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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »need weapon halo weapon maker

Author Topic: need weapon halo weapon maker (9 messages, Page 1 of 1)
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Tayo t84
Joined: May 17, 2009

This is meh happy face


Posted: Jul 27, 2009 08:35 PM    Msg. 1 of 9       
I need somebody who can use gmax or 3ds max to help me.

I have these two weapons I made (below) and some gmax models.

I have several problems with them.

1.neither make a sound and i'm not sure why
2.the 1st gun's light is wacked up
3.several parts of the second gun are missing


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jul 27, 2009 09:03 PM    Msg. 2 of 9       
I cant help as much as i would like but did you study another similar weapon in guerilla? and did you import another similar weapon into Max and study it?


Tayo t84
Joined: May 17, 2009

This is meh happy face


Posted: Jul 27, 2009 09:13 PM    Msg. 3 of 9       
the first gun is not based of of anyithing it's just a bunch of cyllinders and boxs. I gave it the assault rifle tag, but when i switched the projectile sound it did nothing

the second has the right side of the scope, tripod (which was turned into a bipod), the rifle barrels tip, and butt of the original halo sniper. it has the sniper rifle tag but i didn't edit much.


I'm not looking for help, I am looking for someone who can make modes (because I suck at doing it) for a campaign remake I'm doin
Edited by Tayo t84 on Jul 27, 2009 at 09:33 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 27, 2009 11:34 PM    Msg. 4 of 9       
If you want someone to do it for you, you have to give them a good reason why. People won't drop in randomly, and give you free models. In today's world, everyone's asking the same question. What's in it for me?

As for your problem, it might have to do with the animations. When I began working with fp animations, there was this node called "#flashlight". I'm pretty sure that's where the light comes from.


Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Jul 28, 2009 01:41 AM    Msg. 5 of 9       
Quote: --- Original message by: Tayo t84
3.several parts of the second gun are missing
The problem with parts of your gun is simple. When you exported the jms in gmax, your object must have been set to editable poly. Convert the mesh to editable mesh and re-export the jmx. Never export in editable poly, unless using blitzkrieg.


Tayo t84
Joined: May 17, 2009

This is meh happy face


Posted: Jul 28, 2009 02:53 PM    Msg. 6 of 9       
okay i tried that it and the parts showed up.

I fixed the #flashlight node problem, when i shrunk the node in gmax the node had moved a little

do I have to setup nodes for sounds with my gun?


Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Jul 28, 2009 04:15 PM    Msg. 7 of 9       
Quote: --- Original message by: Tayo t84
do I have to setup nodes for sounds with my gun?
I don't think so. I may be mistaken, but I believe the sounds are done in guerilla.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 28, 2009 04:17 PM    Msg. 8 of 9       
Sound references are added in Guerilla.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jul 28, 2009 11:02 PM    Msg. 9 of 9       
For the sound problem you reference a .sound tag in the firing effect (which can be found in the .weapon tag)
For the missing parts, in max, before exporting, convert it to an editable patch then back to an editable mesh and then export. That should fix it.

 

 
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