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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Moar random scripts (Happy birthday to me)

Author Topic: Moar random scripts (Happy birthday to me) (14 messages, Page 1 of 1)
Moderators: Dennis

kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Jul 6, 2009 01:54 PM    Msg. 1 of 14       
Sooo, to celibrate my birthday, im releasing more random scripts.
http://www.megaupload.com/?d=XMJH35O7


Almost all of these scripts where things ive made for other people, so some of em you may of seen before lol (havnt tested most of those, but people would of complained if their scripts I made for em didnt work, and they have no logical reason not to work other than mb Acid). This time, I even included tags for the things that need tags lol.
Quote: "Acid"- Sorry, no acid trip-out, it decreases max health
"Boarding"- MP compatible, basic set out, its not at all defined, its to be updated to your own uses.
"flip"- Flips a vehicle back upright while your still inside
"Health Auto Regen"- Regenerates health slowly.
"Tracker"- Useless to most people. first step to tracking a players team, the checking can happen in 50 different ways, so I left that part up to you; ways explained in the use expantion txt file
"Weapon Randomizer"- Spawn with a random weapon; random weapons can be unique to team.

"3d Health bar"- SP: 3d healthbar on damagable object, requires tags.
"Double Jump"- SP: self explanitory.. requires tags, and many tweaks for your biped (even if your use MC, since it was designed for Samus)

I feel quite ripped off lol, one month off of being able to celibrate on 666 back in 06, one day off of being able to celibrate on 777 in 07.. very ripped off lol


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 6, 2009 01:59 PM    Msg. 2 of 14       
Awesome. Now to take a look at how you did these.


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Jul 9, 2009 03:57 AM    Msg. 3 of 14       
Interesting. I'm definitely downloading these; whether I use them is another matter. I might tweak with them a little, modify them here and there, like I like to do.

Awesome anyway, I applaud you =D
Edited by Polamee on Jul 9, 2009 at 03:58 AM
Edited by Polamee on Jul 9, 2009 at 03:58 AM


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Jul 9, 2009 06:13 AM    Msg. 4 of 14       
Happy 3-day late birthday :D
Interesting scripts.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jul 9, 2009 05:24 PM    Msg. 5 of 14       
your health status on a 3d object? able to do it in 3d? EPIC, now to look into it, +rep


Advancebo
Joined: Jan 14, 2008


Posted: Jul 9, 2009 05:45 PM    Msg. 6 of 14       
He used it for Metroid where you were supposed to fight Dark Samus, and the health bar is over its head.


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Jul 9, 2009 08:20 PM    Msg. 7 of 14       
Quote: --- Original message by: Gamma927
Awesome. Now to take a look at how you did these.

lol, find anything interesting?

Quote: --- Original message by: BeachParty clan
your health status on a 3d object? able to do it in 3d? EPIC, now to look into it, +rep

its ment to be on a different object, but yes, thats what you would do if you wanted a full 3d hud, you'd use the stuff from the tag proportion.


Advancebo
Joined: Jan 14, 2008


Posted: Jul 9, 2009 11:23 PM    Msg. 8 of 14       
Like the HUD used in the metroid map?


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Jul 9, 2009 11:30 PM    Msg. 9 of 14       
I just realized how you could make a floating health bar above players in MP. Using a different method then this.
Edited by chrisk123999 on Jul 9, 2009 at 11:31 PM
Edited by chrisk123999 on Jul 9, 2009 at 11:31 PM


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Jul 10, 2009 12:07 PM    Msg. 10 of 14       
Quote: --- Original message by: chrisk123999

I just realized how you could make a floating health bar above players in MP. Using a different method then this.

yes, if its MP you wouldnt want it looking at one player in the first place. you could just toss the bar directly onto the model and toss the meter texture and function block.


Legend247
Joined: Jul 27, 2009

Comftably Confused


Posted: Aug 18, 2009 05:58 PM    Msg. 11 of 14       
ty for the auto flip script.
testing it asap.


goyanks135
Joined: Nov 13, 2005


Posted: Aug 18, 2009 06:32 PM    Msg. 12 of 14       
You didnt need to relply to the 1 month old topic.


Kinnet
Joined: Dec 27, 2013

why are we still here? just to suffer?


Posted: Oct 3, 2015 08:58 PM    Msg. 13 of 14       
hoooray for megaupload

Sorry for crazy bump But i really need that "weapon randomizer"
Edited by Kinnet on Oct 3, 2015 at 08:59 PM


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Oct 4, 2015 10:31 PM    Msg. 14 of 14       
Quote: --- Original message by: Kinnet

hoooray for megaupload

Sorry for crazy bump But i really need that "weapon randomizer"
Edited by Kinnet on Oct 3, 2015 at 08:59 PM


Quote: --- Original message by: goyanks135
You didnt need to relply to the 1 month old topic.

or half a dozen years

on a related note, i dub you thread-enstein

 

 
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