A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Movable Scenery

Author Topic: Movable Scenery (10 messages, Page 1 of 1)
Moderators: Dennis

eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Apr 20, 2009 11:02 AM    Msg. 1 of 10       
I am working on some scenery i want to put in game such as. Large barricades and Boxes such as those found in halo 3 Rat Trap. I am trying make them movable so when they are hit by a rocket or vehicle, they are moved. I ahve recently been told to make them as a vehicle or ammo. Other than making them a vehicle, is there another way i can tag them. I tried tagging them as a vehicle but it didn't work. If i do go that route though (Creating as a vehicle tag), do i have to insert weight/collision points and if so, how do i go about doing that? I am a noob at vehicle tags.


Greenfuzz
Joined: Nov 18, 2008

PM me if you have CoD MW for Wii


Posted: Apr 20, 2009 02:05 PM    Msg. 2 of 10       
Give it physics


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Apr 20, 2009 05:45 PM    Msg. 3 of 10       
you can't give it physics. It has to be made a vehicle tag for it to work properly. Yeah its tough, tried it a while ago and failed.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Apr 20, 2009 05:50 PM    Msg. 4 of 10       
I already have physics set. Actually, I'll post the error i get and all the things i have set in the vehicle tag. Maybe that will help. If you don't see something here, that means i left it at default. I probably forgot a couple of important things i am guessing.

This first one is at the top of the vehicles pallet. I have all but animation added.





This is near the bottom sorry i didn't get the category but it is also in the vehicles pallet.




Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Apr 20, 2009 05:53 PM    Msg. 5 of 10       
you don't need anims, cause there are no seats. also, what is wrong? that looks fine...


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Apr 20, 2009 06:01 PM    Msg. 6 of 10       
well what the heck. Man this is annoying me. Maybe something wrong with the physics, model, or collision tags


MissingSpartan7
Joined: Feb 19, 2009

I abandoned this forum a long time ago...


Posted: Apr 20, 2009 07:27 PM    Msg. 7 of 10       
what are you trying to edit?
to make it moveable give it the warthog anims and physics
-worked for me


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Apr 20, 2009 08:08 PM    Msg. 8 of 10       
no it's not a vehicle i'm trying to make. It's a big box and i want to make it movable by hitting, smashing with vehicles, or blowing it away


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Apr 20, 2009 08:27 PM    Msg. 9 of 10       
You have to make the box into a vehicle. Halo 1 doesn't have movable scenery like in Halo 2 because the engine sucks. We'll now it sucks, back then it was the shiz.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Apr 21, 2009 11:03 AM    Msg. 10 of 10       
Yes i know that. I am currently trying to make it as a vehicle tag. I don't know why it isn't working though.

 

 
Previous Older Thread    Next newer Thread







Time: Fri January 20, 2023 11:39 PM 140 ms.
A Halo Maps Website