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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »How do i make a working cube map?

Author Topic: How do i make a working cube map? (15 messages, Page 1 of 1)
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Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jul 10, 2009 09:33 PM    Msg. 1 of 15       
title >_<


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jul 10, 2009 09:49 PM    Msg. 2 of 15       
6 sides with a different picture, all linded up next to each other. I forgot the dimensions for each square. Ask DEE he would know another way and this one too.


jak5860
Joined: May 14, 2009


Posted: Jul 11, 2009 05:54 PM    Msg. 3 of 15       
here's how it goes

Positive x: up is left
negative x: up is down
positive y: up is right
negative y: up is up
positive z :just sky (negative X should be above and negative Y should be below. EXample=negative Y, if you look up from that and then you would see positive Z)
negative z: sky not shown (the bottom) (EXample, almost just like positive Z only if you were to look down from negative y, you would see this picture of negative z)

Does that help?


Advancebo
Joined: Jan 14, 2008


Posted: Jul 11, 2009 06:22 PM    Msg. 4 of 15       
Um, thats a 3D plane coordinate. 2d images dont have a Z axis.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jul 11, 2009 06:22 PM    Msg. 5 of 15       
yeah i kinda figured it out myself yesterday though :p


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jul 12, 2009 06:33 PM    Msg. 6 of 15       


each face is a power of 2, and the total image doesnt have to be the power of 2 when you compile.
Edited by BeachParty clan on Jul 12, 2009 at 06:35 PM


Advancebo
Joined: Jan 14, 2008


Posted: Jul 12, 2009 06:41 PM    Msg. 7 of 15       
Yeah but for compiling through tool, it cant be in that format. It has to be in a straight row or column.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jul 12, 2009 06:49 PM    Msg. 8 of 15       
Quote: --- Original message by: Advancebo
Yeah but for compiling through tool, it cant be in that format. It has to be in a straight row or column.

i dont know how you do that, but i only get errors doing that, the pic in wich is posted is how it MUST be compiled.

you compile it, get error, into the bitmap you change the file to cubemap and save it, then recompile and you're done.

only way to do it.


Advancebo
Joined: Jan 14, 2008


Posted: Jul 12, 2009 07:11 PM    Msg. 9 of 15       
I compiled in a row.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jul 12, 2009 07:45 PM    Msg. 10 of 15       
Quote: --- Original message by: Advancebo
I compiled in a row.

Complete nonsense. you never made a cubemap before, as you just said something completely impossible. I lolled, you just opened a cubemap and thought "ah i do it like that" but that's halo doing that for you when you compile your cubemap wich you've placed in a crossform.

everyone who wants to "quickly" test it, here's a ROW as advancebo thinks he can compile it.



here's the way you have to do it.



there, 2 of my cubemaps, "release" or whatever to prove a point. compile both, look at wich one actually works.

the faces not used won't compile, as it only looks at the cross. i've put beachparty there, but it won't appear on the final as that's the way it works
Edited by BeachParty clan on Jul 12, 2009 at 07:46 PM


Nugga117
Joined: Nov 14, 2005


Posted: Jul 12, 2009 08:08 PM    Msg. 11 of 15       
Quote: --- Original message by: BeachParty clan

Quote: --- Original message by: Advancebo
I compiled in a row.

Complete nonsense. you never made a cubemap before, as you just said something completely impossible. I lolled, you just opened a cubemap and thought "ah i do it like that" but that's halo doing that for you when you compile your cubemap wich you've placed in a crossform.

im pretty sure this is what he means by a row:

...which works everytime


Advancebo
Joined: Jan 14, 2008


Posted: Jul 12, 2009 08:09 PM    Msg. 12 of 15       
Spot on Nugga.

Thats how I made this cubemap:



Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jul 13, 2009 02:37 PM    Msg. 13 of 15       
Quote: --- Original message by: BeachParty clan

Quote: --- Original message by: Advancebo
I compiled in a row.

Complete nonsense. you never made a cubemap before, as you just said something completely impossible. I lolled, you just opened a cubemap and thought "ah i do it like that" but that's halo doing that for you when you compile your cubemap wich you've placed in a crossform.

everyone who wants to "quickly" test it, here's a ROW as advancebo thinks he can compile it.



here's the way you have to do it.



there, 2 of my cubemaps, "release" or whatever to prove a point. compile both, look at wich one actually works.

the faces not used won't compile, as it only looks at the cross. i've put beachparty there, but it won't appear on the final as that's the way it works
Edited by BeachParty clan on Jul 12, 2009 at 07:46 PM

Your wrong, you know that right?
The top one can be compiled, if done correctly. The second one works too, if done correctly as well.
The way you 2 did it will get the same result, just in different ways and orders.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jul 13, 2009 03:12 PM    Msg. 14 of 15       
Quote: --- Original message by: Sam
Here is a screenshot of most of the 3D textures used in Ivory Tower. All are cubemaps except the water ripples. That one has a special use. Most of these were made by myself via editing pre-existing Halo cubemaps, some were ripped from Halo 2. All had to be placed in the correct format, which was NOT FUN OR EASY FOR ME. Idiots keep assuming what I did was easy and it's insulting. Here's the screenshot:
*failcopyright*
It has been ran through a filter of grain to prevent unauthorized use. ...coughbeachpartyfaggotcough... These will obviously be in all of your hands when the level is released.


that you can't do it quickly doesn't say you have to act like you're a poor kid who needs everyone's compassion, i for one think it's so easy, that i wouldn't care less what you did with it.
i feel for you, thinking it's hard work, and actually feeling like the poor kid here.
and yes, faggot right back at you, faggot.
your fail grain shiz and miniature previews arn't impressing me, you're just dragging your stupid hospitality from one topic to another, you can't just leave it behind, can you?

if i need cubemap, i open halo 2 tools and easily make those things, you're just making me laugh trying to make me think it's hard work, it's so easy...

Quote: --- Original message by: Advancebo
Spot on Nugga.

Thats how I made this cubemap:



i see a mongoose, random bsp, and mainly the headlight showing a bitmap, that's not a cubemap.

what you're possibly showing, the headlights, is not a cubemap, it's a mask layer.

please elaborate what you're showing here.

Quote: --- Original message by: Nugga117
Quote: --- Original message by: BeachParty clan

Quote: --- Original message by: Advancebo
I compiled in a row.

Complete nonsense. you never made a cubemap before, as you just said something completely impossible. I lolled, you just opened a cubemap and thought "ah i do it like that" but that's halo doing that for you when you compile your cubemap wich you've placed in a crossform.

im pretty sure this is what he means by a row:

...which works everytime


using blue borders? then you're compiling a regular texture without the power of 2 in the position halo would do it if you do it the regular way.

mmm, doesn't sound illogical, still you cannot know how it looks like as a whole, so i rather use the unfolded box method.


DEEhunter
Joined: Dec 16, 2006


Posted: Jul 13, 2009 03:29 PM    Msg. 15 of 15       
Quote: --- Original message by: Sam
It has been ran through a filter of grain to prevent unauthorized use. ...coughbeachpartyfaggotcough... released.

Good thing you took caution. Beachparty will use any chance he can to get assets because he can never make them himself.

Here is the cubemap I made for Cubemap_testv2.

It is much easier to do it this way so you can visualize how it would look once it is stitched together.
The aspect ratio is 1.33333...
If you apply the cubemap to a reflective surface like I did in cube map_v2 then it will automatically be perpendicular to the face that it is applied to and align its self to the cubemaps "up" direction.

As for advance bo's picture. Cubemaps can also be used to have a dynamic light emit a bitmap instead of just having flat vertice lighting. Things like the flashlight, and the warthog's headlights use this. They are also known as a gil map. When I make cubemaps I can application called Bixorama to convert my latitude-longitude panoramas into the cubemaps that I use. Or you can use a photoshop plugin called "Flexify" to convert any form of panorama into another.
Edited by DEEhunter on Jul 13, 2009 at 03:30 PM
Edited by DEEhunter on Jul 13, 2009 at 03:31 PM

 

 
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