
Killeryoshi
Joined: Jan 22, 2009
Captain Yoshi on duty!
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Posted: Aug 10, 2009 10:10 PM
Msg. 1 of 7
Guys I want to make a grunt biped that has a santa hat for my Christmas map variant coming in December but I can't do this so can someone please help? xfire is 14grunt. Edited by Killeryoshi on Aug 10, 2009 at 10:10 PM
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Killeryoshi
Joined: Jan 22, 2009
Captain Yoshi on duty!
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Posted: Aug 10, 2009 11:07 PM
Msg. 2 of 7
But ok dude 2 things. 1. Wouldn't I have to export the grunt? And 2. I have to make bones for it if I export it which is hard for me.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 10, 2009 11:14 PM
Msg. 3 of 7
Use the GBXModel Importer v2.0.0. It imports with bones.
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Killeryoshi
Joined: Jan 22, 2009
Captain Yoshi on duty!
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Posted: Aug 10, 2009 11:34 PM
Msg. 4 of 7
Oh hey cool can you send my the link? and wait import is when i send it back after I finish editing it with gmax right? Edited by Killeryoshi on Aug 10, 2009 at 11:35 PM
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Killeryoshi
Joined: Jan 22, 2009
Captain Yoshi on duty!
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Posted: Aug 11, 2009 10:05 AM
Msg. 5 of 7
Dude no exporting is when you send it to like gmax and importing is when you send it back, and dude you don't like my avatar? And even if it does import with bones wouldn't I still have to do the bones for the hat? Edited by Killeryoshi on Aug 11, 2009 at 10:06 AM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 11, 2009 10:32 AM
Msg. 6 of 7
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Killeryoshi
Joined: Jan 22, 2009
Captain Yoshi on duty!
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Posted: Aug 11, 2009 11:22 AM
Msg. 7 of 7
You mean I don't need the bones in the hat? Cool! wait so it this version imports the biped to gmax with it's bones right? Or after I finish it does it automatically place it's bones, and before i re-rigg the biped does it still need to be converted to an editable mesh or is that done too? Oh yeah and another thing I don't have to re-animate it too do I? Can someone please reply? Edited by Killeryoshi on Aug 11, 2009 at 11:23 AMEdited by Killeryoshi on Aug 11, 2009 at 02:28 PM
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