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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Okay, now I'm pissed off (Sapien Radiosity error)...

Author Topic: Okay, now I'm pissed off (Sapien Radiosity error)... (18 messages, Page 1 of 1)
Moderators: Dennis

nusua
Joined: Dec 18, 2007

Every step of a tut screws me up. LOL noobish avvy


Posted: Mar 26, 2009 01:43 AM    Msg. 1 of 18       
What does this mean?



-VH


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Mar 26, 2009 04:23 AM    Msg. 2 of 18       
Import the WRL file and look for the error in blue. What you need to do is re-uv a part of your map. Once that is done it will pass.


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Mar 26, 2009 07:00 AM    Msg. 3 of 18       
Not always. Welding works as well. Import debug.wrl.


nusua
Joined: Dec 18, 2007

Every step of a tut screws me up. LOL noobish avvy


Posted: Mar 26, 2009 05:07 PM    Msg. 4 of 18       
Okay, what do I do? Be specific, please.

Import Debug.wrl into Sapien? Gmax?

-VH


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Mar 26, 2009 06:41 PM    Msg. 5 of 18       
Well you don't UV in sapien so I would say Gmax.


nusua
Joined: Dec 18, 2007

Every step of a tut screws me up. LOL noobish avvy


Posted: Mar 26, 2009 11:49 PM    Msg. 6 of 18       
So, what do I do?????

I need a small tut!

-VH
Edited by nusua on Mar 26, 2009 at 11:55 PM


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Mar 27, 2009 12:09 AM    Msg. 7 of 18       
If you would read we said to import the WRL file into Gmax and Re-UV the areas.


nusua
Joined: Dec 18, 2007

Every step of a tut screws me up. LOL noobish avvy


Posted: Mar 27, 2009 12:29 AM    Msg. 8 of 18       
If I go to file - import and do it, it says it's an unrecognized file format! HELP!!!

-VH


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Mar 27, 2009 01:31 AM    Msg. 9 of 18       
Oh I think you can't do it in Gmax. Go through your map and check every face to make sure it's UV'd correctly. I'm not sure how to get the WRL file to work in Gmax.


nusua
Joined: Dec 18, 2007

Every step of a tut screws me up. LOL noobish avvy


Posted: Mar 27, 2009 01:47 AM    Msg. 10 of 18       
The model's textures look fine to me, there doesn't seem to be anything wrong.

-VH


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Mar 27, 2009 03:50 AM    Msg. 11 of 18       
Chimp has a WRL importer.


nusua
Joined: Dec 18, 2007

Every step of a tut screws me up. LOL noobish avvy


Posted: Mar 28, 2009 02:54 AM    Msg. 12 of 18       
You equals awesome.

So I import it, and then export the .jms again, and compile the scenario?

-VH


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Mar 28, 2009 03:28 AM    Msg. 13 of 18       
Import it, find and fix the errors, delete the WRL files, save it and export.


Sgt Blaze
Joined: Mar 14, 2009

still actin' like Two-Bit from the Outsides....


Posted: Mar 28, 2009 09:02 AM    Msg. 14 of 18       
Quote: --- Original message by: nusua
What does this mean?



-VH


WTF IS THAT?


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Mar 28, 2009 09:47 AM    Msg. 15 of 18       
Quote: --- Original message by: Sgt Blaze
Quote: --- Original message by: nusua
What does this mean?



-VH


WTF IS THAT?


That's a regular degenrate triangle error on a perfectly normal Halo map. Got a problem with that?
Edited by Polamee on Mar 28, 2009 at 09:47 AM


Sgt Blaze
Joined: Mar 14, 2009

still actin' like Two-Bit from the Outsides....


Posted: Mar 28, 2009 11:34 AM    Msg. 16 of 18       
Quote: --- Original message by: Polamee

Quote: --- Original message by: Sgt Blaze
Quote: --- Original message by: nusua
What does this mean?



-VH


WTF IS THAT?


That's a regular degenrate triangle error on a perfectly normal Halo map. Got a problem with that?
Edited by Polamee on Mar 28, 2009 at 09:47 AM


What? I'm confused.


nusua
Joined: Dec 18, 2007

Every step of a tut screws me up. LOL noobish avvy


Posted: Mar 28, 2009 12:34 PM    Msg. 17 of 18       
How do I find the errors?

How do I delete the WRL files?

I'm very new to mapmaking.

-VH


sleepy1212
Joined: Feb 4, 2009

sunnier than you www.quantumfusionclan.com


Posted: Mar 29, 2009 08:28 PM    Msg. 18 of 18       
once you've imported your wrl the errors should show up in blue. rotate around your map to find them or select them all in obj selection and they show up in white i think. you can select them all the same way and just hit 'delete' to get rid of them before you export again.

i think it's easier to delete your UVW modifier from the modifier stack and fix ALL of your geometry errors and re-map everything correctly. i know things like coplaners will compile but there are less problems later on if you fix them all.

 

 
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