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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »BSP doesn't like tool.

Author Topic: BSP doesn't like tool. (4 messages, Page 1 of 1)
Moderators: Dennis

NapalM
Joined: Jul 8, 2007

keke


Posted: May 3, 2009 10:57 AM    Msg. 1 of 4       
Well, I had a few degens and I fixed them, then I got some open edges and fixed them. Now, damn tool just doesn't feel like structuring my map.

Couldn't read map file './toolbeta.map'
building intermediate geometry...
building collision geometry...
reducing collision geometry...
building collision bsp...
reducing collision bsp...
verifying collision geometry...
verifying collision bsp...
building portals...
building render geometry...
### The model shader material # cannot be
### The model shader material # cannot be
building subclusters...
some shaders were of inappropriate types.


The scenario structure isn't exporting.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: May 3, 2009 04:44 PM    Msg. 2 of 4       
You are using shader_model instead of shader_environment?


Greenfuzz
Joined: Nov 18, 2008

PM me if you have CoD MW for Wii


Posted: May 3, 2009 08:10 PM    Msg. 3 of 4       
I think he isnt naming his shaders. Thats my guess.


NapalM
Joined: Jul 8, 2007

keke


Posted: May 4, 2009 07:47 PM    Msg. 4 of 4       
Quote: --- Original message by: Maniac1000
You are using shader_model instead of shader_environment?

/facepalm@self
You maek me lol when skys are gray.

 

 
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