
pwner5889
Joined: Jun 13, 2008
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Posted: Aug 18, 2009 04:44 PM
Msg. 176 of 218
Quote: --- Original message by: vmt hey bo were you the one that wanted the halo reference pics? all i know is someone is already working on the warthog run and you could remake the campain but that would be pointless just go play it on h3 it wouldnt look as good on hce anyways Yeah, I needed the refs. I need a sky view of the level, and a picture of the tiles.
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pwner5889
Joined: Jun 13, 2008
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Posted: Aug 19, 2009 03:29 AM
Msg. 177 of 218
^^^^ Nice!! But it would not look right. The level in the run is in the day time.
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DarkZealot
Joined: Jan 1, 2008
Time management: 40% Xbox, 30% PC, 30% Skating
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Posted: Aug 19, 2009 09:28 AM
Msg. 178 of 218
Looks more like 5-7:00ish because of the sky on that part. Or it could be that Halo is a giant fireball and the sky is on fire.
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vmt
Joined: Jan 29, 2008
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Posted: Aug 19, 2009 09:41 AM
Msg. 179 of 218
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pwner5889
Joined: Jun 13, 2008
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Posted: Aug 19, 2009 11:09 AM
Msg. 180 of 218
Thanks A LOT!! I've been looking for pics like this for quite a while now. lol Thanks.
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vmt
Joined: Jan 29, 2008
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Posted: Aug 19, 2009 12:57 PM
Msg. 181 of 218
yepers
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 19, 2009 02:53 PM
Msg. 182 of 218
For ease and performance, probably just make the plates a flat plane, with alpha applied to it. Would save alot of polys.
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pwner5889
Joined: Jun 13, 2008
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Posted: Aug 19, 2009 03:23 PM
Msg. 183 of 218
Quote: --- Original message by: Advancebo For ease and performance, probably just make the plates a flat plane, with alpha applied to it. Would save alot of polys. REALLY!?!?!?!?! /sarcasm. lol I had to do it.
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Aug 21, 2009 03:57 AM
Msg. 184 of 218
the sky in the run is orange - purple cos the ark is gunna expode cos u triggered halo's firing sequence by using the index n blah blah blah, u fight flood n sentinels on the way but the only really slow u down, u dont have to fight them but they are in ur way. n also for dialouge cortana ses stuff like The ring firing charge percentage is 20% on certain parts in the run, & also the case of the last grunt which is a easter egg in the run but if u decide to hear what he has to say your path gets blown up well falls down then you gotta revert or kill urself, What i just explained is A brief description on what happens in the run, & i know because i have halo 3. =) hope some of this helps
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pwner5889
Joined: Jun 13, 2008
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Posted: Aug 21, 2009 09:52 AM
Msg. 185 of 218
Quote: --- Original message by: Shade117 pro the sky in the run is orange - purple cos the ark is gunna expode cos u triggered halo's firing sequence by using the index n blah blah blah, u fight flood n sentinels on the way but the only really slow u down, u dont have to fight them but they are in ur way. n also for dialouge cortana ses stuff like The ring firing charge percentage is 20% on certain parts in the run, & also the case of the last grunt which is a easter egg in the run but if u decide to hear what he has to say your path gets blown up well falls down then you gotta revert or kill urself, What i just explained is A brief description on what happens in the run, & i know because i have halo 3. =) hope some of this helps I already knew that. I have all of the audio for the run.
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vmt
Joined: Jan 29, 2008
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Posted: Aug 21, 2009 09:57 AM
Msg. 186 of 218
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Aug 21, 2009 12:33 PM
Msg. 187 of 218
lol a mongoose in th stage would be a bit more acurate, n if u want put a chopper n a ghost sumwhere ittl be like when u play it online with 4 ppl.
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pwner5889
Joined: Jun 13, 2008
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Posted: Aug 23, 2009 06:04 PM
Msg. 188 of 218
A little update. I have 10% of the first half of the BSP done. I've been really busy.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 23, 2009 06:06 PM
Msg. 189 of 218
Pix pl0x.
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stennett
Joined: Dec 4, 2008
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Posted: Aug 23, 2009 07:06 PM
Msg. 190 of 218
Quote: --- Original message by: pwner5889 A little update. I have 10% of the first half of the BSP done. I've been really busy. so.. 5% then..?
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pwner5889
Joined: Jun 13, 2008
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Posted: Aug 23, 2009 07:17 PM
Msg. 191 of 218
Quote: --- Original message by: Gamma927 Pix pl0x. Like I said. I've been a little busy. With school about to start up soon. I have to get ready for it. That means planning on how I can get out of school for lunch then sneak back in. Hall monitors are EVERYWHERE!! I'll try to get some renders of what little i've got done.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Aug 23, 2009 07:33 PM
Msg. 192 of 218
lol monitors?? they are ass kissers as previously stated. I bully hall monitors, shove past them and ignore them. They have no power over me except the power of annoyance.
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iizahsum
Joined: Jun 22, 2008
Lacks enthusiasm
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Posted: Aug 23, 2009 07:45 PM
Msg. 193 of 218
My school has no hall monitors, hence why we are a "D" school...
this sounds like a large project, Good luck and I can't wait to see how it turns out. Edited by iizahsum on Aug 23, 2009 at 07:45 PM
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FlyAwayNow
Joined: May 10, 2009
Triage at Dawn
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Posted: Aug 23, 2009 07:51 PM
Msg. 194 of 218
Hmmmmmmmmmmmmmm I sense a problem with scripting in near future.
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halo3n00b
Joined: Dec 8, 2008
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Posted: Aug 23, 2009 08:14 PM
Msg. 195 of 218
ill be the guy that peels your skin off with a potato skinner, then pours salt into all of your wounds, the gouging your eyes out.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 23, 2009 08:39 PM
Msg. 196 of 218
I do :D
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Karrde
Joined: Jul 30, 2007
Power beyond containing
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Posted: Aug 23, 2009 08:52 PM
Msg. 197 of 218
I like how there was 0 progress on this until page 5 of this thread.
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pwner5889
Joined: Jun 13, 2008
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Posted: Aug 23, 2009 08:55 PM
Msg. 198 of 218
Quote: --- Original message by: Karrde I like how there was 0 progress on this until page 5 of this thread. Who cares. I sure as hell don't. This is being worked on. If there are problems with scripting the falling peices. I'll just make a set time you have to get done by. Like the maw run on the last level of halo 1. No big deal.
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pwner5889
Joined: Jun 13, 2008
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Posted: Aug 23, 2009 09:43 PM
Msg. 199 of 218
Cool, I might not use them though. But I might. I don't know. It depends if i'm lazy about this. lol
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pwner5889
Joined: Jun 13, 2008
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Posted: Aug 23, 2009 10:38 PM
Msg. 200 of 218
Quote: --- Original message by: SargentCrunch Ok, I didn't put detail because you said you were going to use alpha maps, so yeah. I never said I was going to use detail maps.
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pwner5889
Joined: Jun 13, 2008
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Posted: Aug 24, 2009 12:55 AM
Msg. 201 of 218
Quote: --- Original message by: SargentCrunchQuote: --- Original message by: pwner5889Quote: --- Original message by: Advancebo For ease and performance, probably just make the plates a flat plane, with alpha applied to it. Would save alot of polys. REALLY!?!?!?!?! /sarcasm. lol I had to do it. Theres proof, sport. Oh, I forgot about that. lol
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Aug 24, 2009 03:16 AM
Msg. 202 of 218
Lmao I didn't wanted to post this, but someone told me to do so: Model by meleelite, phototextured and unwrapped by me. The unwrap on/near the edges suck because I DIDNT work on it, and will not because I don't have any motivation to do so. Slightly blue error because I had it that way in PS, idc Thars ur lulz 4 2day Edited by BeachParty clan on Aug 24, 2009 at 03:18 AM
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 24, 2009 06:12 AM
Msg. 203 of 218
Itd look better and be easier if it used default textures and the floor arrow. And if it was lower poly.
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Aug 24, 2009 07:24 AM
Msg. 204 of 218
idc cleaned it up a bit, im just bored as hell anyways 
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SwordMa5ster
Joined: Jul 13, 2009
Come get some!!!
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Posted: Aug 24, 2009 12:50 PM
Msg. 205 of 218
Is it going to all be flat? Because in Halo 3 it has bumps and ramps on it.
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Aug 24, 2009 01:28 PM
Msg. 206 of 218
You tell me, I don't have halo 3, I ask specific people for specific screenshots, that's all I do with Halo 3.
If you're talking about bumpmaps, yes i got one
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FlyAwayNow
Joined: May 10, 2009
Triage at Dawn
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Posted: Aug 24, 2009 02:47 PM
Msg. 207 of 218
Hmmmm whatcha gonna do about the ones taht explode?
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 24, 2009 02:49 PM
Msg. 208 of 218
Its gonna explode, dur. Also, fix the bitmap, it has no detail. Plate at the top. Right click to view larger. Edited by Advancebo on Aug 24, 2009 at 02:54 PM
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catinthemafia
Joined: Jun 8, 2009
the worlds hatred creates the next kkk
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Posted: Aug 24, 2009 03:05 PM
Msg. 209 of 218
Quote: --- Original message by: pwner5889
Since it is not possible in Halo CE to do a remake of the Halo 3 campaign. I was wondering. Would it be possible to remake the warthog run in Halo 3? You know how the ground falls apart at certain parts of the level? It could all be scenery. Maybe have an animated skybox showing explosions in the backround. Would it be possible? I know the size of the BSP is possible. Look at coldsnap. That's huge. There would be no weapons, and no HUD. Due to the fact that you will be in the warthog the entire time. I think it would all be mainly scripting. Does anyone think it is possible to remake the Halo 3 warthog run? (Bring on the flame war) Edited by pwner5889 on Jul 16, 2009 at 12:09 PM tis wrong if you can have a halo custom campaign then you can have a halo 3 campaign just it would be so much work it would make any developers eyes bleed
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pwner5889
Joined: Jun 13, 2008
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Posted: Aug 24, 2009 03:20 PM
Msg. 210 of 218
Holy cow. lol You have a lot of time on your hands. I'm still trying to get the first part done.
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