
zeldamaster
Joined: Mar 12, 2009
Oh Crap ITS HEAVY!!
|
Posted: Mar 25, 2009 05:17 PM
Msg. 1 of 10
i made a 3d model but when i use tool to make te scenario stuff it says collison error and wont work help plzQ!!!!
|
|
|

Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
|
Posted: Mar 25, 2009 05:19 PM
Msg. 2 of 10
What EXACTLY does it say?
|
|
|

Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
|
Posted: Mar 25, 2009 05:47 PM
Msg. 3 of 10
Open edge see red?
|
|
|

zeldamaster
Joined: Mar 12, 2009
Oh Crap ITS HEAVY!!
|
Posted: Mar 25, 2009 10:03 PM
Msg. 4 of 10
it says this ### ERROR couldnt build bsp becuse of overlaping surfaces ### ERROR couldnt build bsp2d ### ERROR couldnt build leaf ### ERROR failed to import collision bsp thats all it says thx in advance for any help i get
|
|
|

UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
|
Posted: Mar 25, 2009 11:29 PM
Msg. 5 of 10
Quote: --- Original message by: zeldamaster it says this ### ERROR couldnt build bsp becuse of overlaping surfaces ### ERROR couldnt build bsp2d ### ERROR couldnt build leaf ### ERROR failed to import collision bsp thats all it says thx in advance for any help i get You surfaces are overlapping. Click file -> Import. Go to C:\Program Files\Microsoft Games\Halo Custom Edition find the .wrl file that has the name of your map. If you saved your map before export there will be a "yourmap.wrl" Import that. Align with your map by rotating 90 degrees in the Top view. (Pull your mouse up) then move all the error geometry to 0, 0, 0 on the axises. Then find all the overlapping faces and rebuild them so they aren't overlapping.
|
|
|

Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
|
Posted: Mar 26, 2009 03:46 AM
Msg. 6 of 10
err.... Since when did you have to move and rotate stuff?
|
|
|

zeldamaster
Joined: Mar 12, 2009
Oh Crap ITS HEAVY!!
|
Posted: Mar 27, 2009 01:19 AM
Msg. 7 of 10
wow i suck at this but thx
|
|
|

UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
|
Posted: Mar 27, 2009 01:22 AM
Msg. 8 of 10
Quote: --- Original message by: Koo294 err.... Since when did you have to move and rotate stuff? For me it imports it all fuxed up :V you could also use Chimp's .wrl importer, which imports it perfectly. (why didn't I think of that before?) :gonk:
|
|
|

zeldamaster
Joined: Mar 12, 2009
Oh Crap ITS HEAVY!!
|
Posted: Mar 27, 2009 01:34 AM
Msg. 9 of 10
thx evry body just went and it worked !!!!!!!!!!!
|
|
|

Exception
Joined: Jul 9, 2008
Been So So long since I have been on this Forum
|
Posted: Mar 27, 2009 03:43 AM
Msg. 10 of 10
Quote: --- Original message by: UnevenElefant5Quote: --- Original message by: Koo294 err.... Since when did you have to move and rotate stuff? For me it imports it all fuxed up :V you could also use Chimp's .wrl importer, which imports it perfectly. (why didn't I think of that before?) :gonk: uncheck the boxes when importing
|
|
|