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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »AI Driving/vehicle entering

Author Topic: AI Driving/vehicle entering (6 messages, Page 1 of 1)
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Gravemind
Joined: Jul 28, 2009

The Age of Reclamation has begun.


Posted: Aug 1, 2009 02:43 AM    Msg. 1 of 6       
We all know that in halo2 and 3 the marines/elites etc can drive vehicles and get on the vehicle gun without scripts and "default gunners", but how would you do this in halo CE? the only vehicles ive seen the marines voluntarily drive is the ghosts, is that due to their AI or something in the ghosts tag?

Also, in guerilla it allows there to be up to 4 weapons attached to the vehicle, but only the 1st on the list is useably by te seats with the "gunner" box checked. How would you make certain seats control certain weapons? Like in halo2 the driver seat controls the horn which is a weapon tag and the gunner controls the gun on the back (which is a separate vehicle?)

I was thinking that it if you could get the driver seat to have a separate weapon like that, you would be able to the weapons "default actot" so they would have more brains to use while driving. (this is also how its used in the ghost - the weapon has a set actor that knows how to use it). I know you can make them drive relatively well by setting up the vehicle tag, but theyre stiil pretty crap drivers.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Aug 1, 2009 03:18 AM    Msg. 2 of 6       
basically, they suck at it, and it should be avoided as much as possible, if you've seen bungie's slideshow about the development of their AI, you know why =P

To let AI drive vehicles scripted, you have to magically load em in the driver seat of a vehicle they're next to by making a script ofcourse

AI teammates can also volunteer to use vehicles, aslong as you set the corresponding flags in the vehicle tags

I'm not interested generally in AI, so I can't say much about it, but if you somehow can make em avoid pathfinding obstacles at least i'd be a happy man lol


Advancebo
Joined: Jan 14, 2008


Posted: Aug 1, 2009 03:23 AM    Msg. 3 of 6       
In Halo 2, the turrets are separate from the actual warthog.


Gravemind
Joined: Jul 28, 2009

The Age of Reclamation has begun.


Posted: Aug 1, 2009 03:25 AM    Msg. 4 of 6       
Quote: --- Original message by: BeachParty clan
if you've seen bungie's slideshow about the development of their AI, you know why =P

AI teammates can also volunteer to use vehicles, aslong as you set the corresponding flags in the vehicle tags

I'm not interested generally in AI, so I can't say much about it, but if you somehow can make em avoid pathfinding obstacles at least i'd be a happy man lol

Well i managed to get them drive reasonably well just in the vehicle tag, but theyre still real crap in small spaces, but in more open spots theyre almost perfect, and what corresponding tags do you have to set, i already have AI driver enable and driver flying
and where can i find that slideshow?

Quote: --- Original message by: Advancebo
In Halo 2, the turrets are separate from the actual warthog.

- thats why i put a question mark after it, if i made it separate and attached it with a script you wouldnt be able to use it coz u can enter attached vehicles
Edited by Gravemind on Aug 1, 2009 at 03:42 AM


Advancebo
Joined: Jan 14, 2008


Posted: Aug 1, 2009 03:49 AM    Msg. 5 of 6       
The AI would already have to be in the turret, than have it attached. But you are unable to enter the turret once it has been attached.


Gravemind
Joined: Jul 28, 2009

The Age of Reclamation has begun.


Posted: Aug 1, 2009 03:51 AM    Msg. 6 of 6       
Quote: --- Original message by: Advancebo
The AI would already have to be in the turret, than have it attached. But you are unable to enter the turret once it has been attached.

yea thats the problem, if that didnt happen i could make the driver have a different weapon to the gunner

 

 
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