
UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: May 16, 2009 02:08 PM
Msg. 1 of 4
I heard you can just link your frame gun to frame bone 24 and then constrain it to frame right wrist. Is that true? And if it is, can I re-constrain it without getting this message? Quote: Not all the animations were using the same graph. Ask Jason to push you around in a wheelchair if you need it.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: May 16, 2009 03:39 PM
Msg. 2 of 4
That doesn't help. That's the tutorial I used to learn FP animation, and it's how I've been doing my animations already. I heard Donut say to link frame gun to frame bone 24 and then constrain it to frame right wrist (or the other way around) Basically, I'm wondering if re-constraining will give me that above error message.
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: May 16, 2009 06:58 PM
Msg. 3 of 4
lol did you hear that from me? ill see if i can get icee to post too, since he uses this method, but look up a tutorial on keyframe based constraints. its amazing what you can do. you can constrain bones so they cannot bend more than a certain amount and cannot move without another bone moving.
you can constrain a model of the human skeletal system so it moves exactly like a real one (for example the leg cannot bend over the kneecap)
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: May 16, 2009 07:08 PM
Msg. 4 of 4
when i animate i link frame gun to frame bone 24, and then constrain both wrist controllers to frame gun. Sometimes though, it is appropriate to constrain them to a different node.
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