
DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
|
Posted: Mar 18, 2009 12:20 PM
Msg. 1 of 5
I've made a few things but cant use them cuz they dont have a collision model that fits??
Wasnt sure how to mkae one?
|
|
|

Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
|
Posted: Mar 18, 2009 04:20 PM
Msg. 2 of 5
Right. If it's a weapon, just make a box around the size of the weapon. Make sure no materials are on it, an export it as collision-model.jms. Go to tool, type tool collision-geometry weapons/[name] etc
|
|
|

DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
|
Posted: Mar 18, 2009 04:38 PM
Msg. 3 of 5
okay thanks for the reply I was trying to understand a tut so do I live the box called frame u make alone and put a seperate box around the object If it's not linked to anything wont it say too many actors man Im confused on this small part  I was reading in a tut you have to rename you materials and etc????
|
|
|

UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
|
Posted: Mar 18, 2009 06:54 PM
Msg. 4 of 5
Look, I understand you're new here, but all these topics are starting to get on the spamming side. There are a bunch of tutorials here and on other sites. Look there and watch a couple different tutorials before asking here. To make collision models: re-model your object using simple primitives. For a weapon just make a box around the size of the weapon. Set all the faces on a material ID 1 and link it to your frame. Delete the gun's original mesh. Then export and compile it in tool.
|
|
|

DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
|
Posted: Mar 19, 2009 08:30 AM
Msg. 5 of 5
well the only thing thats confusing me is say when I have the oject door -_unamed in my scene and u have it linked to ur frame the box u make were do u go frome there??
I have wathced and read some tuts so it's not like im not trying??? It's not a weapon..
|
|
|