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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Sapien crashes oon almost every map, even ones that open get errors

Author Topic: Sapien crashes oon almost every map, even ones that open get errors (8 messages, Page 1 of 1)
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Vlad
Joined: Sep 29, 2008

We're heroes;we always arrive in the nick of time.


Posted: May 26, 2009 12:15 AM    Msg. 1 of 8       
Hi,

I'm sure that this has been asked and answered a few times, but I did a search and did not see what I was looking for.

I've been trying to get a map (outpost_rio_classic) to be ready for a machinima, but Sapien started giving me the following error.

05.25.09 21:00:46 sapien pc 01.00.00.0609 ----------------------------------------------
05.25.09 21:00:46 reference function: _write_to_error_file
05.25.09 21:00:46 reference address: 401b13
05.25.09 21:00:46 Couldn't read map file './sapienbeta.map'
05.25.09 21:00:46 CreateDevice succeeded with refresh rate = 0
05.25.09 21:00:47 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
05.25.09 21:00:47 Increasing sound decompression buffer size to 1048576 bytes
05.25.09 21:00:48 the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group.
05.25.09 21:00:48 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.
05.25.09 21:00:49 EAX: 0x09BE8B38
05.25.09 21:00:49 EBX: 0x00000101
05.25.09 21:00:49 ECX: 0x00000000
05.25.09 21:00:49 EDX: 0x00ADD580
05.25.09 21:00:49 EDI: 0x0013E408
05.25.09 21:00:49 ESI: 0x00000000
05.25.09 21:00:49 EBP: 0x0013E2E0
05.25.09 21:00:49 ESP: 0x0013E2D0
05.25.09 21:00:49 EIP: 0x7C90E514, C3 8D A4 24 ?????
05.25.09 21:00:49 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #-1 is not a valid object_function_block index in [#0,#4)


I ripped/extracted globals.globals, fully extracted *everything* from both CE and PC Blood Gulch, and still, the map I try to open doesn't. I did, however, try other classic maps. Only a few opened, and here's the error report for one that opened (Gephyrophobia):

05.25.09 21:06:00 sapien pc 01.00.00.0609 ----------------------------------------------
05.25.09 21:06:00 reference function: _write_to_error_file
05.25.09 21:06:00 reference address: 401b13
05.25.09 21:06:00 Couldn't read map file './sapienbeta.map'
05.25.09 21:06:00 CreateDevice succeeded with refresh rate = 0
05.25.09 21:06:00 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
05.25.09 21:06:00 Increasing sound decompression buffer size to 1048576 bytes
05.25.09 21:06:02 the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group.
05.25.09 21:06:02 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.
05.25.09 21:06:06 WARNING: 22 clusters in structure_bsp levels\test\gephyrophobia\gephyrophobia have no background sound or sound environment.
05.25.09 21:06:06 local player 0, weapon (0x0), deleted unexpectedly



Since I am still an utter n00b at the whole modding thing, I have not been able to figure this out.

On an unrelated and less important note, how do I change the maneuverability and speed of an air vehicle? Does it have to do with the mass?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: May 26, 2009 12:52 AM    Msg. 2 of 8       
Quote: --- Original message by: Vlad
Hi,

I'm sure that this has been asked and answered a few times, but I did a search and did not see what I was looking for.

I've been trying to get a map (outpost_rio_classic) to be ready for a machinima, but Sapien started giving me the following error.

05.25.09 21:00:46 sapien pc 01.00.00.0609 ----------------------------------------------
05.25.09 21:00:46 reference function: _write_to_error_file
05.25.09 21:00:46 reference address: 401b13
05.25.09 21:00:46 Couldn't read map file './sapienbeta.map'
05.25.09 21:00:46 CreateDevice succeeded with refresh rate = 0
05.25.09 21:00:47 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
05.25.09 21:00:47 Increasing sound decompression buffer size to 1048576 bytes
05.25.09 21:00:48 the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group.
05.25.09 21:00:48 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.
05.25.09 21:00:49 EAX: 0x09BE8B38
05.25.09 21:00:49 EBX: 0x00000101
05.25.09 21:00:49 ECX: 0x00000000
05.25.09 21:00:49 EDX: 0x00ADD580
05.25.09 21:00:49 EDI: 0x0013E408
05.25.09 21:00:49 ESI: 0x00000000
05.25.09 21:00:49 EBP: 0x0013E2E0
05.25.09 21:00:49 ESP: 0x0013E2D0
05.25.09 21:00:49 EIP: 0x7C90E514, C3 8D A4 24 ?????
05.25.09 21:00:49 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #-1 is not a valid object_function_block index in [#0,#4)


Something's corrupted. Delete all vehicles from the scenario using Guerilla. Then attempt opening the scenario.
Quote: --- Original message by: Vlad
I ripped/extracted globals.globals, fully extracted *everything* from both CE and PC Blood Gulch, and still, the map I try to open doesn't. I did, however, try other classic maps. Only a few opened, and here's the error report for one that opened (Gephyrophobia):

05.25.09 21:06:00 sapien pc 01.00.00.0609 ----------------------------------------------
05.25.09 21:06:00 reference function: _write_to_error_file
05.25.09 21:06:00 reference address: 401b13
05.25.09 21:06:00 Couldn't read map file './sapienbeta.map'
05.25.09 21:06:00 CreateDevice succeeded with refresh rate = 0
05.25.09 21:06:00 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
05.25.09 21:06:00 Increasing sound decompression buffer size to 1048576 bytes
05.25.09 21:06:02 the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group.
05.25.09 21:06:02 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.
05.25.09 21:06:06 WARNING: 22 clusters in structure_bsp levels\test\gephyrophobia\gephyrophobia have no background sound or sound environment.
05.25.09 21:06:06 local player 0, weapon (0x0), deleted unexpectedly



Since I am still an utter n00b at the whole modding thing, I have not been able to figure this out.

On an unrelated and less important note, how do I change the maneuverability and speed of an air vehicle? Does it have to do with the mass?

Warnings can be safely ignored.


Vlad
Joined: Sep 29, 2008

We're heroes;we always arrive in the nick of time.


Posted: May 26, 2009 01:09 AM    Msg. 3 of 8       
Is there a way to tell what exactly is corrupted, or will it reveal itself in due time?


Ethereial
Joined: May 19, 2009

O_O


Posted: May 26, 2009 06:14 AM    Msg. 4 of 8       
The only way I know of is to test it in another map.


Vlad
Joined: Sep 29, 2008

We're heroes;we always arrive in the nick of time.


Posted: May 26, 2009 05:16 PM    Msg. 5 of 8       
Anybody know of a weapons rack that works? The one I have gives me this message:


05.26.09 14:09:31 sapien pc 01.00.00.0609 ----------------------------------------------
05.26.09 14:09:31 reference function: _write_to_error_file
05.26.09 14:09:31 reference address: 401b13
05.26.09 14:09:31 Couldn't read map file './sapienbeta.map'
05.26.09 14:09:32 CreateDevice succeeded with refresh rate = 0
05.26.09 14:09:32 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
05.26.09 14:09:32 Increasing sound decompression buffer size to 1048576 bytes
05.26.09 14:09:37 file_open('tags\scenery\base_scenery\tags\base_good\shaders\example_tutorial_metal_floor.shader_environment') error 0x00000003 'The system cannot find the path specified. '
05.26.09 14:09:37 couldn't open shader_environment tag 'example_tutorial_metal_floor.shader_environment'.
05.26.09 14:09:37 failed to load gbxmodel tag 'scenery\weapons_rack_tags\weapons rack tags\rack\rack'
05.26.09 14:09:37 failed to load scenery tag 'scenery\weapons_rack_tags\weapons rack tags\rack\weapons_rack'
05.26.09 14:09:56 failed to load scenario tag 'levels\test\outpost_rio_classic\riosvs'
05.26.09 14:09:56 need to get the following tags:
05.26.09 14:09:56 scenery\base_scenery\tags\base_good\shaders\example_tutorial_metal_floor.shader_environment
05.26.09 14:09:56
05.26.09 14:09:56 game_load() failed.



I remove it from the Scenery Palette, and Sapien opens it with only a message about stencil bitmaps.


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: May 26, 2009 05:48 PM    Msg. 6 of 8       
Your missing some shaders.
It even tells you.
Need to get the fallowing tags:
scenery\base_scenery\tags\base_good\shaders\example_tutorial_metal_floor.shader_environment
Open up the gbxmodel in Guerilla and change fix the red text at the way bottom of it.
For that one, I would just simply change it to look for the shader in the tutorial map folder.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: May 26, 2009 06:32 PM    Msg. 7 of 8       
I believe the one in a10 works. It's located in tags\levels\a10\devices\h_gun_rack. I think, at least. Something similar to that. If it isn't then check the tags\levels\a10\scenery folder.


Vlad
Joined: Sep 29, 2008

We're heroes;we always arrive in the nick of time.


Posted: May 27, 2009 04:22 PM    Msg. 8 of 8       
Quote: --- Original message by: chrisk123999
Your missing some shaders.
It even tells you.
Need to get the fallowing tags:
scenery\base_scenery\tags\base_good\shaders\example_tutorial_metal_floor.shader_environment
Open up the gbxmodel in Guerilla and change fix the red text at the way bottom of it.
For that one, I would just simply change it to look for the shader in the tutorial map folder.


I know it told me, I didn't know how to fix it because I don't have that tag. and I wanted a better weapon rack, not a way to fix the one with above error message- later today, I'm going to try Gamma's suggestion of the ones from A10.

Edit: Gamma, you rock.
Edited by Vlad on Jun 1, 2009 at 08:20 PM

 

 
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