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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Hey I made custom boarding animations for my H2 campaign maps (but??)

Author Topic: Hey I made custom boarding animations for my H2 campaign maps (but??) (8 messages, Page 1 of 1)
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DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Jul 13, 2009 08:47 AM    Msg. 1 of 8       
Well I made some custom animations for my regret level when u board the gravity throne and I was wondering should I replace a animation in MC's animation graphs (animation list)
or should I compile it leave it in tags and make a script use it or does it not work like that??


(advice)


Advancebo
Joined: Jan 14, 2008


Posted: Jul 13, 2009 11:15 AM    Msg. 2 of 8       
Make it into a new set of animations.


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Jul 13, 2009 11:27 AM    Msg. 3 of 8       
what do u mean excatly? Like have an entire seperate model animations for MC or what?


Advancebo
Joined: Jan 14, 2008


Posted: Jul 13, 2009 11:30 AM    Msg. 4 of 8       
Yeah. Then reference it through a script.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 13, 2009 11:38 AM    Msg. 5 of 8       

(custom_animation [UNIT] [ANIMATION GRAPH] [STRING] [BOOLEAN])


[UNIT] = Unit you want to play animation
[ANIMATION GRAPH] = Directory of model_animations file
[STRING] = Which animation to play
[BOOLEAN] = Interpolates into last animation if true

I think. I could be wrong.


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Jul 13, 2009 11:38 AM    Msg. 6 of 8       
So u mean have a seperate model animation tag does it need all the regular animations?
or just that one?


For ex:take regular animation swap with new one bam seperate animation tag "correct"


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 13, 2009 11:41 AM    Msg. 7 of 8       
That I'm not sure about.


Me KS
Joined: Feb 2, 2008

Desire is Reality. Xfire: jetmaster23


Posted: Jul 13, 2009 06:17 PM    Msg. 8 of 8       
Compile a separate model_animations tag with only the custom animations. You can then play them with the command Gamma posted through a script when needed.
Edited by Me KS on Jul 13, 2009 at 06:18 PM

 

 
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