
sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
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Posted: May 4, 2009 10:05 PM
Msg. 36 of 69
Quote: --- Original message by: roosterMAP Turns out it is gonna go in SPV2!!! OMFG! :D :D :D :D :D
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Disaster
Joined: Dec 16, 2007
ROCKS
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Posted: May 4, 2009 10:06 PM
Msg. 37 of 69
Something about the armor I don't like. Its missing something.
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roosterMAP
Joined: Nov 14, 2008
I am here to enhance you gaming experience
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Posted: May 5, 2009 01:04 AM
Msg. 38 of 69
Well, consider this. Since CMT is already using custom Brutes, custom Elites, custom Hunters, and custom Grunts... pull your own conclusions.
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: May 5, 2009 03:22 AM
Msg. 39 of 69
Quote: --- Original message by: Disaster Something about the armor I don't like. Its missing something. I agree, it seems kind of bland compared to the rest of the skin. Love the detailing on the skin though.
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: May 5, 2009 05:47 AM
Msg. 40 of 69
Quote: --- Original message by: L0d3x The grunt is a succes, yes, I'm just not keen on the idea of having it's head blown off. Now I know Halo isn't the most realistic game out there, but that would make it almost like a zombie-killing game that only 12 year-olds would enjoy. As a more mature gamer, I dislike that idea.
No offence to the younger people here. Agreed. Having its head blow off is just disgusting and un-halo like in a way I can't describe. Maybe its methane pack could blow off? Or its gas mask? Anyway, speaking in terms of Halo's engine, its technically impossible for a bit of the grunt to blow off and kill the other part. In the case of Flood forms with destrcutable body bits, the destructable pieces of the body, when blown off, and no effect on the body health of the flood. So, if you created a Grunt which head could blow off, the Grunt would still continue walking, firing and talking when the head was blown off 0_o By the way, since when do 12 year olds enjoy zombie killing games?
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Advancebo
Joined: Jan 14, 2008
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Posted: May 5, 2009 07:39 AM
Msg. 41 of 69
Quote: --- Original message by: roosterMAP Well, consider this. Since CMT is already using custom Brutes, custom Elites, custom Hunters, and custom Grunts, custom Spartan, custom Sparrowhawk... pull your own conclusions. just to add on to the list, lulz
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SegwayMaster1324
Joined: Feb 7, 2009
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Posted: May 5, 2009 08:32 AM
Msg. 42 of 69
@Rooster: You win a sugary pasteie of your choosing that is win!
@Soviet: I must have skiped over it some how sorry.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: May 6, 2009 01:17 AM
Msg. 43 of 69
So any updates? Also have one of the CMT guys give you my AIMs next time your on, I gotta talk to you about all this.
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barrettrouton
Joined: Nov 15, 2008
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Posted: May 6, 2009 01:16 PM
Msg. 44 of 69
You guys have a decent hornet yet? If not I'm thinking about making the one I have as my project. I'll put some time in it learn some new stuff and make it cmt worthy.
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roosterMAP
Joined: Nov 14, 2008
I am here to enhance you gaming experience
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Posted: May 6, 2009 01:32 PM
Msg. 45 of 69
Why is this question on this thread? Stop trying to get off topic. as you can see the head a really great. I could still work on the back part, but thats not the problem. The problem is the horrible unwrapped torso. This thing is impossible to work with because, I cant bake an AO map (ugly edges), and I cant use a shine map because its too low poly. Here's what I suggest we do. I think we should just re-model the torso, if not the entire grunt. That way, I will be able unwrap it the way I want and it will look A LOT better. Also, as long as it has the same proportions as the original grunt and is in approximately the same position as a default grunt), we shouldn't have to rig or reanimate it. I think its worth it cuz it would look really half assed when you have a very low poly grunt standing right next to an amazing HD elite. Also, we gotta find a way to make that red eye disappear when the grunt is sleeping. xD
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Bokito
Joined: Oct 31, 2007
Playing ODST since 09-21-09
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Posted: May 7, 2009 09:28 AM
Msg. 46 of 69
The head does look totally awesome. It's good that theres gonna be some custom grunts too :D.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: May 7, 2009 02:38 PM
Msg. 47 of 69
We're not going to do custom grunts.
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roosterMAP
Joined: Nov 14, 2008
I am here to enhance you gaming experience
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Posted: May 7, 2009 02:43 PM
Msg. 48 of 69
Unfortunately no... its sad, but true.
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: May 7, 2009 02:44 PM
Msg. 49 of 69
Quote: --- Original message by: Masters1337 We're not going to do custom grunts. why not?
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: May 7, 2009 02:57 PM
Msg. 50 of 69
To much work.
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Bokito
Joined: Oct 31, 2007
Playing ODST since 09-21-09
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Posted: May 7, 2009 03:21 PM
Msg. 51 of 69
So these won't be in SPV2, but they WILL be open sourced?
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: May 7, 2009 06:36 PM
Msg. 52 of 69
No, they're going to be in SPV2.
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Advancebo
Joined: Jan 14, 2008
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Posted: May 7, 2009 06:51 PM
Msg. 53 of 69
Quote: --- Original message by: anonymous__1337 :( aw fugly grunts next to sexy elites not cool nu
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Advancebo
Joined: Jan 14, 2008
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Posted: May 7, 2009 08:50 PM
Msg. 54 of 69
Quote: --- Original message by: l283023 Something about their armour seems funny. Maybe you should apply a bump map to them. You cant "apply" a bump map, only bake them in.
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roosterMAP
Joined: Nov 14, 2008
I am here to enhance you gaming experience
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Posted: May 7, 2009 09:25 PM
Msg. 55 of 69
that's exactly what Im doing.
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Bokito
Joined: Oct 31, 2007
Playing ODST since 09-21-09
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Posted: May 8, 2009 02:57 AM
Msg. 56 of 69
My bad Edited by Bokito on May 8, 2009 at 12:09 PM
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: May 8, 2009 03:55 AM
Msg. 57 of 69
Quote: --- Original message by: Masters1337 No, they're going to be in SPV2. L2R, Bokito Edited by ChocolateNugget on May 8, 2009 at 03:55 AM
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Bokito
Joined: Oct 31, 2007
Playing ODST since 09-21-09
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Posted: May 8, 2009 09:46 AM
Msg. 58 of 69
Sorry, my mistake Edited by Bokito on May 8, 2009 at 12:09 PM
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: May 8, 2009 11:48 AM
Msg. 59 of 69
Quote: --- Original message by: BokitoQuote: --- Original message by: Bokito Ok, since they're not going into SPV2, they're going to be open sourced? I thought i read that somewhere along the way. Quote: --- Original message by: roosterMAP If Master's doesn't want it, i'll open source it. If he does, it'll be up to hem. But i'll be sure to request that he do that.
Edited by Bokito on May 8, 2009 at 09:48 AM Are you really that stupid? Since when do you have control over these going into SPV2? Masterz himself said they were going in. GET THAT THROUGH YOUR THICK SKULL! Quote: --- Original message by: Masters1337 No, they're going to be in SPV2. Edited by ChocolateNugget on May 8, 2009 at 11:48 AM
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: May 8, 2009 11:59 AM
Msg. 60 of 69
Can't read. Sorry. Edited by Koo294 on May 8, 2009 at 12:00 PM
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Bokito
Joined: Oct 31, 2007
Playing ODST since 09-21-09
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Posted: May 8, 2009 12:08 PM
Msg. 61 of 69
oshi, nvm, i misread, forget about it, my bad Edited by Bokito on May 8, 2009 at 12:08 PM Edited by Bokito on May 8, 2009 at 12:28 PM
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: May 8, 2009 12:09 PM
Msg. 62 of 69
Quote: --- Original message by: Bokito ChocolateNugget, dude, I was saying that I know they're not going in SPV2, and since rooster is the one who modeled it and all, and HE said that, if CMT wouldn't be using it, which they aren't, he'd might open source them. So I was asking rooster: Will they be open sourced, since they do NOT go into spv2? They ARE going in CMT.
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iTails
Joined: Nov 26, 2008
The lot of idiots on this forum are veterans
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Posted: May 8, 2009 08:07 PM
Msg. 63 of 69
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roosterMAP
Joined: Nov 14, 2008
I am here to enhance you gaming experience
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Posted: May 8, 2009 09:14 PM
Msg. 64 of 69
wtf? Get rid of that post, idiot.
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Ethereial
Joined: May 19, 2009
O_O
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Posted: May 27, 2009 01:05 AM
Msg. 65 of 69
If CMT's replcing the Spirit dropships with Phantoms, then you or whoever's in charge'd better take out the curl-back grunt design.
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: May 27, 2009 02:32 AM
Msg. 66 of 69
Nobody ever said we were...
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Ethereial
Joined: May 19, 2009
O_O
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Posted: May 27, 2009 02:44 AM
Msg. 67 of 69
I said 'if'. But I guess CMT's already very busy, I doubt they would.
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: May 27, 2009 02:59 AM
Msg. 68 of 69
We never planned on having them anyway. Its not that we're too busy, it's that we don't want to.
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Ethereial
Joined: May 19, 2009
O_O
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Posted: May 27, 2009 03:11 AM
Msg. 69 of 69
And relating to the grunts, are they still fun to shoot? Edited by Ethereial on May 27, 2009 at 03:12 AM Edited by Ethereial on May 27, 2009 at 03:13 AM Edited by Ethereial on May 27, 2009 at 03:19 AM
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