A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »degenerate tri's

Author Topic: degenerate tri's (4 messages, Page 1 of 1)
Moderators: Dennis

UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: May 23, 2009 10:27 AM    Msg. 1 of 4       
I tried lightmapping this one level, and it said:
radiosity error: degenerate triangle [or triangle with bad uvs] (see blue in error geometry)
Which is normal, so I went to the error geometry and it wasn't there.
Wtf.
E: please help me fast
Edited by UnevenElefant5 on May 23, 2009 at 10:28 AM


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: May 23, 2009 10:28 AM    Msg. 2 of 4       
try it again


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: May 23, 2009 10:30 AM    Msg. 3 of 4       
I did


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: May 23, 2009 02:06 PM    Msg. 4 of 4       
Its in debug.wrl, not [mapname].wrl.

 

 
Previous Older Thread    Next newer Thread







Time: Fri January 20, 2023 12:45 PM 125 ms.
A Halo Maps Website