So let me tell the story.
A couple years ago my buddy DeadHamster taught me how to put AI in a map. Sometime after that I started talking to him about putting the Infinity Bases in the BG. Long story short he was able to do it. Not only did he remove the BG bases and seal the ground up but he made it into an actual scenery item as well. But the bases on the map themselves are part of the map.
The problem I have run into at this point is the base he ripped was the blue base. So both bases are only sporting the Blue lights and textures. I am sure this requires 3DS max to fix this issue. But the problem is I have no idea how to do this with Halo. At the time I had zero experience with 3DS. But since then I have had a fair amount of experience. I modded GTA SA for a while with my friend. To put this into perspective. I was able to mount lightbars on police cars via hierarchy and texture them. So I have a general idea of materials. I can mess around with custom shapes a bit. But I have never modded halo.
I want someone to teach me or at-least guide me in the right direction. I am willing to learn and pay attention to anyone willing. It does't appear to be that big of an issue, it used to have light-map errors but thanks to people here and OpenCarnage I have fixed and learned that.
I have a TeamSpeak and Steam for those interested. If someone is able to help me with this I will credit them in the mod. Right now it's on the working title of "Dark Forest" Here are some images to show you what we're dealing with:
Blue-Base
Red-Base
The problems I have:
The Ramp on Red-Base
The light panel on the inner beam core
These seem to be my only issues. Any help at all is 100% appreciated.