
Ninjadude
Joined: Jun 22, 2008
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Posted: May 8, 2009 09:45 AM
Msg. 1 of 12
Nice background and, is that a vehicle?
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: May 8, 2009 09:56 AM
Msg. 2 of 12
Is that an ingame or Max render?
I like the ground textures and the way you shaped the hills. As for the strange untextured thing in the snow, is it a human ship? If so, good work on the design, texture ti properly please. =P
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: May 8, 2009 04:49 PM
Msg. 3 of 12
also, post individual pictures of each render so we can look each over in due time, instantly comparing them to each other.
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pakar45
Joined: Sep 21, 2008
Hi
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Posted: May 8, 2009 05:09 PM
Msg. 4 of 12
Quote: --- Original message by: commanderfarvelSEXINESS! MAOR!!!  Good job I guess... don't like the textures and the ship needs more detail. Edited by pakar45 on May 8, 2009 at 05:12 PM
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: May 8, 2009 06:26 PM
Msg. 5 of 12
Quote: --- Original message by: commanderfarvel
well, i had the help of friends and family. my bro made the ship in Sketch up, and i stole it... Shhhhh.... the wall is based off the appearance of arbys armor the bridge WAAAAAAY of in the back is the one from aotcr Edited by commanderfarvel on May 8, 2009 at 05:14 PM Edited by commanderfarvel on May 8, 2009 at 05:14 PM K, so what did you actually make? Lets see. Stole a family members model, used Halo's own bridge, used a height map(Requires almost no skill for what you did). The only thing you did make was a wall based of the arb's chest plating. That doesn't make any sense at all dude. If you are using a forerunner bridge, then you make a forerunner wall. The chest plating is covenant, and secondly, forerunner textures on a covenant model are horrendous. Thirdly, your textures suck. You don't know how to uwv map the place. It is so stretched it looks pixalated almost. As for the ship, I don't like it either. And never use someone else's model from sketchup. Requires more work the export it and fix all the errors than to make it yourself. You got a long ways to go before you can classify that as "Sexy".
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Sabre
Joined: Dec 10, 2008
I joined RB in protecting Donut's avatar.
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Posted: May 9, 2009 09:04 AM
Msg. 6 of 12
Quote: --- Original message by: NewbkillaQuote: --- Original message by: commanderfarvel
well, i had the help of friends and family. my bro made the ship in Sketch up, and i stole it... Shhhhh.... the wall is based off the appearance of arbys armor the bridge WAAAAAAY of in the back is the one from aotcr Edited by commanderfarvel on May 8, 2009 at 05:14 PM Edited by commanderfarvel on May 8, 2009 at 05:14 PM K, so what did you actually make? Lets see. Stole a family members model, used Halo's own bridge, used a height map(Requires almost no skill for what you did). The only thing you did make was a wall based of the arb's chest plating. That doesn't make any sense at all dude. If you are using a forerunner bridge, then you make a forerunner wall. The chest plating is covenant, and secondly, forerunner textures on a covenant model are horrendous. Thirdly, your textures suck. You don't know how to uwv map the place. It is so stretched it looks pixalated almost. As for the ship, I don't like it either. And never use someone else's model from sketchup. Requires more work the export it and fix all the errors than to make it yourself. You got a long ways to go before you can classify that as "Sexy". I like this guy, I really do.
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SiMuLaCrUm
Joined: Oct 25, 2006
too digital
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Posted: May 9, 2009 11:30 AM
Msg. 7 of 12
Looks really good. Maybe this will be a coldsnap killer...
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: May 10, 2009 12:14 AM
Msg. 8 of 12
Wow. That looks amazing. I think the icy lake (is that what it is?) was a nice touch. Wall thing needs more detail, but otherwise its ok.
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: May 10, 2009 01:07 PM
Msg. 9 of 12
Quote: --- Original message by: commanderfarvelQuote: --- Original message by: Polamee Wow. That looks amazing. I think the icy lake (is that what it is?) was a nice touch. Wall thing needs more detail, but otherwise its ok. yes, that is a lake. hwat should i do for bases? a floating UNSC ship, and a huge Forerunner interior
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Ninjadude
Joined: Jun 22, 2008
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Posted: May 10, 2009 03:04 PM
Msg. 10 of 12
Ice Lakes are very difficult to drive warthogs on, so their should be little islands on it.
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FlyAwayNow
Joined: May 10, 2009
Triage at Dawn
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Posted: May 10, 2009 03:42 PM
Msg. 11 of 12
Or you could just get a ghost.
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: May 10, 2009 03:50 PM
Msg. 12 of 12
or you could mod the global vehicle material effects :O
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