Hey abear777
If you do not see a infinity clif.bitmap in the following path then you have not made .bitmap yet for the texture. Path: C:\program files\microsoft games\halo custom edition\hec\tags\levels\hugeforest\bitmaps
Before we get to how to make the .bitmap it might be a good idea to rename the infinity cliff.tif to infinity_cliff.tif. The reason is because some dos programs have trouble with the 255 ansi character.
Procedure for making .bitmap for infinity_cliff.tiff: Open a CMD window make sure that you change dir to the halo custom edition directory. Then type the following command: tool bitmaps levels\hugeforest\bitmaps and hit the enter key.
You will get a output that looks something like this if your .tif file has an alpha channel: !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT! <==
If you get this error you will need to open Guerilla open your bitmap that was just created and change it format to: “compressed with explicit alpha” then save the bitmap and close Guerilla. Now re-run the same command that you used to create the bitmap. (tool bitmaps levels\hugeforest\bitmaps)
Your bitmap is made and ready for your shader to be made.
If your .tiff file did not have a alpha channel then you do not have to change the format. It is good the way it is. Now if you go and look in the path C:\program files\microsoft games\halo custom edition\hek\tags\levels\hugeforest\bitmaps you should see your infinity_cliff.bitmap.
I hope this helps If not I will make a tutorial on how to make a bitmap and shader from beginning to end for you.
Thanks, krispy1001
