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Author Topic: 3DS Max Crash While Importing .OBJ (5 messages, Page 1 of 1)
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Co1t3r
Joined: Dec 13, 2008


Posted: Aug 6, 2009 11:27 PM    Msg. 1 of 5       
So I ripped a single BSP with Entity as a single Wavefront Object but when I try to Import it with 3DS max 10 it either crashes or says "ERROR: Vertex Index 'something or other'". Import each .OBJ individually would likely solve this but it would take too much time and the merger app posted here won't run on vista.

Any suggestion? Maybe if someone was super cool and amazing I could send them the files I need imported and export them to a file I could work with:-/


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Aug 7, 2009 12:07 AM    Msg. 2 of 5       
which bsp did you rip?


Co1t3r
Joined: Dec 13, 2008


Posted: Aug 7, 2009 12:30 AM    Msg. 3 of 5       
sentinel walls part 1b. Single player H2 map = too many parts to import manually

Edit Because I can't double post:
The message says "ERROR invalid vertex index"

Edited by colter13 on Aug 7, 2009 at 12:54 AM


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Aug 7, 2009 04:44 AM    Msg. 4 of 5       
you have to import it as single mesh to get it to work

you'll end up with a fuxed model.

you could also import every single obj file seperatly, tedious but it works.


Co1t3r
Joined: Dec 13, 2008


Posted: Aug 7, 2009 01:02 PM    Msg. 5 of 5       
When importing as a single mesh once it gets to building normals it stops loading for a second then crashes D=

 

 
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