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Author Topic: UMP - Uneven Map Pack (162 messages, Page 2 of 5)
Moderators: Dennis

pwner5889
Joined: Jun 13, 2008


Posted: Jul 31, 2009 11:04 AM    Msg. 36 of 162       
Knock it off with the frigin quotes already. It's really annoying.


Dark Neon
Joined: Jun 8, 2009


Posted: Jul 31, 2009 11:05 AM    Msg. 37 of 162       
Why do you have to quote the huge post???? So much frigin scrolling :/


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jul 31, 2009 11:06 AM    Msg. 38 of 162       
Jesus guys, It wasn't funny the first time and it's still not funny. Knock it off.


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Jul 31, 2009 11:22 AM    Msg. 39 of 162       
looks really nice elefant. but why are the different forums at the bottom of page one?!?!?!?
or is it just me. its like google translate was there once....


lil_bankhead
Joined: Dec 12, 2008

What you look'n at huh? I'll bit ya!


Posted: Jul 31, 2009 02:49 PM    Msg. 40 of 162       
Quote: --- Original message by: UnevenElefant5
No, actually I got the concept idea from Gamma, because it was originally for MP2SP. I didn't even know about that replicator thing, although, it does look cool.

Thank and I was woundering if you can make 1? but make the gun hurt and stunning too :) and I got idea how the gun will work

1:it'll kill the whole shield
2:once you have no shield then you will be stunning for 1-3 second but I was ganna say 5 but noob will be using it like everytime it spawn...anyway you can aim while stunning.
3:then 1 more shot then your dead :)

huh? huh? yes?

E:nvm cuz it'll be annoying so I'll say if you get shot 7 time then your dead not 1 time :| but it'll stun you longer and maybe vehicle if you approve.
Edited by lil_bankhead on Jul 31, 2009 at 02:51 PM


Karrde
Joined: Jul 30, 2007

Power beyond containing


Posted: Jul 31, 2009 03:12 PM    Msg. 41 of 162       
No. Stargate fails, keep it away from my Halo.


trinitywolf933
Joined: Jul 20, 2007

what you lookin at?....fugly


Posted: Jul 31, 2009 03:36 PM    Msg. 42 of 162       
lol I like the RTJ the way he holds him is cool, can't decide if it would look cool to carry him like that or firefighter style, does he have anything he calls out? For some reason he doesn't look natural when being carried, but still great idea, the maps are great too.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 31, 2009 03:38 PM    Msg. 43 of 162       
UMP - Advantage test. For the record, I joined the game late :|

http://www.xfire.com/video/102433/


lil_bankhead
Joined: Dec 12, 2008

What you look'n at huh? I'll bit ya!


Posted: Jul 31, 2009 03:49 PM    Msg. 44 of 162       
Quote: --- Original message by: Karrde
No. Stargate fails, keep it away from my Halo.


You're a fail not stargate it own!


Greenfuzz
Joined: Nov 18, 2008

PM me if you have CoD MW for Wii


Posted: Jul 31, 2009 04:10 PM    Msg. 45 of 162       
Loving the new flame and the Blue PP


Karrde
Joined: Jul 30, 2007

Power beyond containing


Posted: Jul 31, 2009 04:14 PM    Msg. 46 of 162       
Quote: --- Original message by: lil_bankhead
Quote: --- Original message by: Karrde
No. Stargate fails, keep it away from my Halo.


You're a fail not stargate it own!
k

1. It took me a few seconds to comprehend what you were trying to say. For example, "fail" is a verb, not a noun. You might have tried the word "failure" instead. Stargate is a name, and should have been capitalized. You should also have added a comma and made the second half a new sentence. What you should have said was: "You're a failure, not Stargate. Stargate owns!" Try using grammar next time you post.

2. Stargate fails. The acting is bad, the story is stupid and tacky, and overall the show is just boring and painful to watch. That is most likely one of many reasons that both the original and Atlantis have been cancelled.

/retaliation
Edited by Karrde on Jul 31, 2009 at 04:15 PM


lil_bankhead
Joined: Dec 12, 2008

What you look'n at huh? I'll bit ya!


Posted: Jul 31, 2009 04:52 PM    Msg. 47 of 162       
Quote: --- Original message by: Karrde
2. Stargate fails. The acting is bad, the story is stupid and tacky, and overall the show is just boring and painful to watch. That is most likely one of many reasons that both the original and Atlantis have been cancelled.

/retaliation
Edited by Karrde on Jul 31, 2009 at 04:15 PM


First of all it not canceled at all because it got move to other channel but all new episode will be on Sci-Fi aaaand SG-1 is about to get cancel


Karrde
Joined: Jul 30, 2007

Power beyond containing


Posted: Jul 31, 2009 05:04 PM    Msg. 48 of 162       
Elefant, I have 2 questions about the "Save the Johnson" thing.

1. If it is replacing the flag, how are you going to differentiate between teams? Are you planning on changing his armor color or something?

2. What are you going to do about the melee? Because I don't really like the idea of swinging Johnson's body around as a melee weapon.
Edited by Karrde on Jul 31, 2009 at 05:05 PM


Advancebo
Joined: Jan 14, 2008


Posted: Jul 31, 2009 05:07 PM    Msg. 49 of 162       
You dont need no melee. No one ever really kills anyone with the flag anyways.


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Jul 31, 2009 05:10 PM    Msg. 50 of 162       
Quote: --- Original message by: Karrde

Elefant, I have 2 questions about the "Save the Johnson" thing.

1. If it is replacing the flag, how are you going to differentiate between teams? Are you planning on changing his armor color or something?

2. What are you going to do about the melee? Because I don't really like the idea of swinging Johnson's body around as a melee weapon.
Edited by Karrde on Jul 31, 2009 at 05:05 PM

at number 1, save the arbiter for teh other team :D
Edited by Koo294 on Jul 31, 2009 at 05:12 PM


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jul 31, 2009 05:20 PM    Msg. 51 of 162       
It has been brought to my attention that Johnson wears a hat. I dunno how I could have missed it, so I'm making him wear a hat right now.
Quote: --- Original message by: Karrde

Elefant, I have 2 questions about the "Save the Johnson" thing.

1. If it is replacing the flag, how are you going to differentiate between teams? Are you planning on changing his armor color or something?

I think it'd be pretty obvious, seeing as the team members are either red or blue, so if you see a blue carrying Johnson, you pretty much know he has your flag, seeing as he can't be carrying his own flag.

2. What are you going to do about the melee? Because I don't really like the idea of swinging Johnson's body around as a melee weapon.
There's no melee with Johnson.


Karrde
Joined: Jul 30, 2007

Power beyond containing


Posted: Jul 31, 2009 05:21 PM    Msg. 52 of 162       
I think Johnson should yell "WHAM-O" instead of the player.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 31, 2009 08:43 PM    Msg. 53 of 162       
We just had a nice beta test. 3 videos for your viewing pleasure, as soon as I finish uploading it.


Advancebo
Joined: Jan 14, 2008


Posted: Jul 31, 2009 08:47 PM    Msg. 54 of 162       
Fix spawn points pl0x


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jul 31, 2009 08:53 PM    Msg. 55 of 162       
Alright, heres my crit on these maps good sir.
Purity.
Really fun to be honest with you, just need to fix the hologram thing so shots don't go threw.
The other thing about this map is the doors. Place them inisde the hallways so when they open, the parts cant be seen, and fix the hallway length so its the door size.
Sewage map.
Needs alot of work to be honest. There has to be more then 2 ways to the sniper, heck, even attaching a ramp to the overhang would be good. You could probally make the sky a bit more interesting too with a little time making a sky model and some finding decent city building pictures on google and cutting them out. Id also suggest adding a ramp inside the base to the roof and add a sniper on top of there maybe instead of the walkway? I dunno, whatever floats your boat. You should probally make the water level go down a bit too, so its not over your head. If it goes over your head, it makes it alot harder to shoot enemy's you can barley see and that they can see the very top of your head like that. Some other stuff like the pistol, needs to be default. To be honest, I don't really like these new animations you put on it, just use the regular ones, same for all the other maps. You also forgot portals too. Thats all for that map, lets go the next.
The cliff map with the awesome hogs (forgot the name).
Really fun to be honest. The new hogs are really cool and exciting and a cool new addition then the regular hogs. The only 2 things I can suggest about the two maps are:
1) Fix the damn hole near the base that you can fall into. Its by the crates and inwards toward the base, I'd get a pic but I don't have halo open.
2) Maybe try adding a tunnel that goes under the base and goes down and attaches to the other side like the top, but instead are caves.
Other then that, I didn't really see to much wrong with the map and it played pretty fun.
Save the Johnson map (forgot the name to that too D:).
Lol.
The Johnson part was cool and the gameplay was pretty fast on slayer and ctf. Change Johnson to a girl (Seriously, makes it more appealing) (Samus or Yoko preferably :V) (E:You could also use the pilot girl from a10/a30). Also, make it so you spawn with a AR and pistol (not pp) or just pistol. I also found a couple parts of the caves that if your going to the blue base from the red side on the left has some troubles with getting in, you have to crouch to get in. Maybe make some cover near the door of blue base too. Other then that, pretty cool.
Whirlpool. (I recorded this one, I'll edit and put it on youtube in a bit.)
The Impaler needs work, the spikes don't really damage when you charge it and shoot people. The bsp is pretty cool, love the fishes and sharks :D. I also didn't see a pistol on the map either, or a real variation in weapons at all. All I saw was flamer, impaler, grenades, over shield, and an assault rifle. You need a bit more then that lol. There was also phantom bsp near the one base that goes from a hallway going down and has two little rooms. Add another hallway so you can get out of there easily.

Thats my crit, use it wisely good sirs!
Edited by Higuy on Jul 31, 2009 at 08:55 PM


pwner5889
Joined: Jun 13, 2008


Posted: Jul 31, 2009 08:55 PM    Msg. 56 of 162       
I have a suggestion for a BSP. Do you think you can make something like this? I'm talking about BSP wise. Where the actual Navy ship/carrier is moving. OR atleast looks like it's moving. I'm using this video as an example on how I think the BSP should be.

http://www.youtube.com/watch?v=YnLneaH2H1E


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 31, 2009 08:59 PM    Msg. 57 of 162       
Doubt he'll go for it. He still hasn't done my sheep idea >:( I was talking with him yesterday, and he might do a ship map.

First video is done uploading.

UMP - Sewage Gameplay.

http://www.xfire.com/video/102b1c/


Advancebo
Joined: Jan 14, 2008


Posted: Jul 31, 2009 09:00 PM    Msg. 58 of 162       
Sewage:
Fix the spawn points. Fix the water. Fix the lag. Add more pipes, since its a water treatment facility, logically, there should be more pipes. Instead of just a bunch of scenery barriers as cover. Needs a better weapon layout. Add portals.

Purity:
Make the outdoors look more attractive. Needs more cover than just deployable shields and covenant crates. Fix spawn points. Add portals.

Advantage:
Add portals. Add some inner hallways for walking. Add some anti vehicle weapons. Add more cover than just scenery. All it really is flat and bases. There could be walking hallways on the opposite side of the bases. Add teleporters from base to across the hole. Fix spawn points instead of just spawning at bases. Could use more weapon variety.


pwner5889
Joined: Jun 13, 2008


Posted: Jul 31, 2009 09:11 PM    Msg. 59 of 162       
Quote: --- Original message by: Gamma927
Doubt he'll go for it. He still hasn't done my sheep idea >:( I was talking with him yesterday, and he might do a ship map.


He might do it. You never know. I already asked him about it last night also. lol


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 31, 2009 09:15 PM    Msg. 60 of 162       
[21:28] Elefant: an all water level would be kinda kewl
[21:28] Elefant: with giant ships
[21:28] Not Elefant: :o
[21:28] Elefant: well not giant
[21:28] Elefant: but but troop transport things
[21:28] Elefant: :D
[21:28] Elefant: kk
[21:28] Elefant: new map
[21:29] Elefant: giant ocean
[21:29] Elefant: 2 islands
[21:29] Elefant: with big boats
[21:29] Elefant: hmm
[21:29] Elefant: what shall i call it
[21:29] Elefant: UMP-?
[21:30] Not Elefant: um
[21:30] Not Elefant: UMP-shipyard
[21:30] Not Elefant: wait
[21:30] Not Elefant: no shipyard
[21:30] Not Elefant: um
[21:30] Not Elefant: seasick
[21:30] Elefant: well
[21:30] Elefant: :D
[21:30] Elefant: seasick
[21:30] Elefant: u
[21:30] Elefant: r
[21:30] Elefant: kewl gui
[21:30] Elefant: ;D
[21:30] Not Elefant: inorite
[21:31] Elefant: i need to get some forerunner architecture in here
[21:31] Elefant: i have all human maps
[21:31] Not Elefant: ooh
[21:31] Elefant: except purity
[21:31] Not Elefant: make it like hydrolosis
[21:31] Not Elefant: :3
[21:31] Elefant: ooh
[21:31] Elefant: with a jetpack?
[21:31] Not Elefant: :D
[21:31] Not Elefant: like
[21:31] Not Elefant: OOH
[21:31] Not Elefant: I GOT IT
[21:32] Elefant: orly?
[21:32] Not Elefant: make like a forerunner structure in the middle
[21:32] Not Elefant: and the two bases
[21:32] Not Elefant: are human ships
[21:32] Not Elefant: or some kind of ship
[21:32] Elefant: OOH
[21:32] Elefant: i just found these leet concept pics for human ships
[21:32] Elefant: a couple days ago
[21:32] Elefant: on bungie
[21:32] Elefant: ill look at those
[21:32] Elefant: :D
[21:32] Elefant: u
[21:32] Elefant: r
[21:32] Elefant: supar kewl gui
[21:32] Elefant: nao
[21:32] Not Elefant: yay
[21:33] Not Elefant: and put sheep in the lower decks
[21:33] Elefant: what is it with you and sheep
[21:33] Elefant: rofl


pwner5889
Joined: Jun 13, 2008


Posted: Jul 31, 2009 09:24 PM    Msg. 61 of 162       
meh I was talking about two battle ships in the middle of the ocean. Blue team has their own and so does red team. There are no bridges to cross. So you'll have to either cross by boat. Or by plane. If you fall in the water you die. That would make a great ctf/assault map.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 31, 2009 09:54 PM    Msg. 62 of 162       
Quote: --- Original message by: pwner5889
meh I was talking about two battle ships in the middle of the ocean. Blue team has their own and so does red team. There are no bridges to cross. So you'll have to either cross by boat. Or by plane. If you fall in the water you die. That would make a great ctf/assault map.


Yea... no. I don't think there are many good boats that don't glitch, even the slightest bit. And an entire dogfighting map is D: If he does go for the idea, he'd do what I posted above.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jul 31, 2009 09:58 PM    Msg. 63 of 162       
Yeah, but no matter what I do, it's waiting till I fix what I have. I'm not gonna keep creating stuff. I need to refine what I have first.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 31, 2009 10:08 PM    Msg. 64 of 162       
Second video out of three is up.

http://www.xfire.com/video/102bbe/

Capture the Johnson on UMP Advantage.

And final vid is up

UMP - Whirlpool Gameplay

http://www.xfire.com/video/102be1/
Edited by Gamma927 on Jul 31, 2009 at 10:57 PM


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jul 31, 2009 10:59 PM    Msg. 65 of 162       
I'll be uploading some gameplay of Whirlpool too if you don't mind, It'll be up tomorrow probally, if not sooner.
In HD and has a awesome super special ending!!
Edited by Higuy on Jul 31, 2009 at 10:59 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 31, 2009 11:04 PM    Msg. 66 of 162       
Didn't the game end with everyone lagging out of the server?


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jul 31, 2009 11:06 PM    Msg. 67 of 162       
yeah but thats not an awesome ending


Advancebo
Joined: Jan 14, 2008


Posted: Jul 31, 2009 11:11 PM    Msg. 68 of 162       
Might have been my fault :B


gruntfromhalo
Joined: Nov 21, 2007

actual loli


Posted: Jul 31, 2009 11:20 PM    Msg. 69 of 162       
I lol'd at capture the Johnson. Nice maps.


Karrde
Joined: Jul 30, 2007

Power beyond containing


Posted: Aug 1, 2009 12:38 PM    Msg. 70 of 162       
Huzzah, Johnson has a hat now.

Elefant was just going to leave him with the marine helmet, but I convinced him otherwise :)

 
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