
Gh0st_Elit3
Joined: Feb 20, 2008
I smell food.
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Posted: Apr 8, 2009 09:01 PM
Msg. 141 of 285
I left H3MT, this is the last thing im doing for Halo CE, apart of Lodex's things. So this will get more attention now. :)
And im off to model for an RTS, and hopefully get some help from Arbee and a few more. :) Edited by Gh0st_Elit3 on Apr 8, 2009 at 09:04 PM
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Apr 8, 2009 09:14 PM
Msg. 142 of 285
so is this just waves of covenant?cuz I think mixed waves of different enemies from different sides of te map would be cool, like covenant from the north, forunner from the south,flood from the east and rebels rom the west.
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AlwinRoth
Joined: Jan 4, 2008
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Posted: Apr 8, 2009 09:31 PM
Msg. 143 of 285
Quote: --- Original message by: dark dolphin riderQuote: --- Original message by: L0d3x Please do put a dead body on the poles. this yes, which is why i said "you should THINK"
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Apr 8, 2009 10:08 PM
Msg. 144 of 285
Quote: --- Original message by: Gh0st_Elit3
I left H3MT, this is the last thing im doing for Halo CE, apart of Lodex's things. So this will get more attention now. :)
And im off to model for an RTS, and hopefully get some help from Arbee and a few more. :) Edited by Gh0st_Elit3 on Apr 8, 2009 at 09:04 PM You're leaving? D:
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pakar45
Joined: Sep 21, 2008
Hi
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Posted: Apr 8, 2009 10:37 PM
Msg. 145 of 285
D: Aww. Your one map was awesome the well what was it? Oh yeah Guardian. That was going so well. Well it's horrible to see it end, I was hoping that you would finish it and release the map but not open source it.
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RougeSpartan414
Joined: Sep 24, 2007
Angatar, the Iron-Father.
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Posted: Apr 9, 2009 12:26 AM
Msg. 146 of 285
Quote: --- Original message by: Delicon20 so is this just waves of covenant?cuz I think mixed waves of different enemies from different sides of te map would be cool, like covenant from the north, forunner from the south,flood from the east and rebels rom the west. No. Go and play The_Great_War if you want that.
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JLtheking
Joined: Mar 4, 2009
imma
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Posted: Apr 9, 2009 04:38 AM
Msg. 147 of 285
you are using this right? :D so where is the base going to be at? btw, this bsp looks more like one for a race gametype to me :)
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Apr 9, 2009 05:46 AM
Msg. 148 of 285
I don't think he's using that. It was just offered.
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gamegodlazy
- Screenshot Guru -
Joined: Aug 17, 2006
Please pass the Panda Sauce to me
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Posted: Apr 9, 2009 05:59 AM
Msg. 149 of 285
wont that be a bit to high poly for 1 single bsp.....
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Apr 9, 2009 07:18 AM
Msg. 150 of 285
Edited by Koo294 on Apr 9, 2009 at 07:19 AM
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Gh0st_Elit3
Joined: Feb 20, 2008
I smell food.
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Posted: Apr 10, 2009 05:56 PM
Msg. 151 of 285
Quote: Quote: --- Original message by: JLtheking you are using this right? :D so where is the base going to be at? btw, this bsp looks more like one for a race gametype to me :) That is far from lovely. No offence Advance. Please stop screwing with quotes dumbass's. Edited by Gh0st_Elit3 on Apr 10, 2009 at 06:05 PM
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Apr 10, 2009 06:02 PM
Msg. 152 of 285
It takes no skill creating a 8 bit image in paint and using displace in Max.
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Apr 10, 2009 06:07 PM
Msg. 153 of 285
Quote: --- Original message by: Newbkilla It takes no skill creating a 8 bit image in paint and using displace in Max. You obviously don't know the process.
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Advancebo
Joined: Jan 14, 2008
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Posted: Apr 10, 2009 06:15 PM
Msg. 154 of 285
Psh, paint. You cant make a proper heightmap in paint. I used photoshop. I have other plans with this terrain anyways...
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Gh0st_Elit3
Joined: Feb 20, 2008
I smell food.
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Posted: Apr 10, 2009 06:18 PM
Msg. 155 of 285
GameGodLazy is currently modeling terrain.
Modeling is about 80 percent done.
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Advancebo
Joined: Jan 14, 2008
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Posted: Apr 10, 2009 06:31 PM
Msg. 156 of 285
Already? wow.
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Apr 10, 2009 06:33 PM
Msg. 157 of 285
Quote: --- Original message by: CLS_GRUNTQuote: --- Original message by: Newbkilla It takes no skill creating a 8 bit image in paint and using displace in Max. You obviously don't know the process. Knowing advance, I'd expect this from him.. But apparently not.
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Advancebo
Joined: Jan 14, 2008
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Posted: Apr 10, 2009 06:34 PM
Msg. 158 of 285
Quote: --- Original message by: NewbkillaQuote: --- Original message by: CLS_GRUNTQuote: --- Original message by: Newbkilla It takes no skill creating a 8 bit image in paint and using displace in Max. You obviously don't know the process. Knowing advance, I'd expect this from him.. But apparently not. wut
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Gh0st_Elit3
Joined: Feb 20, 2008
I smell food.
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Posted: Apr 10, 2009 06:36 PM
Msg. 159 of 285
As of now, Tank might not go in-game and be in this mod. Maybe for another mod for another person later.
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Gh0st_Elit3
Joined: Feb 20, 2008
I smell food.
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Posted: Apr 11, 2009 12:58 PM
Msg. 160 of 285
REQUEST:
If you know to and want to UV unwrap the models for this project; Add me:
0fear1337
If you know how to and want to Texture the models for this project; Add me.
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Apr 11, 2009 03:53 PM
Msg. 161 of 285
*Hides in the crowd*
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AlwinRoth
Joined: Jan 4, 2008
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Posted: Apr 11, 2009 04:00 PM
Msg. 162 of 285
*tilts head in curiosity*
what exactly do you do when you unwrap/UV things?
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Gh0st_Elit3
Joined: Feb 20, 2008
I smell food.
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Posted: Apr 11, 2009 04:36 PM
Msg. 163 of 285
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AlwinRoth
Joined: Jan 4, 2008
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Posted: Apr 11, 2009 04:50 PM
Msg. 164 of 285
awesome.
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Apr 11, 2009 06:49 PM
Msg. 165 of 285
Quote: --- Original message by: AlwinRoth *tilts head in curiosity*
what exactly do you do when you unwrap/UV things? You set coordinates for textures to be applied to the model. and josh, don't tell me those 2 things are going to go together, because that bridge looks certainly more human than anything else. Unless the new stuff is human, too.
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Apr 11, 2009 06:50 PM
Msg. 166 of 285
Bridge is human :l
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AlwinRoth
Joined: Jan 4, 2008
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Posted: Apr 11, 2009 06:51 PM
Msg. 167 of 285
sounds like a pain in the ass...
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Gh0st_Elit3
Joined: Feb 20, 2008
I smell food.
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Posted: Apr 11, 2009 08:13 PM
Msg. 168 of 285
Quote: --- Original message by: Invader VeexQuote: --- Original message by: AlwinRoth *tilts head in curiosity*
what exactly do you do when you unwrap/UV things? You set coordinates for textures to be applied to the model. and josh, don't tell me those 2 things are going to go together, because that bridge looks certainly more human than anything else. Unless the new stuff is human, too. They are going to be together.
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Exception
Joined: Jul 9, 2008
Been So So long since I have been on this Forum
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Posted: Apr 12, 2009 03:05 AM
Msg. 169 of 285
can someone expain why its "30 min sp"?
cus its been a long long time sinse the 30 min was up
E:o lol, i thaught it ment take 30 mins to make... Edited by Exception on Apr 12, 2009 at 03:22 AM
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Apr 12, 2009 03:20 AM
Msg. 170 of 285
30 minutes as in 30 minutes of gameplay.
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Gh0st_Elit3
Joined: Feb 20, 2008
I smell food.
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Posted: Apr 12, 2009 04:50 PM
Msg. 171 of 285
Today im making a thread over at modacity and will have mostly everything about the SP explained. Also might/might not add updates in the first post there. So yea. :)
Edited by Gh0st_Elit3 on Apr 12, 2009 at 06:36 PM
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Brian
Joined: Dec 24, 2007
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Posted: May 28, 2009 01:03 PM
Msg. 172 of 285
sooooooo.......... 
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Gh0st_Elit3
Joined: Feb 20, 2008
I smell food.
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Posted: May 28, 2009 01:05 PM
Msg. 173 of 285
http://www.scifi-frontier.com/Forum/Quote: Hello SciFi-Frontier, Today I am proud to announce the Battle Of Thermopylae, a single player map in which you, the player, must help defend a Firebase which was deployed in order to investigate an unknown forerunner construct. In order to improve accessibility, the humans had built a bridge towards the artifact. However, this site has recently fallen under siege by a Covenant strike force. They have taken out the bridge in a preceeding Seraph bombing run, to delay human access to the forerunner structure, as the strike force prepares its troops for the final assault. Undoubtebly the human defence faces a tough nut to crack, and only time will tell exactly what kind of nuts shall be served. In the mean time, enjoy some renders:      The people working on this project are: L0d3x- AI encounters Joshflighter/Fear1337- Structure Modeler Newbkilla-Ingame/UVunwrapper GameGodLazy- Terrain modeler For those of you interested in the origins of the name of the map, here's the short version: Quote: Both ancient and modern writers have used the Battle of Thermopylae as an example of the power of a patriotic army of freemen defending native soil. The performance of the defenders at the battle of Thermopylae is also used as an example of the advantages of training, equipment, and good use of terrain as force multipliers and has become a symbol of courage against overwhelming odds. *EXTRA:*   Feel free to leave any kind of constructive feedback or suggestions.
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Ninjadude
Joined: Jun 22, 2008
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Posted: May 29, 2009 01:15 PM
Msg. 174 of 285
Awsome idea, but it seems very easy to get wrong. also the actual battle of thermopylea (lit: hot gates) was the basis for the book and film 300, so maybe the second battle of thermopylea would be a better idea. For anyone interested: http://en.wikipedia.org/wiki/Battle_of_Thermopylae EDIT: had an Idea. Instead of making it so that the battle ends, make it so that it never does end, just more and more ai spawn getting more and more powerful. After the player has died you could make it come up saying bronze/silver/gold medal, depending on how long it took before they died, similar to that in DMT air. I'm not sure if its possible to implement this though. At around 30 mins, you could make the enemies very powerful, or say that a covenant artillery gun has locked on to your position, killing you and all your men in nuke like proportions, but with more purple. Edited by Ninjadude on May 29, 2009 at 04:55 PM
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: May 29, 2009 06:38 PM
Msg. 175 of 285
You're guardian structure looks out of place.
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