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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Explosion Trigger Volume

Author Topic: Explosion Trigger Volume (8 messages, Page 1 of 1)
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Mushi
Joined: Jul 21, 2007

Halo's Ring is just, Awesome.


Posted: Jul 17, 2009 12:37 PM    Msg. 1 of 8       
Im trying to make a scenery Explosion an respawn in 60 sec how do *edit* *I* do that. I no I need to scripted it but don't no what to put.
Edited by Halosnake on Jul 17, 2009 at 12:38 PM


goyanks135
Joined: Nov 13, 2005


Posted: Jul 17, 2009 01:25 PM    Msg. 2 of 8       
edit: OP is trying to do something different
Edited by goyanks135 on Jul 17, 2009 at 05:54 PM


Mushi
Joined: Jul 21, 2007

Halo's Ring is just, Awesome.


Posted: Jul 17, 2009 01:35 PM    Msg. 3 of 8       
It's a map mine a friend made for me before he left on a 2 week vacation so I can't ask him for help.

http://www.youtube.com/watch?v=0LqRZZhBqUY

See how it respawns. I no how to script a little,I get some parts but not all.

Thanks for posting btw :P


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 17, 2009 03:02 PM    Msg. 4 of 8       
Bah. I told him to improve it >:(

Here's what you should do for the best possible effect.

(global boolean exist true)

(global short plyrnum 0)

(script continuous looping
(if
(= plyrnum 15)
(begin
(set plrynum 0)
)
(begin
(set plyrnum (+ plyrnum 1))
)
)
)

(script continuous aspl0d3
(if
(and
(volume_test_object [TRIGGER VOLUME] (unit (list_get (players) plyrnum)))
(= exist true)
)
(begin
(effect_new "[DIRECTORY OF EXPLOSION EFFECT TAG]" [FLAG])
(unit_kill (unit (list_get (players) plyrnum)))
(object_destroy [SCENERY NAME])
(set exist false)
(sleep 900)
(effect_new "[DIRECTORY OF RESPAWN EFFECT TAG]" [FLAG]) ;;Note, this line ONLY is optional
(object_create_anew [SCENERY NAME])
(set exist true)
)
)
)


Mushi
Joined: Jul 21, 2007

Halo's Ring is just, Awesome.


Posted: Jul 17, 2009 04:17 PM    Msg. 5 of 8       
Don't no what I doing wrong I chang some things in what you posted here.

Notepad name is mine_sonic

(global boolean exist true)

(global short plyrnum 0)

(script continuous looping
(if
(= plyrnum 15)
(begin
(set plrynum 0)
)
(begin
(set plyrnum (+ plyrnum 1))
)
)
)

(script continuous aspl0d3
(if
(and
(volume_test_object mine_t0 (unit (list_get (players) plyrnum)))
(= exist true)
)
(begin
(effect_new "vehicles\scorpion\shell explosion"mine_det0)
(unit_kill (unit (list_get (players) plyrnum)))
(object_destroy mine0)
(set exist false)
(sleep 300)
(effect_new "effects\coop teleport"mine_det0)
(object_create_anew mine0)
(set exist true)
)
)
)


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 17, 2009 04:50 PM    Msg. 6 of 8       
You have to put spaces between "EFFECT" and the flag, so instead of:
(effect_new "effects\coop teleport"mine_det0)

You should put
(effect_new"effects\coop teleport" mine_det0)


Mushi
Joined: Jul 21, 2007

Halo's Ring is just, Awesome.


Posted: Jul 17, 2009 05:32 PM    Msg. 7 of 8       
Well I change it but still nothing happened when im done with the notepad I do save it in date/level/ test/bloodgulch/scripts right?

(global boolean exist true)

(global short plyrnum 0)

(script continuous looping
(if
(= plyrnum 15)
(begin
(set plrynum 0)
)
(begin
(set plyrnum (+ plyrnum 1))
)
)
)

(script continuous mine_sonic
(if
(and
(volume_test_object mine_t0 (unit (list_get (players) plyrnum)))
(= exist true)
)
(begin
(effect_new "vehicles\scorpion\shell explosion"mine_det0)
(unit_kill (unit (list_get (players) plyrnum)))
(object_destroy mine0)
(set exist false)
(sleep 300)
(effect_new"effects\coop teleport"mine_det0)
(object_create_anew mine0)
(set exist true)
)
)
)

If it's anything els you like to add pls say so cause im trying to release this sonic map this Saturday.
Edited by Halosnake on Jul 17, 2009 at 05:33 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 17, 2009 05:51 PM    Msg. 8 of 8       
data\levels\test\bloodgulch\scripts

 

 
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