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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »tags question

Author Topic: tags question (23 messages, Page 1 of 1)
Moderators: Dennis

shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Jun 8, 2009 08:02 PM    Msg. 1 of 23       
where would you be able to find the light bridge tags?


Greenfuzz
Joined: Nov 18, 2008

PM me if you have CoD MW for Wii


Posted: Jun 8, 2009 08:08 PM    Msg. 2 of 23       
I'm pretty sure they're device machine in the a30 folder. Correct me if I'm wrong.


RougeSpartan414
Joined: Sep 24, 2007

Angatar, the Iron-Father.


Posted: Jun 8, 2009 08:08 PM    Msg. 3 of 23       
a30 and I *think* c10.


PVT Jenkins
Joined: Feb 23, 2009

Advance!!!!!


Posted: Jun 8, 2009 08:11 PM    Msg. 4 of 23       
Yes but, they don't show up in Sapien only in game I would recomend extracting from Hugeass.


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Jun 8, 2009 08:15 PM    Msg. 5 of 23       
will the ones in hugeass show up in sapien
Edited by shadowslayer123 on Jun 8, 2009 at 08:15 PM


PVT Jenkins
Joined: Feb 23, 2009

Advance!!!!!


Posted: Jun 8, 2009 08:22 PM    Msg. 6 of 23       
Yes they do. Lemme give picture hold just a second here.


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Jun 8, 2009 08:23 PM    Msg. 7 of 23       
ok, dont people get mad on this forum if you rip out of other people's maps


Codebrain
Joined: Sep 29, 2007

/meme


Posted: Jun 8, 2009 08:23 PM    Msg. 8 of 23       
Quote: --- Original message by: PVT Jenkins
Yes but, they don't show up in Sapien only in game I would recomend extracting from Hugeass.


They DO show up in Sapien. Their off positions do not show the bridge, but when it is activated, it shows.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jun 8, 2009 08:26 PM    Msg. 9 of 23       
Quote: --- Original message by: shadowslayer123
ok, dont people get mad on this forum if you rip out of other people's maps


Mostly only if the map is protected.


MissingSpartan7
Joined: Feb 19, 2009

I abandoned this forum a long time ago...


Posted: Jun 8, 2009 09:44 PM    Msg. 10 of 23       
Quote: --- Original message by: Codebrain
Quote: --- Original message by: PVT Jenkins
Yes but, they don't show up in Sapien only in game I would recomend extracting from Hugeass.


They DO show up in Sapien. Their off positions do not show the bridge, but when it is activated, it shows.

they can be activated in sapien if you know what to do
-get your device -e.g. "levels\c10\devices\bridge\bridge.device_machine"
-place it and give the device_machine a name -e.g. bridge1
-hit the tilde key (~) and type in "device_set_position *device name* 1" (without quotations)

is should now play the animation of it appearing and can then be rotated accordingly in sapien

then make a script to make it activate when you play the map

(script startup bridges
(device_set_position *device name* 1
)

compile scripts in sapien =)
Edited by MissingSpartan7 on Jun 8, 2009 at 09:47 PM


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Jun 9, 2009 11:25 AM    Msg. 11 of 23       
where do you put in or write the scripts


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jun 9, 2009 07:45 PM    Msg. 12 of 23       
Take the directory of your scenario.
Example: tags\levels\test\bloodgulch

Go to the opposite of that folder. Opposite meaning data folder.
Example continued from above: data\levels\test\bloodgulch

Create a scripts folder
Example: data\levels\test\bloodgulch\scripts

Save a .txt file inside of it. Name it something like scripts. It doesn't really matter what it's named though.
Episode 4 of the examples: data\levels\test\bloodgulch\scripts\scripts.txt

Change the .txt file to a .hsc file. Use a file extension changer if you have to.
Example: data\levels\test\bloodgulch\scripts\script.hsc

Type your script inside there. Then, open sapien, and open your scenario. Hit CTRL + SHIFT + C. It should say "scripts successfully compiled". That either means

1) It worked out all right.
2) You didn't put the hsc file in the right place.

I'll assume it's the first. If it gives you an error, post the error here, and someone will assist you.


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Jun 9, 2009 07:56 PM    Msg. 13 of 23       
thank you i will try

edit: so i did everything you guys told me and when i pushed ctrl+shift+c it said the parentesis were in the wrong place, here is my exact script file

(script startup bridges
(device_set_position bridge1 1
)
Edited by shadowslayer123 on Jun 9, 2009 at 08:41 PM


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Jun 9, 2009 08:43 PM    Msg. 14 of 23       
you need a closing paren on the middle line


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Jun 9, 2009 08:51 PM    Msg. 15 of 23       
it worked thanks guys but if i want to have more than 1 i need to put:

(script startup bridges
(device_set_position bridge1 1)
)

(script startup bridges
(device_set_position bridge2 1)
)

and so on in my script file?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jun 9, 2009 08:59 PM    Msg. 16 of 23       
Yup. You can put more than one script inside one hsc file.


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Jun 9, 2009 09:14 PM    Msg. 17 of 23       
thats good, i was wondering, can you make the cheif push a button to activate the bridge like in the level halo, if so how?
Edited by shadowslayer123 on Jun 9, 2009 at 09:14 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jun 9, 2009 09:15 PM    Msg. 18 of 23       
Yes, but it requires more scripts, and a sync script if you want it to work in MP.


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Jun 9, 2009 09:18 PM    Msg. 19 of 23       
it would be cool to put in mp, like have it so if you activate the light bridge it blocks the entrence of your base so the enemies cant get in, and if possible, have it deactivate in about 30 seconds, would it be hard to do the extra scripting?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jun 9, 2009 09:21 PM    Msg. 20 of 23       
It depends. Do you have any experience in scripting?


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Jun 9, 2009 09:23 PM    Msg. 21 of 23       
no, i didnt know that you had to do scripting in order to make some things work until now


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jun 9, 2009 10:58 PM    Msg. 22 of 23       
How do you think SP maps work? Surely it's not magic.


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Jun 10, 2009 03:18 AM    Msg. 23 of 23       
Quote: --- Original message by: Gamma927
How do you think SP maps work? Surely it's not magic.


Yes it is =P

As for having it to work in MP, devices and their controls don't really sync well alone, without squishing bipeds and stuff. Too tired to explain now, use the easy Halo Scripter v2.

 

 
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