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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Vehicle problem

Author Topic: Vehicle problem (10 messages, Page 1 of 1)
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Kustrin 117
Joined: Aug 6, 2009

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Posted: Aug 7, 2009 01:20 AM    Msg. 1 of 10       
I extracted the Bulldog tags from Chronopolis beta 0.2. When I tried to add the Bulldog in Bloodgulch.scenario in Sapien, it crashes. And it happens to every maps.

Can someone tell me how to solve the problem??


FtDSpartn
Joined: May 1, 2009

Verified AI.


Posted: Aug 7, 2009 01:24 AM    Msg. 2 of 10       
Post the last paragraph in your debug.txt,located in your halo ce directory,here. Most likely it got corrupted during extracting.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Aug 7, 2009 04:37 AM    Msg. 3 of 10       
Debug's arn't generate after startup.

Add it in guerilla, save it, open it with sapien and pray it crashes so you get a debug.

it sounds stupid but you do want a debug, so you want to try to let it crash during startup and not after.
Edited by BeachParty clan on Aug 7, 2009 at 04:38 AM


Kustrin 117
Joined: Aug 6, 2009

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Posted: Aug 7, 2009 07:25 AM    Msg. 4 of 10       
08.07.09 20:23:25  sapien pc 01.00.00.0609 ----------------------------------------------
08.07.09 20:23:25 reference function: _write_to_error_file
08.07.09 20:23:25 reference address: 401b13
08.07.09 20:23:25 Couldn't read map file './sapienbeta.map'
08.07.09 20:23:25 CreateDevice succeeded with refresh rate = 0
08.07.09 20:23:26 Increasing sound decompression buffer size to 1048576 bytes
08.07.09 20:23:27 local player 0, weapon (0x0), deleted unexpectedly
08.07.09 20:24:49 EAX: 0x0055245A
08.07.09 20:24:49 EBX: 0x0DAF5801
08.07.09 20:24:49 ECX: 0x3E4CCCCD
08.07.09 20:24:49 EDX: 0x3E4CCCCD
08.07.09 20:24:49 EDI: 0x0012BE38
08.07.09 20:24:49 ESI: 0x00000000
08.07.09 20:24:49 EBP: 0x0012BD10
08.07.09 20:24:49 ESP: 0x0012BD00
08.07.09 20:24:49 EIP: 0x7C93EB94, C3 8D A4 24 ?????
08.07.09 20:24:49 EXCEPTION halt in \halopc\haloce\source\physics\physics.c,#390:


sargejohnson
Joined: Apr 20, 2009

Shall we play a game?


Posted: Aug 7, 2009 07:32 AM    Msg. 5 of 10       
all i do know about this is that your physics tag for the bulldog is fuxed.
try looking in the bulldog's physics tag reference, and see if it is using the original bulldog physics.
otherwise, try to reextract the physics tag for the bulldog from chronopolis.
it may be corrupted.


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Aug 7, 2009 09:50 AM    Msg. 6 of 10       
Quote: --- Original message by: BeachParty clan

Debug's arn't generated after startup.

Add it in guerilla, save it, open it with sapien and pray it crashes so you get a debug.

it sounds stupid but you do want a debug, so you want to try to let it crash during startup and not after.
Edited by BeachParty clan on Aug 7, 2009 at 04:38 AM

are too. yea, the bulldogs physics are corrupt, try ripping them from another map.
Edited by Koo294 on Aug 7, 2009 at 09:56 AM


Kustrin 117
Joined: Aug 6, 2009

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Posted: Aug 8, 2009 10:42 AM    Msg. 7 of 10       
Quote: --- Original message by: Koo294

Quote: --- Original message by: BeachParty clan

Debug's arn't generated after startup.

Add it in guerilla, save it, open it with sapien and pray it crashes so you get a debug.

it sounds stupid but you do want a debug, so you want to try to let it crash during startup and not after.
Edited by BeachParty clan on Aug 7, 2009 at 04:38 AM

are too. yea, the bulldogs physics are corrupt, try ripping them from another map.
Edited by Koo294 on Aug 7, 2009 at 09:56 AM

I tried, but it always shut down when I add the Bulldog tags at Sapien.


Quote: --- Original message by: sargejohnson
all i do know about this is that your physics tag for the bulldog is fuxed.
try looking in the bulldog's physics tag reference, and see if it is using the original bulldog physics.
otherwise, try to reextract the physics tag for the bulldog from chronopolis.
it may be corrupted.

The physics tags are from a Warthog. I don't know why, but they're extracted with the Warthog physics tag.
Edited by Kustrin 117 on Aug 8, 2009 at 10:44 AM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 8, 2009 11:03 AM    Msg. 8 of 10       
Yea, do an overwrite extract on the bulldog vehicle ONLY, from chronopolis. Then check the physics reference. If it still crashes, re-extract those physics using the Halo Tag Converter.


Kustrin 117
Joined: Aug 6, 2009

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Posted: Aug 10, 2009 11:24 PM    Msg. 9 of 10       
Quote: --- Original message by: Gamma927
Yea, do an overwrite extract on the bulldog vehicle ONLY, from chronopolis. Then check the physics reference. If it still crashes, re-extract those physics using the Halo Tag Converter.

How can I add tags to the Halo Tag Converter?? I'm tired cause of adding tags each time pressing the plus sign.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 11, 2009 09:39 AM    Msg. 10 of 10       
Extract the tags one by one. There's only two tags you need to extract in this case, the model_animations and the physics.

 

 
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