
DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: May 25, 2009 09:04 PM
Msg. 1 of 17
Okay as some of u know I've been working on bitmaps and as a project if u would call it that... I've been working on the hunters beam... I wanted to make it fire in the same effect as H2 or H3.... but Im not sure how to make the projectile move slow like the other halo games?? For Ex: If u gice the projectile a velocity of 10-20 It moves the same but! The beam or it's contrial is barely visible?? Im bot sure how to set it up were it has it's same view as if it were moving 1500 velocity....but moving alot slower Hope u guys understand??? http://www.youtube.com/watch?v=9RM6IwdhYx4]<a href="http://www.youtube.com/watch?v=9RM6IwdhYx4" target="_blank">http://www.youtube.com/watch?v=9RM6IwdhYx4</a> or or http://images3.wikia.nocookie.net/halo/images/6/65/1221306015_800px-1218481302_Huner2.jpgEdited by DarkLord0912 on May 25, 2009 at 09:05 PM
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: May 25, 2009 09:57 PM
Msg. 2 of 17
Really not that hard. They switched the biped from cyborg to hunter.
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: May 25, 2009 10:19 PM
Msg. 3 of 17
UHHHH>>> I was talking about how to make the hunter beam move like halo 2 or 3...what are u talkin about???
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: May 25, 2009 10:20 PM
Msg. 4 of 17
Lmao. Another case where I didn't read what you said. I clicked the link and thought you wanted to know how you played like the hunter. Sorry.
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delta49
Joined: Jan 23, 2007
I don't always make shaders..
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Posted: May 26, 2009 12:04 AM
Msg. 5 of 17
Quote: --- Original message by: Newbkilla Lmao. Another case where I didn't read what you said. I clicked the link and thought you wanted to know how you played like the hunter. Sorry. Even then you were wrong, in the description of the video it says he bump possessed the hunter. /Offtopic
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: May 26, 2009 03:30 AM
Msg. 6 of 17
I think you're talking about point generation rate in the .contrail tag. Set it to around the same speed your projectile is moving, or a bit higher if you want it longer.
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Ethereial
Joined: May 19, 2009
O_O
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Posted: May 26, 2009 07:11 AM
Msg. 7 of 17
Which is why all beam projectiles in H2 and 3 barely aim while firing. Bungie had to disable the right analog for the Spartan Laser while firing since it causes multiple beams to fire. Edited by Ethereial on May 26, 2009 at 07:13 AM
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: May 26, 2009 07:40 AM
Msg. 8 of 17
Okay I will try the point generation... I know it has to do with the contrail tag being setup right... Hey can u disable the analog on halo ce?
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MegaSquirrel
Joined: May 26, 2009
Deal with it nerd
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Posted: May 26, 2009 08:38 AM
Msg. 9 of 17
CMT IS Awesome,Period ...
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electricSquid
Joined: Sep 17, 2008
Get ready for some chocolate pain...
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Posted: May 26, 2009 11:07 AM
Msg. 10 of 17
Quote: --- Original message by: Ethereial
Which is why all beam projectiles in H2 and 3 barely aim while firing. Bungie had to disable the right analog for the Spartan Laser while firing since it causes multiple beams to fire. Edited by Ethereial on May 26, 2009 at 07:13 AM It even still does that; if you pick up a Splazer and spin around while firing it and then look at where the burn marks are after, there will be seperate marks.
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JLtheking
Joined: Mar 4, 2009
imma
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Posted: May 26, 2009 11:10 AM
Msg. 11 of 17
Quote: --- Original message by: MegaSquirrelCMT IS Awesome,Period ... umm... i know you're new but... no trolling
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: May 26, 2009 04:40 PM
Msg. 12 of 17
Quote: --- Original message by: JLthekingQuote: --- Original message by: MegaSquirrelCMT IS Awesome,Period ... umm... i know you're new but... no trolling thats not trolling.
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Ethereial
Joined: May 19, 2009
O_O
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Posted: May 27, 2009 12:09 AM
Msg. 13 of 17
Quote: --- Original message by: electricSquidQuote: --- Original message by: Ethereial
Which is why all beam projectiles in H2 and 3 barely aim while firing. Bungie had to disable the right analog for the Spartan Laser while firing since it causes multiple beams to fire. Edited by Ethereial on May 26, 2009 at 07:13 AM It even still does that; if you pick up a Splazer and spin around while firing it and then look at where the burn marks are after, there will be seperate marks. In the H3 beta. I just said Bungie disabled the right analog, how can you spin? Ed: Also, CMT's beam projectile is actually either flat or crossed. Halo 3's Spartan Laser's beam is actually like a cross - try looking at halopedia for that one. http://halo.wikia.com/wiki/Weapon/Anti-Vehicle_Model_6_Grindell/Galilean_Nonlinear_Rifle Edited by Ethereial on May 27, 2009 at 12:15 AM
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: May 27, 2009 12:15 AM
Msg. 14 of 17
Quote: --- Original message by: EthereialQuote: --- Original message by: electricSquidQuote: --- Original message by: Ethereial
Which is why all beam projectiles in H2 and 3 barely aim while firing. Bungie had to disable the right analog for the Spartan Laser while firing since it causes multiple beams to fire. Edited by Ethereial on May 26, 2009 at 07:13 AM It even still does that; if you pick up a Splazer and spin around while firing it and then look at where the burn marks are after, there will be seperate marks. In the H3 beta. I just said Bungie disabled the right analog, how can you spin? In regular h3 it does that.
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: May 27, 2009 12:19 AM
Msg. 15 of 17
what the hell are you talking about. right analog WHAT? the spartan laser does fire 4 different lasers. i dont know what YOURE talking about but in my halo 3, there is no disabling of a right analog. even in the beta you could see separate beams, even more so than in the retail version. by right analog i can only assume you mean the right thumbstick
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Ethereial
Joined: May 19, 2009
O_O
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Posted: May 27, 2009 12:20 AM
Msg. 16 of 17
Quote: --- Original message by: UnevenElefant5Quote: --- Original message by: EthereialQuote: --- Original message by: electricSquidQuote: --- Original message by: Ethereial
Which is why all beam projectiles in H2 and 3 barely aim while firing. Bungie had to disable the right analog for the Spartan Laser while firing since it causes multiple beams to fire. Edited by Ethereial on May 26, 2009 at 07:13 AM It even still does that; if you pick up a Splazer and spin around while firing it and then look at where the burn marks are after, there will be seperate marks. In the H3 beta. I just said Bungie disabled the right analog, how can you spin? In regular h3 it does that. Quote: ...Bungie had to disable aiming with the right analog stick in order to prevent this... Lies. But that was listed months ago. Not lies. But the burn marks are consecutive, right?* Let's just say that we need a better game engne. Last edit: Did you try the Sentinel's weapon tags? *Cancel that idea.Edited by Ethereial on May 27, 2009 at 12:21 AMEdited by Ethereial on May 27, 2009 at 12:22 AMEdited by Ethereial on May 27, 2009 at 02:50 AM
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: May 27, 2009 03:14 AM
Msg. 17 of 17
yes I've noticed that bungies and cmt fire individal projectiles but alot of them really really close together so if the beam is pointed straight it looks like a continuous beam but if u move it or spin it's abunch of indidvidual projetiles in a straight line....
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