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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Overload WIP

Author Topic: Overload WIP (24 messages, Page 1 of 1)
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ESG SLAYER
Joined: Sep 25, 2008


Posted: Mar 12, 2009 04:20 PM    Msg. 1 of 24       
When I decided that I'd leave the mapping community, I wanted to leave with a bang. As a result, I made it my goal to create a final multiplayer map. I wished this map to be big, beautiful and offer the best gameplay to date. As a result, I began planning "Overload" since this Monday. Proof of my mapping capabilities can be found by searching for the following maps.

Frosty Field
Blood Glade
Summit
Gearshift
Sheer Cold
Fortification
Seasonal
Absolute Zero
Angular
Station X

Anyways, the point of this thread isn't to brag or to attract players to my maps. Rather, I figured that what I am undertaking is a big deal and I've seen people create WIP threads for their content, so I chose to do the same.

Overload will be a Metallic/Forerunner themed map under a night sky that is very large with many corridors and an isolated room that is accessible via teleporter. It will feature more than 15 different types of weapons, all of which can be found in the Halo universe at some point or another. Since I dislike vehicular-based combat, players must travel on foot. Overload will be compatibile with Slayer only and include an improved biped. I'm very excited about the possibilities with this map and I think it can go very far.

This is just the beginning. I'll continue to post on this thread with progress updates as well as screenshots of my work. I can assure everyone that even if this map never gets "discovered," it'll turn out great!


KillerKip1
Joined: May 3, 2008

Rigs of Rods


Posted: Mar 12, 2009 04:57 PM    Msg. 2 of 24       
Need any weapon animations, I can help out.


RougeSpartan414
Joined: Sep 24, 2007

Angatar, the Iron-Father.


Posted: Mar 12, 2009 06:41 PM    Msg. 3 of 24       
Slayer only? :(


sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Mar 12, 2009 07:18 PM    Msg. 4 of 24       
has my download. But since its a foot-combat map. I would suggest adding 1 or more ghosts to the map. Since users like the fast vehicular assault type maps and foot-combats like sidewinder. Or bloodgulch because it has a varierty of uses for gameplay. Also make it have CTF aswell; CTF is fun =)


Sabre
Joined: Dec 10, 2008

I joined RB in protecting Donut's avatar.


Posted: Mar 12, 2009 08:19 PM    Msg. 5 of 24       
Just because of the fact it'll be night and have a sniper (and makes good use of it) I'll download this.
but as to making it slayer only, I'd want Slayer, CTF and Oddball at least :\
I was also hoping this would be a Custom-Weapon map, cause some of the Halo weaps are a tad boring.

I also suggest that you add at least a Few ghosts in there, and if not, you can exchange the Plasma nades for some other nade (Preferably the M67 nades by Kingfish999).
It's you choice man, only suggestions :\


ESG SLAYER
Joined: Sep 25, 2008


Posted: Mar 13, 2009 12:14 AM    Msg. 6 of 24       
1. I may decide to plane model, but my vision of the map claims that it would be best box-modelled.

2. Thanks for the offer KillerKip1, but I have all the animations I need.

3. I have changed my mind due to popular vote. The map will be compatible with every gametype.

4. I think that I will add in Ghosts. The map will be large and I can see how walking everywhere would be tedious.

5. The map will have custom weapons, but they are still unique to Halo. For example, you can expect to see Halo weapons that don't appear in Halo 1. It is guaranteed that there will be successful Halo 2 and some Halo 3 weapons available.

Regarding the weapons, I will be making a major update soon. Stay tuned!

Edited by ESG SLAYER on Mar 13, 2009 at 12:16 AM


sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Mar 13, 2009 02:14 AM    Msg. 7 of 24       
Quote: --- Original message by: ESG SLAYER

1. I may decide to plane model, but my vision of the map claims that it would be best box-modelled.

2. Thanks for the offer KillerKip1, but I have all the animations I need.

3. I have changed my mind due to popular vote. The map will be compatible with every gametype.
4. I think that I will add in Ghosts. The map will be large and I can see how walking everywhere would be tedious.

5. The map will have custom weapons, but they are still unique to Halo. For example, you can expect to see Halo weapons that don't appear in Halo 1. It is guaranteed that there will be successful Halo 2 and some Halo 3 weapons available.

Regarding the weapons, I will be making a major update soon. Stay tuned!

Edited by ESG SLAYER on Mar 13, 2009 at 12:16 AM


Bold= Really Happy =D
Unbold= Still Happy But not as Happy as Really Happy =)


Tuaha
Joined: Aug 1, 2008


Posted: Mar 13, 2009 05:11 AM    Msg. 8 of 24       
In my opinion on the armor I think the shadows on the visor makes the Mark V look ugly. Remove them mb?


ESG SLAYER
Joined: Sep 25, 2008


Posted: Mar 13, 2009 03:56 PM    Msg. 9 of 24       
Quote: --- Original message by: Tuaha
In my opinion on the armor I think the shadows on the visor makes the Mark V look ugly. Remove them mb?
I will be using a Mark VI biped. It looks good.

A major update will be posted tomorrow!
Edited by ESG SLAYER on Mar 14, 2009 at 02:07 AM


ESG SLAYER
Joined: Sep 25, 2008


Posted: Mar 14, 2009 02:33 PM    Msg. 10 of 24       
OVERLOAD UPDATE #1

I'm thrilled to say that all the weapons and their respective tags that will appear in Overload are fully complete! After spending a good solid week of testing, editing and heavy scrutinizing, every gun is fit for an awesome gameplay experience!

I can safely say that there will be 15-16 different types of weapons. Some will be original and edited for better gameplay and some will be all new models. There will be a mix of Halo 2 and Halo 3 weapons as well as a few of the original Halo 1 weapons. I reskinned a few original models to make them more aesthetic.

Of course, a weapon cannot be good without proper editing in Guerilla. I scanned over each feature of every weapon very closely and changed a few things such as ammunition capacities, accuracy and even a few custom reticles. The best part is that each weapon smoothly integrates into the default Halo 1 HUD without any unaligned icons. Wait, did I say icons? Yes! All the weapons, old and new will have revamped and proper pickup icons!

There's no doubt that players will get a good feel of gameplay from all the Halo FPS games. I apologize to anyone that may have been anticipating completely new weapons that have no reference to Halo. If you're looking for that, I recommend playing Summit.

This concludes the first major update. I will admit that the guns for player use will be the best I've ever made them. And as for tag releases, they may just happen!

I'll continue to post here as more progress is done!


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Mar 14, 2009 02:36 PM    Msg. 11 of 24       
Personally, I love maps that stick true to the Halo Universe, with Halo-only weapons.


CrossFade
Joined: Jul 20, 2008

Karrde's awesome brother.


Posted: Mar 14, 2009 02:38 PM    Msg. 12 of 24       
It looks like it could certainly be interesting. I look forward to pictures.


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Mar 14, 2009 02:39 PM    Msg. 13 of 24       
Sounds good. I anticipate it's release.


ESG SLAYER
Joined: Sep 25, 2008


Posted: Mar 15, 2009 01:35 AM    Msg. 14 of 24       
Thanks for everyone's support. It motivates me to do better on this!

Anyways, I went and uploaded 6 images of some of the weapons you can expect to see in Overload. Even though there will be many more weapons in the map, the models displayed are final and not skinned, even though I have the skins for them already assigned. I will accept criticism, but I don't plan on making any modifications to the models. Here is the link to view them.

http://s672.photobucket.com/albums/vv85/Golebiowski/

Anyways, my next step will be modeling the map. Once more, I will upload images of the progress as soon as it becomes relevant.
Edited by ESG SLAYER on Mar 15, 2009 at 01:36 AM


Tuaha
Joined: Aug 1, 2008


Posted: Mar 15, 2009 10:17 AM    Msg. 15 of 24       
Wow Slayer this map sounds really good. I'm looking forward to this :)


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Mar 15, 2009 10:33 AM    Msg. 16 of 24       
Quote: --- Original message by: ESG SLAYER

Thanks for everyone's support. It motivates me to do better on this!

Anyways, I went and uploaded 6 images of some of the weapons you can expect to see in Overload. Even though there will be many more weapons in the map, the models displayed are final and not skinned, even though I have the skins for them already assigned. I will accept criticism, but I don't plan on making any modifications to the models. Here is the link to view them.

http://s672.photobucket.com/albums/vv85/Golebiowski/

Anyways, my next step will be modeling the map. Once more, I will upload images of the progress as soon as it becomes relevant.
Edited by ESG SLAYER on Mar 15, 2009 at 01:36 AM

The only thing I would suggest is to fix the smoothing on the Spartan Laser. (primarily on the front handle) and on those two parts on top and below the barrel part.


electricSquid
Joined: Sep 17, 2008

Get ready for some chocolate pain...


Posted: Mar 15, 2009 03:34 PM    Msg. 17 of 24       
Wow, sounds cool, this has my DL when it comes out.


halo3n00b
Joined: Dec 8, 2008


Posted: Mar 15, 2009 11:43 PM    Msg. 18 of 24       
can we see the bsp? i bet it will look good :)
Edited by halo3n00b on Mar 15, 2009 at 11:43 PM


ESG SLAYER
Joined: Sep 25, 2008


Posted: Mar 16, 2009 12:49 AM    Msg. 19 of 24       
I'll release BSP images on Friday on my Photobucket page at http://s672.photobucket.com/albums/vv85/Golebiowski/.


ESG SLAYER
Joined: Sep 25, 2008


Posted: Mar 20, 2009 08:25 PM    Msg. 20 of 24       
OVERLOAD UPDATE #2

The BSP for Overload is finally done. I've posted 2 simple images of it on my Photobucket page at http://s672.photobucket.com/albums/vv85/Golebiowski/.

For those that look at them, you may be thinking "What the Heck?!" I agree that it already seems like a failure, but allow me to explain the reason for why the BSP is a simple box depression.

Early this week, I had an idea that changed my perspective on mapping. I decided that this time, I'd simply leave myself a large space to work with and form the map and its structures by adding in tons of scenery! That's right! Rather than plane modeling or using detailed heightmaps, I chose to make Overload by forming the game geometry with my own scenery. I spent some time in 3ds Max 2009 and created a variety of ramps, platforms, walls and even a roof to style up the space of the BSP!

Naturally, I want there to be more. Now that I'm starting my Spring Break, I'll have a lot of time to continue progress and that includes modeling other types of scenery. The idea of the map is that it has Forerunner-styled structures and I plan on making them, exporting them and getting them in game. I didn't take any images of the scenery models to form Overload because I'll need to see them in Sapien before I make any final calls.

This concludes the second update to the Overload WIP. I have a good feeling that progress will accelerate and I can begin estimates for a testing date. My next step will be to create more scenery and take a look at creating the Bitmaps and Scenario. Until next time, stay tuned!


Rm860
Joined: Sep 7, 2006

Dennis sleeps like this!


Posted: Mar 20, 2009 08:49 PM    Msg. 21 of 24       
for as you brag, you dont seem to know what you are doing. i mean really dude rethink alot of this


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Mar 20, 2009 08:58 PM    Msg. 22 of 24       
You made a box, and put forerunner designs on it? You got it all wrong. And I know for a fact that you didn't model those weapons.. If you did, you would be making a much better map. As for plane modeling, I suggest learning how to do that first before showing any work..


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Mar 20, 2009 09:25 PM    Msg. 23 of 24       
I wasn't at all surprised when I saw his renders. Every map he's made is like this. It's nice that you like to make maps but you really should think about stop making them and start watching some tutorials. I would have thought after the first map you would have looked up tutorials sooner since only 112 people downloaded it. Using a height map isn't going to cut it nowadays.


ESG SLAYER
Joined: Sep 25, 2008


Posted: Mar 20, 2009 10:36 PM    Msg. 24 of 24       
Every comment has been read and understood. Firstly, I never said that the models were mine. Many of them are made by others and I do plan on credits. Secondly, I have watched tutorials and I do plan on stop making maps, as specified in the original post. The first map I made was poor and I agree with that because I was new to the Halo Editing Kit. Lastly, I don't recall bragging. If I did, it was unintentional and I apologize.

I did make this update knowing that many people, if not all would be critical of it. I have no issue with criticism whatsoever.

The fact of the matter is that Overload will be considerably different from all the others because the map's interior won't be determined by a Heightmap. It will be determined by scenery. I won't deny that many of the weapons aren't mine, but they will have modifications that are mine.

I can assure you that my current content is still prone to change. Nothing I have except for my tagset is complete and of course, many things will be modified or redone completely as I see them in Sapien.

Given that the ratio of players to maps is incredibly low and unequal, gaining high downloads or supreme popularity isn't my concern. My concern is that I can create something that is a step up from what I've done before. I won't release anything until I'm confident it looks and plays decent.
Edited by ESG SLAYER on Mar 21, 2009 at 03:25 AM

 

 
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