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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Hey halomaps what does device animation needs to be overlay?

Author Topic: Hey halomaps what does device animation needs to be overlay? (5 messages, Page 1 of 1)
Moderators: Dennis

DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Mar 22, 2009 12:34 PM    Msg. 1 of 5       
well I made some new doors and made a animation for it it compiles fine but it says "device name" animation needs to be an animation overlay or something along those lines??


Maybe thats why my animations never work it device and animaiotns dont match blah blah :)


OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: Mar 22, 2009 01:18 PM    Msg. 2 of 5       
manually save it as .JMO, don't just click save or else it will save as .JMA !!!


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Mar 22, 2009 01:35 PM    Msg. 3 of 5       
so do u wabt me ta save it as .jmo and not a .jma file or do both and... does doors need to be just .jmo?


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Mar 22, 2009 04:56 PM    Msg. 4 of 5       
JMO for the animation, JMS for the model, collision and whichever else I believe.


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Mar 22, 2009 08:24 PM    Msg. 5 of 5       
okay... so when I maded custom animations for a charecter and saved it as jma and they worked was that the correct type for them????

 

 
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