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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Vehicle Turrets

Author Topic: Vehicle Turrets (7 messages, Page 1 of 1)
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Xaos
Joined: Aug 6, 2009

"Aim towards the enemy."


Posted: Aug 6, 2009 06:45 PM    Msg. 1 of 7       
is it possible to have a vehicle with multiple turrets? i was planning on making a draco-like vehicle with several machine gun turrets for AI to use, while a player uses the main guns. would this be possible? Thanks.


CheesePoofs
Joined: Mar 17, 2009

Former Halo CE Recon Mapping Team Member


Posted: Aug 6, 2009 07:16 PM    Msg. 2 of 7       
yeah it is its like the ghp dangercanyon 4 pelican it had a turret but i dont know about having more than one on a vehicle = \


Xaos
Joined: Aug 6, 2009

"Aim towards the enemy."


Posted: Aug 6, 2009 08:48 PM    Msg. 3 of 7       
Well, every vehicle i can think of only has one actual gun seat, like warthogs, tanks, pelicans etc. If the coldsnap pelican was mixed with the extinction pelican for instance, it would have the cargo bay turret as well as the pilots/ co-pilots weaponry. i just need to know if anyone has tried or not. thanks anyway CheesePoofs


jacknme
Joined: Aug 29, 2008

If you see this, you must be in an old topic


Posted: Aug 6, 2009 09:35 PM    Msg. 4 of 7       
For having AI gunners and one turret for the player it is possible but to have more than one turret for a player to use in a vehicle would not.


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Aug 6, 2009 10:02 PM    Msg. 5 of 7       
scripts, objects_attach, rawr
attach turrets to the vehicle.


Advancebo
Joined: Jan 14, 2008


Posted: Aug 6, 2009 10:12 PM    Msg. 6 of 7       
^
Depends if its for multiplayer or singleplayer.

Also once you attach it, you wont be able to enter it normally. Either through scripting or have the AI already in the turret before you attach it.

Or use built in gunners.


Xaos
Joined: Aug 6, 2009

"Aim towards the enemy."


Posted: Aug 6, 2009 11:13 PM    Msg. 7 of 7       
It's for multiplayer. there is only one Human gun seat, a pilot and a few others. By built in gunners, do you mean that there are attached guns that have no possibility of getting in for a human and cannot have the AI inside killed? that would suit me fine.

The vehicle i'm planning on making is a miniature pillar of autumn (by miniature i mean it is still bigger than the Draco). There will be a pilot seat, gunner seat and i was just going to make a 'control center' with the AI using warthog style machine guns set along the sides of the ship, maybe some rockets or gauss too. I strongly doubt anyone will want to use a piddly minigun when there is a proper gunner seat to use.

Also, vehicles that have the 'boost function' (which i presume is just a shockwave from behind) always have it in the driver's seat, set as Ctrl or Q. Could i make it a function for a seperate seat than the Gunner or Pilot? I was going to have a seat in the engine room that has that for a function whilst just in a passenger seat.

Thanks for all of your support, i'm a bit in the dark here, and i hope i get this vehicle working soon.

 

 
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