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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »3dsmax eror

Author Topic: 3dsmax eror (10 messages, Page 1 of 1)
Moderators: Dennis

zeldamaster
Joined: Mar 12, 2009

Oh Crap ITS HEAVY!!


Posted: Mar 25, 2009 05:17 PM    Msg. 1 of 10       
i made a 3d model but when i use tool to make te scenario stuff it says collison error and wont work help plzQ!!!!


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Mar 25, 2009 05:19 PM    Msg. 2 of 10       
What EXACTLY does it say?


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Mar 25, 2009 05:47 PM    Msg. 3 of 10       
Open edge see red?


zeldamaster
Joined: Mar 12, 2009

Oh Crap ITS HEAVY!!


Posted: Mar 25, 2009 10:03 PM    Msg. 4 of 10       
it says this ### ERROR couldnt build bsp becuse of overlaping surfaces
### ERROR couldnt build bsp2d
### ERROR couldnt build leaf
### ERROR failed to import collision bsp
thats all it says thx in advance for any help i get


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Mar 25, 2009 11:29 PM    Msg. 5 of 10       
Quote: --- Original message by: zeldamaster
it says this ### ERROR couldnt build bsp becuse of overlaping surfaces
### ERROR couldnt build bsp2d
### ERROR couldnt build leaf
### ERROR failed to import collision bsp
thats all it says thx in advance for any help i get

You surfaces are overlapping. Click file -> Import.
Go to C:\Program Files\Microsoft Games\Halo Custom Edition
find the .wrl file that has the name of your map.
If you saved your map before export there will be a "yourmap.wrl"
Import that.
Align with your map by rotating 90 degrees in the Top view. (Pull your mouse up)
then move all the error geometry to 0, 0, 0 on the axises.
Then find all the overlapping faces and rebuild them so they aren't overlapping.


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Mar 26, 2009 03:46 AM    Msg. 6 of 10       
err.... Since when did you have to move and rotate stuff?


zeldamaster
Joined: Mar 12, 2009

Oh Crap ITS HEAVY!!


Posted: Mar 27, 2009 01:19 AM    Msg. 7 of 10       
wow i suck at this but thx


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Mar 27, 2009 01:22 AM    Msg. 8 of 10       
Quote: --- Original message by: Koo294
err.... Since when did you have to move and rotate stuff?

For me it imports it all fuxed up :V you could also use Chimp's .wrl importer, which imports it perfectly. (why didn't I think of that before?) :gonk:


zeldamaster
Joined: Mar 12, 2009

Oh Crap ITS HEAVY!!


Posted: Mar 27, 2009 01:34 AM    Msg. 9 of 10       
thx evry body just went and it worked !!!!!!!!!!!


Exception
Joined: Jul 9, 2008

Been So So long since I have been on this Forum


Posted: Mar 27, 2009 03:43 AM    Msg. 10 of 10       
Quote: --- Original message by: UnevenElefant5
Quote: --- Original message by: Koo294
err.... Since when did you have to move and rotate stuff?

For me it imports it all fuxed up :V you could also use Chimp's .wrl importer, which imports it perfectly. (why didn't I think of that before?) :gonk:


uncheck the boxes when importing

 

 
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