A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Sapien Problem

Author Topic: Sapien Problem (2 messages, Page 1 of 1)
Moderators: Dennis

Doug
Joined: Feb 10, 2009

Former =CE= Member


Posted: Jul 30, 2009 03:20 PM    Msg. 1 of 2       
07.30.09 15:17:02 sapien pc 01.00.00.0609 ----------------------------------------------
07.30.09 15:17:02 reference function: _write_to_error_file
07.30.09 15:17:02 reference address: 401b13
07.30.09 15:17:02 Couldn't read map file './sapienbeta.map'
07.30.09 15:17:03 CreateDevice succeeded with refresh rate = 0
07.30.09 15:17:05 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
07.30.09 15:17:07 Increasing sound decompression buffer size to 1048576 bytes
07.30.09 15:17:52 file_read('tags\levels\test\bloodgulch\bloodgulch.bitmap') error 0x00000026 'Reached the end of the file. '
07.30.09 15:17:52 couldn't read #108 bytes from offset #64 in local tag 'tags\levels\test\bloodgulch\bloodgulch.bitmap'
07.30.09 15:17:52 couldn't read elements for bitmap block
07.30.09 15:17:52 failed to load bitmap tag 'levels\test\bloodgulch\bloodgulch'
07.30.09 15:17:54 failed to load scenario_structure_bsp tag 'levels\test\bloodgulch\bloodgulch'
07.30.09 15:17:54 failed to load structure bsp 'levels\test\bloodgulch\bloodgulch'

I'm running Vista 64bit. That's what happened after trying to open my BG scenario after i ripped it.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jul 30, 2009 05:37 PM    Msg. 2 of 2       
The bitmap is corrupted, re-rip it.

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 7:43 PM 141 ms.
A Halo Maps Website