
Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Jul 19, 2010 04:28 PM
Msg. 1 of 11
Recently Doompig and I have been talking about doing a project for a SP mod- The idea is that the game is as low-poly possible, and as the player progresses (ie, beats a map) the amount of quality increases between maps. (i'm doing the low-poly bsps). There's some things we have going on right now! Currently we are in the progress of de-poly-fying the weapons and currently have the Sniper, AR, and Pistol done. Why? Why would I be doing this? For story. O wait. That's where you guys come in. I need a story for this sp mod! Oh and another thing. I'll also need 32 bsp ideas to go along with that story. Can you write? Help write the story for this. (*twists fingers someone will give something I can work with*) ALSO. Can't model? Draw the bsp ideas and post them- Please Take note of proper single player bsp design procedure: http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=32759ALSO: If you wish to design a bsp, please wait a while for me to post the design of the first area, as each bsp will need to fit with another. Edited by Dwood on Jul 19, 2010 at 04:30 PMEdited by Dwood on Jul 19, 2010 at 04:43 PM
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stennett
Joined: Dec 4, 2008
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Posted: Jul 19, 2010 04:47 PM
Msg. 2 of 11
interesting...
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jul 19, 2010 04:48 PM
Msg. 3 of 11
So, is this like for a digital-tron-type-scenario or what?
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Jul 19, 2010 04:58 PM
Msg. 4 of 11
Quote: --- Original message by: MoooseGuy So, is this like for a digital-tron-type-scenario or what? If you write the story and it gets accepted then sure. For reference for a story idea, if you want to make the low-poly part of the story, try watching the short series called "Shades of Grey" it's a similar concept. http://www.newgrounds.com/portal/view/217771Edited by Dwood on Jul 19, 2010 at 04:58 PM
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stennett
Joined: Dec 4, 2008
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Posted: Jul 19, 2010 05:03 PM
Msg. 5 of 11
I've had a few ideas already. i'll keep thinking, however, since i have to go to bed (only 2 more days of school... :D) i'll post them on a later date, likely tomorrow.
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Jul 19, 2010 05:43 PM
Msg. 6 of 11
I don't see the point of having 32 BSPs especially if they're of subpar quality... you're not selling quality for quantity, you're just dumping quality.
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Jul 19, 2010 06:08 PM
Msg. 7 of 11
Quote: --- Original message by: OpsY I don't see the point of having 32 BSPs especially if they're of subpar quality... you're not selling quality for quantity, you're just dumping quality. Visual quality. Edit: Visual quality (at first, as part of this mod) is not necessary. Edited by Dwood on Jul 19, 2010 at 06:09 PM
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Jul 20, 2010 01:45 AM
Msg. 8 of 11
wut since when was I involved with this 
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Jul 20, 2010 03:28 AM
Msg. 9 of 11
Quote: --- Original message by: doompig444wut since when was I involved with this  if i talked to him about this for an extra 5 mins, my name wouldve been here randomly too.
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jul 20, 2010 07:04 AM
Msg. 10 of 11
Quote: --- Original message by: doompig444wut since when was I involved with this  Since you made a terribad AR and tried to drag me along :3
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Stagnant
Joined: Jul 11, 2010
-Everything (Somewhat Inactive)- UDK is beast
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Posted: Jul 20, 2010 02:59 PM
Msg. 11 of 11
I'd be happy to help out with any small jobs you might have. I'll be pretty busy though, so don't plan on me being a big contributor. Edited by Stagnant on Jul 20, 2010 at 03:00 PM
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