
FrogEJr
Joined: Dec 16, 2008
Is back to mod some new things.
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Posted: Aug 13, 2009 11:34 AM
Msg. 1 of 8
Hey there again, I was just wondering the max amount of polygons you can import into Halo CE?
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Aug 13, 2009 11:39 AM
Msg. 2 of 8
There really is no max, I think it just starts to lag after a certain number I would guess.
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FrogEJr
Joined: Dec 16, 2008
Is back to mod some new things.
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Posted: Aug 13, 2009 11:41 AM
Msg. 3 of 8
What number would that be?
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Aug 13, 2009 11:45 AM
Msg. 4 of 8
I have no idea. I heard a while back somebody say that Halo can handle about 30,000 polies in a BSP before it starts to lag. I could be wrong though.
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FrogEJr
Joined: Dec 16, 2008
Is back to mod some new things.
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Posted: Aug 13, 2009 11:45 AM
Msg. 5 of 8
Ok thanks.
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goyanks135
Joined: Nov 13, 2005
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Posted: Aug 13, 2009 01:21 PM
Msg. 6 of 8
The HEK tutorial has it somewhere. I think it said 50,000k triangles including scenery. But with computers now I guess that can be pushed a little higher.
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Me KS
Joined: Feb 2, 2008
Desire is Reality. Xfire: jetmaster23
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Posted: Aug 13, 2009 04:16 PM
Msg. 7 of 8
It depends on the computer specs. Higher specs means more triangles can be tolerated.
Although it's best to keep it low for those with older computers, you can get away with way higher triangle counts on newer computers.
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chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
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Posted: Aug 13, 2009 05:09 PM
Msg. 8 of 8
I've gotten 90k triangles in a BSP (MP). Although tool will say the map file is to big and won't compile it if you go any higher. I only had 1 MB tag space left (with out anything in sapien placed yet).
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