
Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Jul 9, 2009 07:20 PM
Msg. 1 of 13
Ok, I have asked this before, but I have forgotten how. I tried to find the old thread, but I failed in doing so.
Anyway, I know you add the projectiles in PARTS in the .effect for the detonation effect, but what would I set for velocity bounds, velocity cone angle, angular velocity bounds and the radius modifier bounds. Help on this would be greatly appreciated. -Thanks
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Jul 10, 2009 02:51 AM
Msg. 2 of 13
velocity bounds is the speed, but the bullet already has speed in the projectile tag, so don't bother adding that. the velocity cone angle is like the angle it comes out of the grenade, i think, not quite sure about that one. the angular velocity bounds is the angle it turns in the air?? not too sure.
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Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Jul 11, 2009 01:16 AM
Msg. 3 of 13
Quote: --- Original message by: Koo294 velocity bounds is the speed, but the bullet already has speed in the projectile tag, so don't bother adding that. the velocity cone angle is like the angle it comes out of the grenade, i think, not quite sure about that one. the angular velocity bounds is the angle it turns in the air?? not too sure. Should all these values be the same for each projectile I put in PARTS, or should they all be different?
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Jul 11, 2009 05:08 AM
Msg. 4 of 13
i think you're meant to vary the velocity cone angle
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Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Jul 11, 2009 05:40 PM
Msg. 5 of 13
Quote: --- Original message by: Koo294 i think you're meant to vary the velocity cone angle Whats the highest and lowest value? I want them to sprend al around the grenade.
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jul 11, 2009 06:35 PM
Msg. 6 of 13
Set it to 360, I think that's the desired effect.
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Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Jul 11, 2009 11:34 PM
Msg. 7 of 13
Quote: --- Original message by: Mythril Set it to 360, I think that's the desired effect. I set it to that for all the projectiles that come out and they all end up going to that same spot. I set velocity cone angle to 360, but everything else is just set to 0.
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Nebulon
Joined: Jan 6, 2008
I am a noble warrior!
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Posted: Jul 15, 2009 11:17 AM
Msg. 8 of 13
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Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Jul 15, 2009 05:46 PM
Msg. 9 of 13
Quote: --- Original message by: Nebulonhttp://www.xfire.com/video/c213c/i just randomly tweaked the input values and made this :) Edited by Nebulon on Jul 15, 2009 at 11:18 AM I am having alot of trouble with this, do you think I could see the effect for the explosion of the grenade, when it detonates? I just don't know what to set these values to.
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Advancebo
Joined: Jan 14, 2008
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Posted: Jul 15, 2009 06:10 PM
Msg. 10 of 13
put 360 for the velocity cone.
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Nebulon
Joined: Jan 6, 2008
I am a noble warrior!
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Posted: Jul 17, 2009 07:34 AM
Msg. 11 of 13
it contains 22 projectiles and the only thing that is different for each one is the velocity cone angles. i just set random numbers between 0 and 360 for each one
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Sinow
Joined: Apr 22, 2009
Everybody Lies
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Posted: Jul 17, 2009 06:21 PM
Msg. 12 of 13
If you're planning to use non-explosive projectiles, I wouldn't recommend the cone being 360. Half of the projectiles will be fire towards the ground, which makes it useless. Try 180, or a little bit more than that for hilly areas. Another thing, setting them all to 180 will not make them go the same way. They will be spread out.
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Advancebo
Joined: Jan 14, 2008
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Posted: Jul 17, 2009 07:14 PM
Msg. 13 of 13
Yes but depending which way the grenade lands, the 180 cone could be facing towards the ground.
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