
C y b o r G
Joined: Apr 22, 2008
I CARE About YOUR Opinion!!
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Posted: Aug 1, 2009 11:38 AM
Msg. 1 of 4
Ok, so I've modeled 2 maps. Both of which have been STL Checked in editable poly and editable mesh with 0 errors. But when I try to compile them I get like 100+ errors. Are there any tips for modeling maps that don't have conflicts with the engine??
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sleepy1212
Joined: Feb 4, 2009
sunnier than you www.quantumfusionclan.com
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Posted: Aug 1, 2009 01:27 PM
Msg. 2 of 4
i get a lot of errors when i use poly :/ STL check sucks sometimes. you can try selecting all verts and weld at a really low number <1. be more careful when you model :)
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Aug 1, 2009 05:16 PM
Msg. 3 of 4
Quote: --- Original message by: sleepy1212 i get a lot of errors when i use poly :/ STL check sucks sometimes. you can try selecting all verts and weld at a really low number .01. be more careful when you model :) FIFY.
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him withgun
Joined: May 12, 2009
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Posted: Aug 1, 2009 08:08 PM
Msg. 4 of 4
convert to mesh before you export that will help a ton
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