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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Lemme get this straight...

Author Topic: Lemme get this straight... (4 messages, Page 1 of 1)
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UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: May 16, 2009 02:08 PM    Msg. 1 of 4       
I heard you can just link your frame gun to frame bone 24 and then constrain it to frame right wrist. Is that true? And if it is, can I re-constrain it without getting this message?
Quote: Not all the animations were using the same graph. Ask Jason to push you around in a wheelchair if you need it.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: May 16, 2009 03:39 PM    Msg. 2 of 4       
That doesn't help. That's the tutorial I used to learn FP animation, and it's how I've been doing my animations already. I heard Donut say to link frame gun to frame bone 24 and then constrain it to frame right wrist (or the other way around)
Basically, I'm wondering if re-constraining will give me that above error message.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: May 16, 2009 06:58 PM    Msg. 3 of 4       
lol did you hear that from me? ill see if i can get icee to post too, since he uses this method, but look up a tutorial on keyframe based constraints. its amazing what you can do. you can constrain bones so they cannot bend more than a certain amount and cannot move without another bone moving.

you can constrain a model of the human skeletal system so it moves exactly like a real one (for example the leg cannot bend over the kneecap)


ICEE
Joined: Mar 1, 2007

Hark!


Posted: May 16, 2009 07:08 PM    Msg. 4 of 4       
when i animate i link frame gun to frame bone 24, and then constrain both wrist controllers to frame gun. Sometimes though, it is appropriate to constrain them to a different node.

 

 
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