
DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
|
Posted: Mar 26, 2009 11:08 PM
Msg. 1 of 4
Okay I've been working on trying to make a brute use 2 hands and figured since I couldn't get it to work why not shrink or size the gbx model of the brute and give him the MC's bones...??,,,
But while doing this if I load the bones and markers of the mc and fit it all and its fine... my question is do u link the bones and markers to the model geometry to the brute and then link the brute geometry to the frame??? What was confusing me is if gmax exports everything linked to frame then how do u link the bones and markers correctly cuz if u link the bones and markers to the frame it says they need a material???
By the way if!!! I complete this everyone can have it... custom animations to :)... I can do that LOL....
|
|
|

Marka Haiyana
Joined: Mar 24, 2009
w0rt
|
Posted: Mar 26, 2009 11:22 PM
Msg. 2 of 4
The process is called "rigging."
Search youtube for some tuts
|
|
|

Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
|
Posted: Mar 27, 2009 01:36 AM
Msg. 3 of 4
just give them the marine anims, the original brutes i think were animated with the marine rig.
|
|
|

DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
|
Posted: Mar 27, 2009 01:16 PM
Msg. 4 of 4
okay so give them the marine animations??? Well that make them use 2 hands though thats what I need??
And by the way no one really answered this correctly I get that alot :(
|
|
|