
cybykillers
Joined: Feb 12, 2009
Tanky likes to eat babies for lunch >:)
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Posted: May 2, 2009 11:48 AM
Msg. 1 of 9
i have a bunch of h2 weapon tags and i want to let my ai wield them. i can change some weapons like a brute shot and a brute plasma rifle for a brute(and for some reason, the brute shot doesnt have any ammo left in it. i dont know why. if anyone can tell me how to fix this) but when i try to give my elites beam rifles or covy carbines, they dont wield it but instead wield plasma rifles instead. and for marines, they cannot hold smg.(some dudes told me they weren;t ment to wield them so they cant and they just wield assault rifle when i spawn them. i can make them wield battle rifle though. can anyone help me with inserting ammo into my brute shot and how to make some AI wield some weapons. i know i have to change the weapon in the actor varient tag but it works for some and doesnt work for others. Help!
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: May 2, 2009 11:55 AM
Msg. 2 of 9
It's because the marines aren't animated to hold those weapons. You have 3 courses of action. 1) Animate them 2) Change the labels for the weapons to something the marines / elites can hold. So for the covenant carbine, change the label to pr, and the elites can hold it. For the SMG, change it to ar. Do the same with everything you want them to hold. 3) Quote: --- Original message by: Me KS
Open the marine biped's animation tag. Right at the top is a heading labeled "Units". These are animation modes, e.g. "stand", "crouch", "alert", "W-driver", etc. for the biped. To start, pick the "stand" unit. This is for when he's in standing in combat (that includes running), which is most of the time.
Scroll down to "Weapons", and select "rifle". These aren't the individual weapons so much as a group of animations corresponding to whenever the marine is holding any of the weapons in "Weapon Types" under "Weapons".
Then, under "Weapon Types", you should see all of the weapon labels in the drop-down list for the "rifle" animations. Select "ar", and then hit the "duplicate" button on the right. Then, you can change whichever one of the "ar"s. Doesn't matter which. Change the "label" to the label of the rocket launcher, "rl", and the marine now can use the rocket launcher with the same animations as the AR. So far though, he's stuck standing in combat with just that unit edited...
Now repeat all the steps above for the Units "crouch", "alert", "flee", "flaming". Now, the marine can use the rocket launcher in any stance... on foot.
If you really want the marine to use it in all passenger seats, you're also going to have to repeat these steps for each Unit that's a passenger seat of some vehicle. "W-passenger", all the "P-rider"s, all the "scorpion"s, any Unit where the marine can hold a weapon. You can check if he's supposed to hold a weapon by looking under "Weapon Types" to see if there are any labels there. If there aren't, that Unit's not for holding weapons and you don't have to worry about it.
Really though, it takes less time than you think. All you're doing is hitting "duplicate" and changing "label" a few times.
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: May 2, 2009 11:56 AM
Msg. 3 of 9
you have to have the weapons in their .model_animations tag. or change their label like gamma said. Edited by Koo294 on May 2, 2009 at 11:56 AM
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PVT Jenkins
Joined: Feb 23, 2009
Advance!!!!!
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Posted: May 2, 2009 12:26 PM
Msg. 4 of 9
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cybykillers
Joined: Feb 12, 2009
Tanky likes to eat babies for lunch >:)
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Posted: May 2, 2009 10:04 PM
Msg. 5 of 9
oh ok thanks but i cant think of any animations that will make the smg look like, you know when i melee, i dont want the smg to look gay when it melees. does anyone know any animations that will make it look slightly more smgish
E: but if i want the covy carbine to have ar animations but the elite doesnt already have ar animations what do i do? give it a plasma rifle or needler animation?? how do i give it assault rifle animation?? PS: i can use pr animations for smg but i dont know if it will work cause plasma rifle doesnt reload
Edited by cybykillers on May 2, 2009 at 10:12 PM
E2: i got the elites to hold carbines but they are just standing there. why? they dont shoot or move Edited by cybykillers on May 2, 2009 at 10:24 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: May 2, 2009 10:21 PM
Msg. 6 of 9
These are problems with using existing animations. If you want a more perfect one, I suggest that you animate it. I can't help you there though.
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cybykillers
Joined: Feb 12, 2009
Tanky likes to eat babies for lunch >:)
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Posted: May 2, 2009 11:20 PM
Msg. 7 of 9
what im asking is that the elites dont have ar animations so i cant give my carbine assault rifle animations. and plus for some reason, the elites just stand straight when using them. they dont even shoot or even move. and i want to ask where do i get marine animations? i cant find them anywhere for some reason Edited by cybykillers on May 2, 2009 at 11:26 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: May 3, 2009 12:07 PM
Msg. 8 of 9
tags\characters\marine\marine.model_animations
Also, @ your problem. There's nothing you can do, unless you re-animate the character to hold the carbine.
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cybykillers
Joined: Feb 12, 2009
Tanky likes to eat babies for lunch >:)
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Posted: May 3, 2009 09:08 PM
Msg. 9 of 9
kk. and i dont have marine animations so i'll just try extracting from campaign maps. and i guess i'll TRY to learn how to animate. the real pain is the list of controls and the 700Mb sized 3ds max
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