
yukonmuffin
Joined: May 10, 2007
Breakn' Stuff to look tough.
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Posted: May 6, 2009 08:20 PM
Msg. 1 of 4
I need to do one of the following:
1.figure out a way to make it so you don't spawn when the game starts, but after you watch the cinimatic you spawn
or
2. have the player spawned but hidden so when the cinimatic stops he becomes visible and you play the game.
The cinimatic starts at the beggining of the game: you drive in on a warthog (i used bipeds and ai) then you get out of the vehical, have a liitle conversation with the other marines then the game starts.
Help is greatly apreciated, thank you.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: May 6, 2009 09:25 PM
Msg. 2 of 4
Use teleporting. Teleport him out of the way, and teleport him back when the cutscene is over. (object_teleport [object] [flag])
If you want to teleport the player, use (list_get (players) 0) So if my flag was "tele", I would use: (object_teleport (list_get (players) 0) tele)
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yukonmuffin
Joined: May 10, 2007
Breakn' Stuff to look tough.
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Posted: May 7, 2009 10:57 PM
Msg. 3 of 4
good idea, is that what they did in the campaing? anyways, thank you.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: May 7, 2009 10:57 PM
Msg. 4 of 4
Yea, and they used special cinematic bipeds for cutscenes.
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