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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »very odd problem, please help me

Author Topic: very odd problem, please help me (9 messages, Page 1 of 1)
Moderators: Dennis

viperfast1992
Joined: Jan 20, 2009

(DTS) Death Through the Shadows


Posted: May 28, 2009 11:31 AM    Msg. 1 of 9       
ok i am making a map. i scripted in hidden vehicles. one of the vehicles respawns where i dont have a spawn point for it. here is what is odd. it spawns on top of the vehicles on the other base. here is what is odder. when i delete the vehicles it spawns on top of, it goes and spawns on top of other vehicles in the base. when i replace the others and delete the ones it spawned on that time. it goes to a different vehicle to spawn on. y is it doing that. how do i fix it.


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: May 28, 2009 01:05 PM    Msg. 2 of 9       
If your scripting vehicles to spawn, wouldn't it just be easier to make a spawn point for that vehicle, then name it? So you could do object_create_anew


viperfast1992
Joined: Jan 20, 2009

(DTS) Death Through the Shadows


Posted: May 28, 2009 02:07 PM    Msg. 3 of 9       
i made it so it spawns when they walk into a trigger volume then it spawns. but after 30 seconds it moves to another location instead of staying where it is


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: May 28, 2009 02:56 PM    Msg. 4 of 9       
It's because of vehicle respawn. It respawns at the first vehicle spawn.


viperfast1992
Joined: Jan 20, 2009

(DTS) Death Through the Shadows


Posted: May 28, 2009 03:41 PM    Msg. 5 of 9       
so how do i stop it from respawning


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: May 30, 2009 07:03 AM    Msg. 6 of 9       
Quote: --- Original message by: viperfast1992
so how do i stop it from respawning

you don't put a vehicle at the first spawn, and make a script which destroys the vehicle if it goes in a trigger volume which is around the spawn point.

(script continuous destroyvehicle
(if (= (volume_test_object [trigger volume name] [vehicle name]) true)
(object_destroy [vehicle name])
)
)


Edited by Koo294 on May 30, 2009 at 07:08 AM


viperfast1992
Joined: Jan 20, 2009

(DTS) Death Through the Shadows


Posted: May 30, 2009 05:00 PM    Msg. 7 of 9       
wow, thats so simple i cant believe i didnt think of it. well my map has been put on hold. now i cant get it to load. my debug is wierd.
05.30.09 16:59:43 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
05.30.09 16:59:44 Increasing sound decompression buffer size to 1048576 bytes
05.30.09 16:59:46 local player 0, weapon (0x0), deleted unexpectedly
05.30.09 16:59:46 EAX: 0x0012CFA8
05.30.09 16:59:46 EBX: 0x0DF65F01
05.30.09 16:59:46 ECX: 0x0012C0B0
05.30.09 16:59:46 EDX: 0x0DF65FF8
05.30.09 16:59:46 EDI: 0x0012BC70
05.30.09 16:59:46 ESI: 0x00000000
05.30.09 16:59:46 EBP: 0x0012BB48
05.30.09 16:59:46 ESP: 0x0012BB38
05.30.09 16:59:46 EIP: 0x77AA5E74, C3 8D A4 24 ?????
05.30.09 16:59:46 EXCEPTION halt in \halopc\haloce\source\physics\physics.c,#390:

lol any idea what this means


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: May 30, 2009 05:06 PM    Msg. 8 of 9       
your physics tag doesn't agree with your vehicle I think. That or your physics tag is corrupt.


viperfast1992
Joined: Jan 20, 2009

(DTS) Death Through the Shadows


Posted: May 30, 2009 10:13 PM    Msg. 9 of 9       
ok i uninstalled hek and reinstalled it. how do i extract my scenario using hek without screwing it up again. or how do i fix the physics tag if i do mess it up again
Edited by viperfast1992 on May 30, 2009 at 10:13 PM

 

 
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