
viperfast1992
Joined: Jan 20, 2009
(DTS) Death Through the Shadows
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Posted: May 28, 2009 11:31 AM
Msg. 1 of 9
ok i am making a map. i scripted in hidden vehicles. one of the vehicles respawns where i dont have a spawn point for it. here is what is odd. it spawns on top of the vehicles on the other base. here is what is odder. when i delete the vehicles it spawns on top of, it goes and spawns on top of other vehicles in the base. when i replace the others and delete the ones it spawned on that time. it goes to a different vehicle to spawn on. y is it doing that. how do i fix it.
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chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
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Posted: May 28, 2009 01:05 PM
Msg. 2 of 9
If your scripting vehicles to spawn, wouldn't it just be easier to make a spawn point for that vehicle, then name it? So you could do object_create_anew
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viperfast1992
Joined: Jan 20, 2009
(DTS) Death Through the Shadows
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Posted: May 28, 2009 02:07 PM
Msg. 3 of 9
i made it so it spawns when they walk into a trigger volume then it spawns. but after 30 seconds it moves to another location instead of staying where it is
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chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
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Posted: May 28, 2009 02:56 PM
Msg. 4 of 9
It's because of vehicle respawn. It respawns at the first vehicle spawn.
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viperfast1992
Joined: Jan 20, 2009
(DTS) Death Through the Shadows
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Posted: May 28, 2009 03:41 PM
Msg. 5 of 9
so how do i stop it from respawning
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: May 30, 2009 07:03 AM
Msg. 6 of 9
Quote: --- Original message by: viperfast1992 so how do i stop it from respawning you don't put a vehicle at the first spawn, and make a script which destroys the vehicle if it goes in a trigger volume which is around the spawn point. (script continuous destroyvehicle (if (= (volume_test_object [trigger volume name] [vehicle name]) true) (object_destroy [vehicle name]) ) ) Edited by Koo294 on May 30, 2009 at 07:08 AM
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viperfast1992
Joined: Jan 20, 2009
(DTS) Death Through the Shadows
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Posted: May 30, 2009 05:00 PM
Msg. 7 of 9
wow, thats so simple i cant believe i didnt think of it. well my map has been put on hold. now i cant get it to load. my debug is wierd. 05.30.09 16:59:43 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 05.30.09 16:59:44 Increasing sound decompression buffer size to 1048576 bytes 05.30.09 16:59:46 local player 0, weapon (0x0), deleted unexpectedly 05.30.09 16:59:46 EAX: 0x0012CFA8 05.30.09 16:59:46 EBX: 0x0DF65F01 05.30.09 16:59:46 ECX: 0x0012C0B0 05.30.09 16:59:46 EDX: 0x0DF65FF8 05.30.09 16:59:46 EDI: 0x0012BC70 05.30.09 16:59:46 ESI: 0x00000000 05.30.09 16:59:46 EBP: 0x0012BB48 05.30.09 16:59:46 ESP: 0x0012BB38 05.30.09 16:59:46 EIP: 0x77AA5E74, C3 8D A4 24 ????? 05.30.09 16:59:46 EXCEPTION halt in \halopc\haloce\source\physics\physics.c,#390:
lol any idea what this means
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: May 30, 2009 05:06 PM
Msg. 8 of 9
your physics tag doesn't agree with your vehicle I think. That or your physics tag is corrupt.
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viperfast1992
Joined: Jan 20, 2009
(DTS) Death Through the Shadows
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Posted: May 30, 2009 10:13 PM
Msg. 9 of 9
ok i uninstalled hek and reinstalled it. how do i extract my scenario using hek without screwing it up again. or how do i fix the physics tag if i do mess it up again Edited by viperfast1992 on May 30, 2009 at 10:13 PM
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