
DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Jul 12, 2009 03:43 AM
Msg. 1 of 18
Okay this video is to show my idea of the invincibility powerup It's yours in my upcoming H2 campaign maps when u kill or (If) u kill tartarus and use his fist of rukt... Also im going to incoperate this idea similar into my biped tartarus and into a regular powerup dropped by regular brutes with my H3 Gravity Hammer (WIP) though not as good as the fist of rukt (DUH) ______Thanks to Kirby_422_____ (Help me with the scripting) and _______gamma927_________ [for trying LOL :)] Comments and suggestion please leave thanks (Remb): WIP " http://www.youtube.com/watch?v=eAQz7h8JzwY"
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pakar45
Joined: Sep 21, 2008
Hi
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Posted: Jul 12, 2009 08:20 PM
Msg. 2 of 18
:D. Dang, your learning fast :P. Faster than I ever will. lol. Keep up the good work :)
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jul 12, 2009 08:27 PM
Msg. 3 of 18
Wat.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Jul 12, 2009 08:31 PM
Msg. 4 of 18
Did the script spawn though med packs or where they there before?
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skynet
Joined: Jul 3, 2009
Welcome to the (LAG) Like a Ghost
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Posted: Jul 12, 2009 08:38 PM
Msg. 5 of 18
I think that what the script does... as he gets damaged his shield loads back up at a faster rate (liek over-shield spawn or something) and any damage to his health will cause immediate spawn of a health pack on him, that why health packs are left behind because it spawns more than needed to heal some times.
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Jul 12, 2009 08:44 PM
Msg. 6 of 18
Uhh no, the health packs were already there.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jul 12, 2009 08:50 PM
Msg. 7 of 18
isnt it unit_cannot_take_damage?
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skynet
Joined: Jul 3, 2009
Welcome to the (LAG) Like a Ghost
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Posted: Jul 12, 2009 08:52 PM
Msg. 8 of 18
oh really well my bad to me they looked like they spawned....
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jul 12, 2009 08:52 PM
Msg. 9 of 18
object_cannot_take_damage (unit (list_get (players) 0))
That's the command I wrote for him. I noticed he also attached a pretty effect to the player.
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pwner5889
Joined: Jun 13, 2008
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Posted: Jul 12, 2009 08:55 PM
Msg. 10 of 18
Quote: --- Original message by: DarkLord0912 Also im going to incoperate this idea similar into my biped tartarus and into a regular powerup dropped by regular brutes I hope you will not be using the CMT brutes. Those suck big time.
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Jul 13, 2009 01:05 AM
Msg. 11 of 18
No the brutes I have are mine and are rigged by me there from halo 2 brutes & tartarus
Also there's no spawing of health pack's etc... (those were there to help in your fight against my riggied regret in my gravity throne LOL.... Doesnt spawn anything (clearing that up)
It's just like gamma and kirby said it the object_no_damage script I added the custom effects u see and custom particles into the script the game checks to see if u have the fist of rukt... then if u press night vision button the above effect happens and the particles last for 30 secs and goes away right when your not invincible anymore.
No everything I have is mine no one else's K :) Edited by DarkLord0912 on Jul 13, 2009 at 01:09 AM
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Jul 13, 2009 03:31 AM
Msg. 12 of 18
Quote: --- Original message by: pwner5889Quote: --- Original message by: DarkLord0912 Also im going to incoperate this idea similar into my biped tartarus and into a regular powerup dropped by regular brutes I hope you will not be using the CMT brutes. Those suck big time. . Would those be the PlaceHolder Brutes for Spv2 , the 2nd version of the Brutes for Spv2 , or the current ones? Or all?
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JLtheking
Joined: Mar 4, 2009
imma
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Posted: Jul 14, 2009 08:43 AM
Msg. 13 of 18
Will there be a lag time between each use? how long is it? If there is no lag time between each use the fist of rukt becomes uber-OP
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Jul 14, 2009 09:24 AM
Msg. 14 of 18
Read my post's on the video comments and the topic>>>
Time: 30 seconds "comes on as soon as ur invincible,goes off the moment ur not""
(only the fist-of-rukt after u kill tartarus in my map)
a WHY!!! would there be lag no.. no.. no.. none of my stuff lags one tiny tiny! BIT!
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jul 14, 2009 05:43 PM
Msg. 15 of 18
He means time between usage.
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pwner5889
Joined: Jun 13, 2008
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Posted: Jul 14, 2009 06:07 PM
Msg. 16 of 18
Quote: --- Original message by: CocaineQuote: --- Original message by: pwner5889Quote: --- Original message by: DarkLord0912 Also im going to incoperate this idea similar into my biped tartarus and into a regular powerup dropped by regular brutes I hope you will not be using the CMT brutes. Those suck big time. . Would those be the PlaceHolder Brutes for Spv2 , the 2nd version of the Brutes for Spv2 , or the current ones? Or all? The ones that CMT officially released along with the CMT Elite rangers.
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JLtheking
Joined: Mar 4, 2009
imma
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Posted: Jul 15, 2009 12:45 PM
Msg. 17 of 18
Quote: --- Original message by: DarkLord0912 Read my post's on the video comments and the topic>>>
Time: 30 seconds "comes on as soon as ur invincible,goes off the moment ur not""
(only the fist-of-rukt after u kill tartarus in my map)
a WHY!!! would there be lag no.. no.. no.. none of my stuff lags one tiny tiny! BIT! I mean the time between each usage.
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Jul 15, 2009 02:12 PM
Msg. 18 of 18
Well I havent decided maybe one use or 2,maybe back to back or a time delay between use's
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