
DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Mar 17, 2009 07:21 AM
Msg. 1 of 14
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OrangeJuice
Joined: Jan 29, 2009
I hand-paint bumpmaps! ❤ desaturate is baad
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Posted: Mar 17, 2009 08:16 AM
Msg. 2 of 14
May I ask you to take a picture of your "Select by Name" box please? (With the option to display subtree checked)
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Mar 17, 2009 08:46 AM
Msg. 3 of 14
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OrangeJuice
Joined: Jan 29, 2009
I hand-paint bumpmaps! ❤ desaturate is baad
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Posted: Mar 17, 2009 08:51 AM
Msg. 4 of 14
lol not Select Subtree, it's Display Subtree
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Mar 17, 2009 09:18 AM
Msg. 5 of 14
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OrangeJuice
Joined: Jan 29, 2009
I hand-paint bumpmaps! ❤ desaturate is baad
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Posted: Mar 17, 2009 10:18 AM
Msg. 6 of 14
Link _Unnamed to Frame Gun and Frame Gun to Frame So that it looks like this:
Frame ---Frame Gun ------_Unnamed
:) Don't forget to use the link tool to do this. Edited by OrangeJuice on Mar 17, 2009 at 10:19 AM
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bobbysoon
Joined: Feb 1, 2007
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Posted: Mar 17, 2009 10:25 AM
Msg. 7 of 14
select both __unnamed and frame ... the non-gun frame. Then click the Link mode button, then the object select dialog button (or press H), and then select the parent (frame gun) for the 2 objects. Or select the 2, then click and drag to the parent. That won't work if the parent object is inside the mesh, but your frame isn't completely inside __unnamed, so max's mouse/object intersect algorithm thingy will correctly pick frame gun (thats the blue one in the middle, right?) Quote: --- Original message by: DarkLord0912 the problem I get is warning no geometry??? I've put 2 boxes around my hammer in 2 places and named it frame and linked it to frame gun but it still says that? That error is a direct result from not having your geometry linked to a frame. It only exports stuff linked to frames Why the boxes? A gbxmodel export has only nodes, mesh, and markers, and collision only nodes and mesh - pretty sure no markers are needed for collision. Your "geometry boxes" look as if they're set up for physics, but only vehicles use physics. If they're for collision, that's a seperate export. You should make a collision model that matches the gbxmodel a little more closely, like moving the verts of a box with 5 height segments and 1 length and width segments to the approximate shape of the model Edited by bobbysoon on Mar 17, 2009 at 11:35 AM
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Mar 17, 2009 11:18 AM
Msg. 8 of 14
okay thanks guys that was alot of help now the only thing now is when i export halo structure with chimp it says:unable to find any used materials,ensure your objects properly have materials assigned to them???
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Mar 17, 2009 11:21 AM
Msg. 9 of 14
Texture your model and apply a blank material to all the nodes.
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Mar 17, 2009 11:29 AM
Msg. 10 of 14
Thanks everyone yeah It only does that if u export using chimp..not jms exporter any who What bout markers and nodes do u give them a blank material?
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bobbysoon
Joined: Feb 1, 2007
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Posted: Mar 17, 2009 11:36 AM
Msg. 11 of 14
no material for them
chimp optionally exports some "debug" or something - it adds text at the top and i think bottom too of the jms, so it needs editing before tool will recognize it. Just use bluestreak, it's newer and fancier :p Edited by bobbysoon on Mar 17, 2009 at 11:38 AM
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Mar 17, 2009 11:46 AM
Msg. 12 of 14
hey after tool build my model whats it mean when it says to forget something lods
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OrangeJuice
Joined: Jan 29, 2009
I hand-paint bumpmaps! ❤ desaturate is baad
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Posted: Mar 17, 2009 11:51 AM
Msg. 13 of 14
LOD - Level of Detail, you probably wont need these if you're putting that hammer of yours into a map with a lot of large areas where far away details wont be noticeable to cause low frame rates.
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Mar 17, 2009 12:02 PM
Msg. 14 of 14
thanks guys now if I could just meet someone who knew animaitons like u guys know modeling thanks alot also my new hammer glows 0.0 cool right HE HE HE
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