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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Sapien is very errory, which is not good, but the map compiles!

Author Topic: Sapien is very errory, which is not good, but the map compiles! (9 messages, Page 1 of 1)
Moderators: Dennis

Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Jun 14, 2009 09:55 AM    Msg. 1 of 9       
06.14.09 14:53:04 sapien pc 01.00.00.0609 ----------------------------------------------
06.14.09 14:53:04 reference function: _write_to_error_file
06.14.09 14:53:04 reference address: 401b13
06.14.09 14:53:04 Couldn't read map file './sapienbeta.map'
06.14.09 14:53:04 CreateDevice succeeded with refresh rate = 0
06.14.09 14:53:05 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
06.14.09 14:53:06 Increasing sound decompression buffer size to 1048576 bytes
06.14.09 14:53:07 local player 0, weapon (0x0), deleted unexpectedly
06.14.09 14:53:07 EAX: 0x035D8A98
06.14.09 14:53:07 EBX: 0x00000001
06.14.09 14:53:07 ECX: 0x00000000
06.14.09 14:53:07 EDX: 0x04CCE9E0
06.14.09 14:53:07 EDI: 0x0012E7D8
06.14.09 14:53:07 ESI: 0x00000000
06.14.09 14:53:07 EBP: 0x0012E6B0
06.14.09 14:53:07 ESP: 0x0012E6A0
06.14.09 14:53:07 EIP: 0x772D5E74, C3 8D A4 24 ?????
06.14.09 14:53:07 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #0 is not a valid shader_transparent_chicago_map_block index in [#0,#0)

HELPUMS


yukonmuffin
Joined: May 10, 2007

Breakn' Stuff to look tough.


Posted: Jun 14, 2009 04:30 PM    Msg. 2 of 9       
Sapien is not "errory", Your Work has problems. If it compiles and you have no problems, don't worry about it... it's just a speed thing like co-planeiar surfaces and their like. I'd think from the look of the last line there is something up with your shaders. do you have any glass or plasma like materials in your map?


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Jun 15, 2009 03:00 AM    Msg. 3 of 9       
yes, they worked before, and nothings changed. the MAP compiles (not the scenario (well, yes, that compiles too, but...)) , but i cant open it in sapien, so it defiantly is a problem. I can open it fine in halo though.
Edited by Koo294 on Jun 15, 2009 at 03:01 AM


Greenfuzz
Joined: Nov 18, 2008

PM me if you have CoD MW for Wii


Posted: Jun 15, 2009 03:04 AM    Msg. 4 of 9       
Your shader transparant Chicago is corrupted. Make a new one.


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Jun 15, 2009 02:05 PM    Msg. 5 of 9       
doesnt seem to be the problem...


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jun 15, 2009 07:10 PM    Msg. 6 of 9       
the scorpion is using a corrupted shader, you ripped and overwrote?


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Jun 16, 2009 02:03 PM    Msg. 7 of 9       
Quote: --- Original message by: Maniac1000
the scorpion is using a corrupted shader, you ripped and overwrote?

cant be that. the map has no scorpian, and all other maps open fine.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jun 16, 2009 10:35 PM    Msg. 8 of 9       
hmm, that's odd, bloodgulch opens fine you say?
what do you have in the scenario that's not in bloodgulch?
oh, make sure all your shaders have the "simple parameterization" checkbox checked.


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Jun 17, 2009 11:43 AM    Msg. 9 of 9       
Quote: --- Original message by: Maniac1000
hmm, that's odd, bloodgulch opens fine you say?
what do you have in the scenario that's not in bloodgulch?
oh, make sure all your shaders have the "simple parameterization" checkbox checked.

no, bloodgulch does not open. Bloodgulch has never opened for me due to corrupt lightmaps. But tutorial works fine. the only difference is the sniper and the mines, which i'll look into.
Edited by Koo294 on Jun 17, 2009 at 11:45 AM

 

 
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