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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »sapien problems

Author Topic: sapien problems (17 messages, Page 1 of 1)
Moderators: Dennis

shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Jun 19, 2009 09:19 AM    Msg. 1 of 17       
when i try to load up a map i sapien i get this error:

06.19.09 07:09:51 sapien pc 01.00.00.0609 ----------------------------------------------
06.19.09 07:09:51 reference function: _write_to_error_file
06.19.09 07:09:51 reference address: 401b13
06.19.09 07:09:51 Couldn't read map file './sapienbeta.map'
06.19.09 07:09:52 CreateDevice succeeded with refresh rate = 0
06.19.09 07:09:53 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
06.19.09 07:09:54 Increasing sound decompression buffer size to 1048576 bytes
06.19.09 07:10:18 EAX: 0x00000000
06.19.09 07:10:18 EBX: 0x00000001
06.19.09 07:10:18 ECX: 0x0000042E
06.19.09 07:10:18 EDX: 0x00005420
06.19.09 07:10:18 EDI: 0x0012ED68
06.19.09 07:10:18 ESI: 0x00000000
06.19.09 07:10:18 EBP: 0x0012EC40
06.19.09 07:10:18 ESP: 0x0012EC30
06.19.09 07:10:18 EIP: 0x7C90E514, C3 8D A4 24 ?????
06.19.09 07:10:18 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #1 is not a valid bitmap_group_sequence_block index in [#0,#1)

does anybody know how to fix it?


Sabre
Joined: Dec 10, 2008

I joined RB in protecting Donut's avatar.


Posted: Jun 19, 2009 04:51 PM    Msg. 2 of 17       
Quote: --- Original message by: shadowslayer123
06.19.09 07:09:51 sapien pc 01.00.00.0609 ----------------------------------------------
06.19.09 07:09:51 reference function: _write_to_error_file
06.19.09 07:09:51 reference address: 401b13
06.19.09 07:09:51 Couldn't read map file './sapienbeta.map'
06.19.09 07:09:52 CreateDevice succeeded with refresh rate = 0
06.19.09 07:09:53 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
06.19.09 07:09:54 Increasing sound decompression buffer size to 1048576 bytes
06.19.09 07:10:18 EAX: 0x00000000
06.19.09 07:10:18 EBX: 0x00000001
06.19.09 07:10:18 ECX: 0x0000042E
06.19.09 07:10:18 EDX: 0x00005420
06.19.09 07:10:18 EDI: 0x0012ED68
06.19.09 07:10:18 ESI: 0x00000000
06.19.09 07:10:18 EBP: 0x0012EC40
06.19.09 07:10:18 ESP: 0x0012EC30
06.19.09 07:10:18 EIP: 0x7C90E514, C3 8D A4 24 ?????
06.19.09 07:10:18 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #1 is not a valid bitmap_group_sequence_block index in [#0,#1)


Check your shaders.


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Jun 19, 2009 05:28 PM    Msg. 3 of 17       
where at?


Sabre
Joined: Dec 10, 2008

I joined RB in protecting Donut's avatar.


Posted: Jun 19, 2009 05:46 PM    Msg. 4 of 17       
Quote: --- Original message by: shadowslayer123
where at?


Whatever you put into the map.


Ethereial
Joined: May 19, 2009

O_O


Posted: Jun 20, 2009 04:54 AM    Msg. 5 of 17       
AA Wraith?

Whether it is or isn't, there's usually an EXCEPTION halt in...

Try here.
http://gbxforums.gearboxsoftware.com/showthread.php?t=57257


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Jun 20, 2009 09:44 AM    Msg. 6 of 17       
coldsnap. i have no idea what to do


snake2005
Joined: Jun 9, 2009


Posted: Jul 1, 2009 12:30 PM    Msg. 7 of 17       
i dont know what this means.. if i move in sapien, soon it crashes...
here an image:



and this is the debug text:

07.01.09 18:06:07 sapien pc 01.00.00.0609 ----------------------------------------------
07.01.09 18:06:07 reference function: _write_to_error_file
07.01.09 18:06:07 reference address: 401b13
07.01.09 18:06:07 Couldn't read map file './sapienbeta.map'
07.01.09 18:06:07 CreateDevice succeeded with refresh rate = 0
07.01.09 18:06:07 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
07.01.09 18:06:08 Increasing sound decompression buffer size to 1048576 bytes
07.01.09 18:06:13 local player 0, weapon (0x0), deleted unexpectedly
07.01.09 18:17:28 ### ERROR invalid modifier shader
07.01.09 18:17:28 ### ERROR invalid modifier shader

{*deleted by admin for brevity}

07.01.09 18:18:48 ### ERROR invalid modifier shader
07.01.09 18:18:49 ### ERROR invalid modifier shader
Edited by Dennis on Jul 1, 2009 at 04:58 PM


ViciousWhiskers
Joined: Dec 19, 2007

Give it a try.


Posted: Jul 1, 2009 12:49 PM    Msg. 8 of 17       

Edited by ViciousWhiskers on Aug 7, 2013 at 07:21 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 1, 2009 01:12 PM    Msg. 9 of 17       
Re-install HEK. That's what I did.


ViciousWhiskers
Joined: Dec 19, 2007

Give it a try.


Posted: Jul 1, 2009 08:55 PM    Msg. 10 of 17       

Edited by ViciousWhiskers on Aug 7, 2013 at 07:21 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 1, 2009 09:01 PM    Msg. 11 of 17       
Hang on. I made a topic for this before, but forgot how I fixed it. Lemme go dig it up.


snake2005
Joined: Jun 9, 2009


Posted: Jul 3, 2009 10:08 AM    Msg. 12 of 17       
it's okay i solved it now, the problem was the H2 Battle Rifle, i dont know what's wrong wit it can u tell me? cuz i deleted it and downloaded it again but there is still this problem. it seems like my halo ce doesnt like that battle rifle


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 3, 2009 10:21 AM    Msg. 13 of 17       
Maybe re-do the shaders?


Bloody Jabs
Joined: Apr 7, 2009

It's been 4 years...


Posted: Jul 4, 2009 02:49 PM    Msg. 14 of 17       
I thought this is shadowslayer's topic lol...


ViciousWhiskers
Joined: Dec 19, 2007

Give it a try.


Posted: Jul 5, 2009 09:25 PM    Msg. 15 of 17       

Edited by ViciousWhiskers on Aug 7, 2013 at 07:21 PM


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Jul 6, 2009 09:00 PM    Msg. 16 of 17       
^hi there!, anyway, still no idea how to fix it


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 7, 2009 12:09 AM    Msg. 17 of 17       
Corrupted bitmap. First, delete everything off the map. All scenery, all bipeds, all vehicles, all weapons. Then, add them back in one by one, until Sapien crashes. That one that causes the crash has corrupted bitmaps.

 

 
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