
Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: May 25, 2009 11:14 AM
Msg. 1 of 13
What do I put in the [navpoint] parameter of an activate_navpoint command?
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PVT Jenkins
Joined: Feb 23, 2009
Advance!!!!!
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Posted: May 25, 2009 11:15 AM
Msg. 2 of 13
Well you can look in your dictionary located in your halo custom edition root directory it should be in there Setting\Script_Dictionary\Scripts.
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: May 25, 2009 11:18 AM
Msg. 3 of 13
What?
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PVT Jenkins
Joined: Feb 23, 2009
Advance!!!!!
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Posted: May 25, 2009 11:19 AM
Msg. 4 of 13
It's a script dictionary located there.
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: May 25, 2009 11:20 AM
Msg. 5 of 13
In any case that wouldn't help me...
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: May 25, 2009 11:21 AM
Msg. 6 of 13
PVT Jenkins, please don't post if you don't know what you're talking about.
@ Headhunter:
For the activate navpoint command, [navpoint] designates the type of navpoint that appears. Default is the blue arrow. Default_red is the red arrow. There's also quite a few more. P0lar bear's tutorial has a list of them.
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: May 25, 2009 11:23 AM
Msg. 7 of 13
polar bears single player tut?
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PVT Jenkins
Joined: Feb 23, 2009
Advance!!!!!
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Posted: May 25, 2009 11:24 AM
Msg. 8 of 13
Something like this nav points right (activate_nav_point_flag )
activates a nav point type attached to (local) player anchored to a flag with a vertical offset . If the player is not local to the machine, this will fail
(activate_nav_point_object )
activates a nav point type attached to (local) player anchored to an object with a vertical offset . If the player is not local to the machine, this will fail
(activate_team_nav_point_flag )
activates a nav point type attached to a team anchored to a flag with a vertical offset . If the player is not local to the machine, this will fail
(activate_team_nav_point_object )
activates a nav point type attached to a team anchored to an object with a vertical offset . If the player is not local to the machine, this will fail
(deactivate_nav_point_flag )
deactivates a nav point type attached to a player anchored to a flag
(deactivate_nav_point_object )
deactivates a nav point type attached to a player anchored to an object
(deactivate_team_nav_point_flag )
deactivates a nav point type attached to a team anchored to a flag
(deactivate_team_nav_point_object )
deactivates a nav point type attached to a team anchored to an object
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: May 25, 2009 11:24 AM
Msg. 9 of 13
Quote: --- Original message by: PVT Jenkins Well you can look in your dictionary located in your halo custom edition root directory it should be in there Setting\Script_Dictionary\Scripts. stfu kthnxbai. Quote: --- Original message by: PVT Jenkins Something like this nav points right (activate_nav_point_flag )
activates a nav point type attached to (local) player anchored to a flag with a vertical offset . If the player is not local to the machine, this will fail
(activate_nav_point_object )
activates a nav point type attached to (local) player anchored to an object with a vertical offset . If the player is not local to the machine, this will fail
(activate_team_nav_point_flag )
activates a nav point type attached to a team anchored to a flag with a vertical offset . If the player is not local to the machine, this will fail
(activate_team_nav_point_object )
activates a nav point type attached to a team anchored to an object with a vertical offset . If the player is not local to the machine, this will fail
(deactivate_nav_point_flag )
deactivates a nav point type attached to a player anchored to a flag
(deactivate_nav_point_object )
deactivates a nav point type attached to a player anchored to an object
(deactivate_team_nav_point_flag )
deactivates a nav point type attached to a team anchored to a flag
(deactivate_team_nav_point_object )
deactivates a nav point type attached to a team anchored to an object obviously that's what those commands do. If you're just gonna copyanpaste from the scripting bible then don't bother. Edited by UnevenElefant5 on May 25, 2009 at 11:25 AM
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: May 25, 2009 11:55 AM
Msg. 10 of 13
so how do I refer to the player in a [unit] type of situation?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: May 25, 2009 12:01 PM
Msg. 11 of 13
To refer to the player, you would put: (unit (list_get (players) 0))
in place of [UNIT]
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PVT Jenkins
Joined: Feb 23, 2009
Advance!!!!!
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Posted: May 25, 2009 12:08 PM
Msg. 12 of 13
Quote: --- Original message by: UnevenElefant5Quote: --- Original message by: PVT Jenkins Well you can look in your dictionary located in your halo custom edition root directory it should be in there Setting\Script_Dictionary\Scripts. stfu kthnxbai. Quote: --- Original message by: PVT Jenkins Something like this nav points right (activate_nav_point_flag )
activates a nav point type attached to (local) player anchored to a flag with a vertical offset . If the player is not local to the machine, this will fail
(activate_nav_point_object )
activates a nav point type attached to (local) player anchored to an object with a vertical offset . If the player is not local to the machine, this will fail
(activate_team_nav_point_flag )
activates a nav point type attached to a team anchored to a flag with a vertical offset . If the player is not local to the machine, this will fail
(activate_team_nav_point_object )
activates a nav point type attached to a team anchored to an object with a vertical offset . If the player is not local to the machine, this will fail
(deactivate_nav_point_flag )
deactivates a nav point type attached to a player anchored to a flag
(deactivate_nav_point_object )
deactivates a nav point type attached to a player anchored to an object
(deactivate_team_nav_point_flag )
deactivates a nav point type attached to a team anchored to a flag
(deactivate_team_nav_point_object )
deactivates a nav point type attached to a team anchored to an object obviously that's what those commands do. If you're just gonna copyanpaste from the scripting bible then don't bother. Edited by UnevenElefant5 on May 25, 2009 at 11:25 AM Not the scripting bible my own resource.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: May 25, 2009 12:20 PM
Msg. 13 of 13
Quote: --- Original message by: PVT JenkinsQuote: --- Original message by: UnevenElefant5 [huge quote] Not the scripting bible my own resource. It didn't help one bit. Please don't post if you don't know what we're talking about.
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