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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »New bloodgulch base wrong colors

Author Topic: New bloodgulch base wrong colors (4 messages, Page 1 of 1)
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starscream20
Joined: Mar 9, 2012


Posted: Sep 20, 2015 11:27 PM    Msg. 1 of 4       
So let me tell the story.

A couple years ago my buddy DeadHamster taught me how to put AI in a map. Sometime after that I started talking to him about putting the Infinity Bases in the BG. Long story short he was able to do it. Not only did he remove the BG bases and seal the ground up but he made it into an actual scenery item as well. But the bases on the map themselves are part of the map.

The problem I have run into at this point is the base he ripped was the blue base. So both bases are only sporting the Blue lights and textures. I am sure this requires 3DS max to fix this issue. But the problem is I have no idea how to do this with Halo. At the time I had zero experience with 3DS. But since then I have had a fair amount of experience. I modded GTA SA for a while with my friend. To put this into perspective. I was able to mount lightbars on police cars via hierarchy and texture them. So I have a general idea of materials. I can mess around with custom shapes a bit. But I have never modded halo.

I want someone to teach me or at-least guide me in the right direction. I am willing to learn and pay attention to anyone willing. It does't appear to be that big of an issue, it used to have light-map errors but thanks to people here and OpenCarnage I have fixed and learned that.

I have a TeamSpeak and Steam for those interested. If someone is able to help me with this I will credit them in the mod. Right now it's on the working title of "Dark Forest" Here are some images to show you what we're dealing with:

Blue-Base


Red-Base


The problems I have:

The Ramp on Red-Base


The light panel on the inner beam core


These seem to be my only issues. Any help at all is 100% appreciated.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Sep 21, 2015 05:25 AM    Msg. 2 of 4       
Quote: --- Original message by: starscream20
So let me tell the story.

A couple years ago my buddy DeadHamster taught me how to put AI in a map. Sometime after that I started talking to him about putting the Infinity Bases in the BG. Long story short he was able to do it. Not only did he remove the BG bases and seal the ground up but he made it into an actual scenery item as well. But the bases on the map themselves are part of the map.
The problem I have run into at this point is the base he ripped was the blue base. So both bases are only sporting the Blue lights and textures. I am sure this requires 3DS max to fix this issue. But the problem is I have no idea how to do this with Halo. At the time I had zero experience with 3DS. But since then I have had a fair amount of experience. I modded GTA SA for a while with my friend. To put this into perspective. I was able to mount lightbars on police cars via hierarchy and texture them. So I have a general idea of materials. I can mess around with custom shapes a bit. But I have never modded halo.

I want someone to teach me or at-least guide me in the right direction. I am willing to learn and pay attention to anyone willing. It does't appear to be that big of an issue, it used to have light-map errors but thanks to people here and OpenCarnage I have fixed and learned that.

I have a TeamSpeak and Steam for those interested. If someone is able to help me with this I will credit them in the mod. Right now it's on the working title of "Dark Forest" Here are some images to show you what we're dealing with:

Blue-Base
http://puu.sh/kifnY/f44e1d3aa0.png

Red-Base
http://puu.sh/kifAH/396ff21883.png

The problems I have:

The Ramp on Red-Base
http://puu.sh/kiFWz/0662cc880a.png

The light panel on the inner beam core
http://puu.sh/kiFZW/8ac9fc365d.png

These seem to be my only issues. Any help at all is 100% appreciated.


So let me get this straight all you really want is to be shown how to get the bases from infinity, sealed and applied to the bloodgulch mesh with all materials acting correctly?

K. I'll make a tutorial on that.


starscream20
Joined: Mar 9, 2012


Posted: Sep 21, 2015 02:01 PM    Msg. 3 of 4       
Quote: --- Original message by: SS Flanker
Quote: --- Original message by: starscream20
So let me tell the story.

A couple years ago my buddy DeadHamster taught me how to put AI in a map. Sometime after that I started talking to him about putting the Infinity Bases in the BG. Long story short he was able to do it. Not only did he remove the BG bases and seal the ground up but he made it into an actual scenery item as well. But the bases on the map themselves are part of the map.
The problem I have run into at this point is the base he ripped was the blue base. So both bases are only sporting the Blue lights and textures. I am sure this requires 3DS max to fix this issue. But the problem is I have no idea how to do this with Halo. At the time I had zero experience with 3DS. But since then I have had a fair amount of experience. I modded GTA SA for a while with my friend. To put this into perspective. I was able to mount lightbars on police cars via hierarchy and texture them. So I have a general idea of materials. I can mess around with custom shapes a bit. But I have never modded halo.

I want someone to teach me or at-least guide me in the right direction. I am willing to learn and pay attention to anyone willing. It does't appear to be that big of an issue, it used to have light-map errors but thanks to people here and OpenCarnage I have fixed and learned that.

I have a TeamSpeak and Steam for those interested. If someone is able to help me with this I will credit them in the mod. Right now it's on the working title of "Dark Forest" Here are some images to show you what we're dealing with:

Blue-Base
http://puu.sh/kifnY/f44e1d3aa0.png

Red-Base
http://puu.sh/kifAH/396ff21883.png

The problems I have:

The Ramp on Red-Base
http://puu.sh/kiFWz/0662cc880a.png

The light panel on the inner beam core
http://puu.sh/kiFZW/8ac9fc365d.png

These seem to be my only issues. Any help at all is 100% appreciated.


So let me get this straight all you really want is to be shown how to get the bases from infinity, sealed and applied to the bloodgulch mesh with all materials acting correctly?

K. I'll make a tutorial on that.


If it's not too much trouble. I would really appreciate it!

EDIT: My friend helped me. Thanks though.
Edited by starscream20 on Sep 23, 2015 at 04:26 PM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Oct 7, 2015 07:45 AM    Msg. 4 of 4       
Quote: --- Original message by: starscream20

Quote: --- Original message by: SS Flanker
Quote: --- Original message by: starscream20
So let me tell the story.

A couple years ago my buddy DeadHamster taught me how to put AI in a map. Sometime after that I started talking to him about putting the Infinity Bases in the BG. Long story short he was able to do it. Not only did he remove the BG bases and seal the ground up but he made it into an actual scenery item as well. But the bases on the map themselves are part of the map.
The problem I have run into at this point is the base he ripped was the blue base. So both bases are only sporting the Blue lights and textures. I am sure this requires 3DS max to fix this issue. But the problem is I have no idea how to do this with Halo. At the time I had zero experience with 3DS. But since then I have had a fair amount of experience. I modded GTA SA for a while with my friend. To put this into perspective. I was able to mount lightbars on police cars via hierarchy and texture them. So I have a general idea of materials. I can mess around with custom shapes a bit. But I have never modded halo.

I want someone to teach me or at-least guide me in the right direction. I am willing to learn and pay attention to anyone willing. It does't appear to be that big of an issue, it used to have light-map errors but thanks to people here and OpenCarnage I have fixed and learned that.

I have a TeamSpeak and Steam for those interested. If someone is able to help me with this I will credit them in the mod. Right now it's on the working title of "Dark Forest" Here are some images to show you what we're dealing with:

Blue-Base
http://puu.sh/kifnY/f44e1d3aa0.png

Red-Base
http://puu.sh/kifAH/396ff21883.png

The problems I have:

The Ramp on Red-Base
http://puu.sh/kiFWz/0662cc880a.png

The light panel on the inner beam core
http://puu.sh/kiFZW/8ac9fc365d.png

These seem to be my only issues. Any help at all is 100% appreciated.


So let me get this straight all you really want is to be shown how to get the bases from infinity, sealed and applied to the bloodgulch mesh with all materials acting correctly?

K. I'll make a tutorial on that.


If it's not too much trouble. I would really appreciate it!

EDIT: My friend helped me. Thanks though.
Edited by starscream20 on Sep 23, 2015 at 04:26 PM




Like this?





Tutorial on the weekend perhaps.

 

 
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