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Author Topic: omg compiling error plz help me! (25 messages, Page 1 of 1)
Moderators: Dennis

lil_bankhead
Joined: Dec 12, 2008

What you look'n at huh? I'll bit ya!


Posted: Jun 1, 2009 10:30 AM    Msg. 1 of 25       
Okay here how it went I was doing some SP stuff and editing tags and fixing some and compiling bitmaps but when it come to this OMG!! I tried to compile my SP maps but for some reason I got this error and I was unable to compile all the Scenario (ui, mp, and sp)
I keep getting this error for 2-3 month

Message: ### FAILED TO BUILD CACHE FILE.

Cache pack file bitmaps hits: 0 for 0.00M
Cache pack file bitmaps adds/misses: 0 for 0.00M
Cache pack file sounds hits: 0 for 0.00M
Cache pack file sounds adds/misses: 0 for 0.00M
Cache pack file loc hits: 0 for 0.00M
Cache pack file loc adds/misses: 0 for 0.00M
Couldn't read map file './toolbeta.map'

meter element 0 for ui\hud\h3 master rounds is not valid

the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group.

the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.

WARNING: encounter enc1_4_flood could be ambiguously attached to BSPs #0 and #1

WARNING: encounter enc6_2_sents could be ambiguously attached to BSPs #5 and #8

WARNING: encounter enc6_3_sents could be ambiguously attached to BSPs #5 and #8

WARNING: encounter enc1_1_sents could be ambiguously attached to BSPs #0 and #9

WARNING: encounter enc1_2_sents could be ambiguously attached to BSPs #0 and #9

WARNING: encounter enc1_4_sents could be ambiguously attached to BSPs #0 and #9

WARNING: encounter enc3_1_sents could be ambiguously attached to BSPs #2 and #9

WARNING: encounter enc3_2_sents could be ambiguously attached to BSPs #2 and #9

WARNING: encounter enc4_2_sents could be ambiguously attached to BSPs #3 and #9

WARNING: encounter enc6_2_sents could be ambiguously attached to BSPs #5 and #9

WARNING: encounter enc6_3_sents could be ambiguously attached to BSPs #5 and #9

WARNING: 1 clusters in structure_bsp levels\d40\d40_space have no background sound or sound environment.

couldn't create new cache file (#5)


help me plz!!
Edited by lil_bankhead on Jun 1, 2009 at 10:30 AM


new101
Joined: May 18, 2009

All for one and one for all


Posted: Jun 1, 2009 02:06 PM    Msg. 2 of 25       
I say rip an original sp scenario file from halo pc and look at their ai encounters and compare them to yours. I havent messed with encounters but you may find something on how to attach them to the bsp.


lil_bankhead
Joined: Dec 12, 2008

What you look'n at huh? I'll bit ya!


Posted: Jun 2, 2009 09:23 AM    Msg. 3 of 25       
well it not the problem because I alway had those error but it sessuce anyway but the only thing I'm wondering is this

Message: ### FAILED TO BUILD CACHE FILE.

Cache pack file bitmaps hits: 0 for 0.00M
Cache pack file bitmaps adds/misses: 0 for 0.00M
Cache pack file sounds hits: 0 for 0.00M
Cache pack file sounds adds/misses: 0 for 0.00M
Cache pack file loc hits: 0 for 0.00M
Cache pack file loc adds/misses: 0 for 0.00M
Couldn't read map file './toolbeta.map'


and this

couldn't create new cache file (#5)

but the second bold is what I mostly need to know what cuasing couldn't create new cache file (#5) to happen... and I already re-rip the halo pc campaign but I'm thinking it probably my mod that I made for Halo PC


deadlyfighter1000
Joined: Jan 11, 2009

Constantly a threat.


Posted: Jun 2, 2009 07:28 PM    Msg. 4 of 25       
couldn't create new cache file means that it failed to make the .map file.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jun 2, 2009 07:32 PM    Msg. 5 of 25       
Obviously.


NapalM
Joined: Jul 8, 2007

keke


Posted: Jun 2, 2009 08:10 PM    Msg. 6 of 25       
You didn't type in the correct directory. Just ask tool:
Quote: usage: tool verb
build-cache-file <scenario-name>

so like tool build-cache-file levels\mapname\scenarrio name
Edited by NapalM on Jun 2, 2009 at 08:12 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jun 2, 2009 08:13 PM    Msg. 7 of 25       
If he typed in the wrong directory, then all these warnings wouldn't pop up.


lil_bankhead
Joined: Dec 12, 2008

What you look'n at huh? I'll bit ya!


Posted: Jun 3, 2009 08:33 AM    Msg. 8 of 25       
Quote: --- Original message by: NapalM

You didn't type in the correct directory. Just ask tool:
Quote: usage: tool verb
build-cache-file

so like tool build-cache-file levels\mapname\scenarrio name
Edited by NapalM on Jun 2, 2009 at 08:12 PM

Quote: --- Original message by: Gamma927
If he typed in the wrong directory, then all these warnings wouldn't pop up.


Ya it true it would ask for the file and scenario name so anybody else help me?

BTW anybody know how to find the debug.txt on window xp? After tool compiling the debug didn't appear in the HaloCE folder anymore and starting to think it probably located somewhere else
Edited by lil_bankhead on Jun 3, 2009 at 08:35 AM


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jun 3, 2009 10:35 AM    Msg. 9 of 25       
Yeah it's in there. C:\Program Files\Microsoft Games\Halo Custom Edition
Unless you installed CE somewhere else.


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Jun 3, 2009 11:09 AM    Msg. 10 of 25       
I've had lots of maps compile with the 'encounter ambiguously attached' errors. It just happens when an AI encounter have spawn points in multiple BSPs, usually due to overlapping BSPs.

The last error is no problem either. Its just telling you that some clusters have no background sound, and background sound is not vital.

the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group.

the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.


Your real problem lies here. I see that some of you HUD files are missing. Rerip the original campaign or MP maps.


lil_bankhead
Joined: Dec 12, 2008

What you look'n at huh? I'll bit ya!


Posted: Jun 3, 2009 06:39 PM    Msg. 11 of 25       
I did I still got the same thing and they mean nothing either because i had that for years


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jun 3, 2009 06:45 PM    Msg. 12 of 25       
Try just copy/pasting it here, don't modify it at all, I think you might be leaving out important parts, because I've compiled maps with both those errors perfectly fine before.


lil_bankhead
Joined: Dec 12, 2008

What you look'n at huh? I'll bit ya!


Posted: Jun 4, 2009 01:30 PM    Msg. 13 of 25       
Couldn't read map file './toolbeta.map'

meter element 0 for ui\hud\master rounds is not valid

meter element 0 for h3t\hud\interfaces\character\h3 master rounds is not valid

meter element 0 for ui\hud\master plasma is not valid

meter element 1 for ui\hud\master plasma is not valid

WARNING: effect weapons\plasma rifle\effects\plasma rifle lower fire references particle effects\particles\energy\smoke white c generic with an alpha tint of zero, but that particle has nonlinear tinting and will never draw. (You should fix this, shikai.)
### FAILED TO LOAD SCENARIO.


Cache pack file bitmaps hits: 0 for 0.00M
Cache pack file bitmaps adds/misses: 0 for 0.00M
crosshair item 0 for weapons\spiker\spiker references an invalid sequence
Cache pack file sounds hits: 0 for 0.00M

Cache pack file sounds adds/misses: 0 for 0.00M
Cache pack file loc hits: 0 for 0.00M
Cache pack file loc adds/misses: 0 for 0.00M
the tag 'ui\hud\hud_item_messages' was the wrong group type ('string_list' instead of 'unicode_string_list')

file_open('tags\.bitmap') error 0x0000007b 'The filename, directory name, or volume label syntax is incorrect. '

couldn't open bitmap tag '.bitmap'.

failed to load hud_globals tag 'ui\hud\default'

the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group.

the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.

WARNING: 1 clusters in structure_bsp levels\a10\a10_space have no background sound or sound environment.

WARNING: command list look_at_halo could be ambiguously attached to BSPs #1 and #8

WARNING: command list look_at_halo could be ambiguously attached to BSPs #1 and #8



told you I just rip the cyborg shield and body and never modify it b\c idk even know what they do... I just overwrite the tags from the original map


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jun 4, 2009 06:49 PM    Msg. 14 of 25       
Try compiling a different map. If you can't compile any map, then it's a problem with your tags.


lil_bankhead
Joined: Dec 12, 2008

What you look'n at huh? I'll bit ya!


Posted: Jun 4, 2009 09:14 PM    Msg. 15 of 25       
Quote: --- Original message by: Gamma927
Try compiling a different map. If you can't compile any map, then it's a problem with your tags.


I think it is because I tried to compile all of the scenario I have and boom same error for every SP


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jun 4, 2009 09:19 PM    Msg. 16 of 25       
Different map = MP map.


lil_bankhead
Joined: Dec 12, 2008

What you look'n at huh? I'll bit ya!


Posted: Jun 4, 2009 09:54 PM    Msg. 17 of 25       
Quote: --- Original message by: Gamma927
Different map = MP map.


including them too I tried to compile tut, BG, SW, BC, Warlock, Foundation, my maps(beta version), and BA


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jun 4, 2009 10:04 PM    Msg. 18 of 25       
Quote: the tag 'ui\hud\hud_item_messages' was the wrong group type ('string_list' instead of 'unicode_string_list')

There's your problem. Open up ui\hud\hud_item_messages with SteelIXB's string list editor Click save, go to "Save as type" and click "*.unicode_string_list" and overwrite it.


lil_bankhead
Joined: Dec 12, 2008

What you look'n at huh? I'll bit ya!


Posted: Jun 5, 2009 11:47 AM    Msg. 19 of 25       
Quote: --- Original message by: UnevenElefant5
Quote: the tag 'ui\hud\hud_item_messages' was the wrong group type ('string_list' instead of 'unicode_string_list')

There's your problem. Open up ui\hud\hud_item_messages with SteelIXB's string list editor Click save, go to "Save as type" and click "*.unicode_string_list" and overwrite it.


no they don't count they have nothing to do with it because I was release a hud tags but for some reason I don't see my tags in the tags section the only person I know on the forum is Gamma has my tags
Edited by lil_bankhead on Jun 5, 2009 at 11:47 AM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jun 5, 2009 06:34 PM    Msg. 20 of 25       
You have to wait for Dennis to upload the tags.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jun 5, 2009 06:41 PM    Msg. 21 of 25       
Quote: --- Original message by: lil_bankhead

Quote: --- Original message by: UnevenElefant5
Quote: the tag 'ui\hud\hud_item_messages' was the wrong group type ('string_list' instead of 'unicode_string_list')

There's your problem. Open up ui\hud\hud_item_messages with SteelIXB's string list editor Click save, go to "Save as type" and click "*.unicode_string_list" and overwrite it.


no they don't count they have nothing to do with it because I was release a hud tags but for some reason I don't see my tags in the tags section the only person I know on the forum is Gamma has my tags
Edited by lil_bankhead on Jun 5, 2009 at 11:47 AM

I have no idea what you said. All I know is that the above error is the reason why your maps aren't compiling.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jun 5, 2009 06:47 PM    Msg. 22 of 25       
With the tags you sent me, I noticed that your hud_messages are in hud message text, instead of a unicode string list. You also should improve the spelling of the string list you wish to upload. But yea, your maps aren't compiling because your hud item messages aren't in unicode_string_list format.


lil_bankhead
Joined: Dec 12, 2008

What you look'n at huh? I'll bit ya!


Posted: Jun 6, 2009 12:54 PM    Msg. 23 of 25       
ohh snap dennis ganna release those tags and now the people ganna get massive error and ganna blame me :( man idk how to fix it now but anyway you fuy are wrong anyway

Couldn't read map file './toolbeta.map'
### FAILED TO BUILD CACHE FILE.


Cache pack file bitmaps hits: 0 for 0.00M
meter element 0 for h3t\hud\interfaces\character\h3 master rounds is not valid

Cache pack file bitmaps adds/misses: 0 for 0.00M
meter element 0 for ui\hud\master rounds is not valid
Cache pack file sounds hits: 0 for 0.00M

Cache pack file sounds adds/misses: 0 for 0.00M
meter element 0 for ui\hud\master plasma is not valid
Cache pack file loc hits: 0 for 0.00M

Cache pack file loc adds/misses: 0 for 0.00M
meter element 1 for ui\hud\master plasma is not valid

WARNING: effect weapons\plasma rifle\effects\plasma rifle lower fire references particle effects\particles\energy\smoke white c generic with an alpha tint of zero, but that particle has nonlinear tinting and will never draw. (You should fix this, shikai.)

meter element 0 for ui\hud\h3 master rounds is not valid

meter element 0 for weapons\dual smgs\master rounds is not valid

overlay element 0 for weapons\m-smg\m-smg is not valid

ERROR h3t\weapons\power_drainer\sounds\pickup: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)

meter element 0 for weapons\battle rifle\master rounds is not valid

the model 'weapons\sniper rifle h3mce\h3mcsniper' and the animation graph 'weapons\sniper rifle\sniper rifle' don't match

the object 'weapons\sniper rifle h3mce\sniper rifle' will not animate

the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group.

the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.

couldn't create new cache file (#5)


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jun 6, 2009 01:05 PM    Msg. 24 of 25       
Quote: --- Original message by: lil_bankhead
ohh snap dennis ganna release those tags and now the people ganna get massive error and ganna blame me :( man idk how to fix it now but anyway you fuy are wrong anyway

Couldn't read map file './toolbeta.map'
### FAILED TO BUILD CACHE FILE.


Cache pack file bitmaps hits: 0 for 0.00M
meter element 0 for h3t\hud\interfaces\character\h3 master rounds is not valid

Cache pack file bitmaps adds/misses: 0 for 0.00M
meter element 0 for ui\hud\master rounds is not valid
Cache pack file sounds hits: 0 for 0.00M

Cache pack file sounds adds/misses: 0 for 0.00M
meter element 0 for ui\hud\master plasma is not valid
Cache pack file loc hits: 0 for 0.00M

Cache pack file loc adds/misses: 0 for 0.00M
meter element 1 for ui\hud\master plasma is not valid

WARNING: effect weapons\plasma rifle\effects\plasma rifle lower fire references particle effects\particles\energy\smoke white c generic with an alpha tint of zero, but that particle has nonlinear tinting and will never draw. (You should fix this, shikai.)

meter element 0 for ui\hud\h3 master rounds is not valid

meter element 0 for weapons\dual smgs\master rounds is not valid

overlay element 0 for weapons\m-smg\m-smg is not valid

ERROR h3t\weapons\power_drainer\sounds\pickup: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
Go into the .sound tag and change the type to "mono"

meter element 0 for weapons\battle rifle\master rounds is not valid

the model 'weapons\sniper rifle h3mce\h3mcsniper' and the animation graph 'weapons\sniper rifle\sniper rifle' don't match

the object 'weapons\sniper rifle h3mce\sniper rifle' will not animate
weapons don't need animation graphs, just FP animation graphs.

the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group.

the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.

couldn't create new cache file (#5)

Edited by UnevenElefant5 on Jun 6, 2009 at 01:06 PM
Edited by UnevenElefant5 on Jun 6, 2009 at 01:06 PM


lil_bankhead
Joined: Dec 12, 2008

What you look'n at huh? I'll bit ya!


Posted: Jun 7, 2009 01:25 PM    Msg. 25 of 25       
Quote: --- Original message by: UnevenElefant5

Quote: --- Original message by: lil_bankhead
ohh snap dennis ganna release those tags and now the people ganna get massive error and ganna blame me :( man idk how to fix it now but anyway you fuy are wrong anyway

Couldn't read map file './toolbeta.map'
### FAILED TO BUILD CACHE FILE.


Cache pack file bitmaps hits: 0 for 0.00M
meter element 0 for h3t\hud\interfaces\character\h3 master rounds is not valid

Cache pack file bitmaps adds/misses: 0 for 0.00M
meter element 0 for ui\hud\master rounds is not valid
Cache pack file sounds hits: 0 for 0.00M

Cache pack file sounds adds/misses: 0 for 0.00M
meter element 0 for ui\hud\master plasma is not valid
Cache pack file loc hits: 0 for 0.00M

Cache pack file loc adds/misses: 0 for 0.00M
meter element 1 for ui\hud\master plasma is not valid

WARNING: effect weapons\plasma rifle\effects\plasma rifle lower fire references particle effects\particles\energy\smoke white c generic with an alpha tint of zero, but that particle has nonlinear tinting and will never draw. (You should fix this, shikai.)

meter element 0 for ui\hud\h3 master rounds is not valid

meter element 0 for weapons\dual smgs\master rounds is not valid

overlay element 0 for weapons\m-smg\m-smg is not valid

ERROR h3t\weapons\power_drainer\sounds\pickup: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
Go into the .sound tag and change the type to "mono"

meter element 0 for weapons\battle rifle\master rounds is not valid

the model 'weapons\sniper rifle h3mce\h3mcsniper' and the animation graph 'weapons\sniper rifle\sniper rifle' don't match

the object 'weapons\sniper rifle h3mce\sniper rifle' will not animate
weapons don't need animation graphs, just FP animation graphs.

the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group.

the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.

couldn't create new cache file (#5)

Edited by UnevenElefant5 on Jun 6, 2009 at 01:06 PM
Edited by UnevenElefant5 on Jun 6, 2009 at 01:06 PM

Couldn't read map file './toolbeta.map'

meter element 0 for ui\hud\master rounds is not valid

ERROR h3t\weapons\power_drainer\sounds\pickup: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)

meter element 0 for ui\hud\master plasma is not valid

meter element 1 for ui\hud\master plasma is not valid

### FAILED TO BUILD CACHE FILE.
crosshair item 0 for weapons\spiker\spiker references an invalid sequence

WARNING: effect weapons\plasma rifle\effects\plasma rifle lower fire references particle effects\particles\energy\smoke white c generic with an alpha tint of zero, but that particle has nonlinear tinting and will never draw. (You should fix this, shikai.)


Cache pack file bitmaps hits: 0 for 0.00M
meter element 0 for h3t\hud\interfaces\character\h3 master rounds is not valid
Cache pack file bitmaps adds/misses: 0 for 0.00M

Cache pack file sounds hits: 0 for 0.00M
the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group.
Cache pack file sounds adds/misses: 0 for 0.00M

Cache pack file loc hits: 0 for 0.00M
the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.
Cache pack file loc adds/misses: 0 for 0.00M

couldn't create new cache file (#5)


Edited by lil_bankhead on Jun 7, 2009 at 06:34 PM

 

 
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