gbxmodel tag. Right at the top should be the node list checksum. Paste the copied checksum in. Save.

Compile and test.


Nazgol
Joined: May 11, 2009

RAWRRR =P


Posted: Aug 20, 2009 07:33 AM    Msg. 5 of 9       
ok... its not working...
ive made an M1_garand and after placing the Model Animation's Nodelist Checksum into my Models Node List check sum... i placed it in sapien and i can see it... but wen i load halo... and pick it up... i cant see it.?
Edited by Nazgol on Aug 28, 2009 at 08:37 PM


inkscape13
Joined: Mar 19, 2008

http://evil-minds-creations.deviantart.com/


Posted: Aug 31, 2009 01:54 AM    Msg. 6 of 9       
try importing the fp hands then an animation. delete the fp hands with its bones. select everything in the scene. delete the animations in the timeline. & then export the fp model where it is when u delet the fp hand & bones.


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Aug 31, 2009 12:38 PM    Msg. 7 of 9       
Are you sure you made an FP model?


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Sep 1, 2009 07:36 AM    Msg. 8 of 9       
import animation in max when you loaded the fp model, if there are no errors it should be fine

but most obviously you do miss a few nodes then, this calls for

SUPERMA-

no

RE-RIG


inkscape13
Joined: Mar 19, 2008

http://evil-minds-creations.deviantart.com/


Posted: Sep 1, 2009 07:42 PM    Msg. 9 of 9       
lol

 

 
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